(maybe 'Strategy Tutorials' might be a better title?)
Yes, I know there's tutorials on different strategies, which can be hard to grasp for the entire game. (atleast for me.
) So, my suggestion on a new idea is an 'Expert Tutorial', maybe a 'Match the Expert' type game.
It would work like this:
- Someone's who's really good at the game would open a thread for each difficulty level (granted, not *ALL* at the same time!). Yes, that means even chieftain.
- The game would move in 10 turn increments. Each 'session' would be posted, and people can ask questions about the strategy.
- The player (expert) would post a very detailed writeup of the game. Here's an example:
[ Include a picture of the map at the start of the game ]
Describe the surrounding. If the starting posistion is good/bad, explain why. (i.e., there's X amount of potential shields at the end of the game...). Once an area has been scouted, describe your plan in detail (i.e., X city is a settler factory, Y city will build wonders, etc.).
[ Include a map of the known area, with food/shield/commerce icons, or numbers indicating such. ] The player should even show why a certain area would grow better than another, or not as well.
[ Include strategic maps ] These would be when declaring a war on another civ.
------ End of Example ------
- Players don't have too make a detailed review of battles involving dozens, if not hundreds of units. A general description would suffice (i.e., moved 50 infantry south of Mephis for transport. Building 8 more transports in Thebes, Alexandria, and Heliopolis in preperation for tanks.)
- Readers can ask questions as to why certain decisions were made.
- Each of the player's (expert's) post should have a link to the next and previous 'turn session' post.
- Since different players have different strategies (tight build, spread out, settler rush...), post the strategy you're using in your first post, and why you think it's effective.
- If the player can, find a "sticky situation" (bad start locations - jungle, desert, ice islands, small islands) to show how you can make the best out of that start.
- The player should also upload a game save after every 10th turn. (540 saves would kill the host server!
).
- optional: The readers can download the games, and try to match the player's strategy.
- Please don't be shy about making a thread for chieftain/warlord/regeant levels.
Yes, I know there's tutorials on different strategies, which can be hard to grasp for the entire game. (atleast for me.

It would work like this:
- Someone's who's really good at the game would open a thread for each difficulty level (granted, not *ALL* at the same time!). Yes, that means even chieftain.

- The game would move in 10 turn increments. Each 'session' would be posted, and people can ask questions about the strategy.
- The player (expert) would post a very detailed writeup of the game. Here's an example:
[ Include a picture of the map at the start of the game ]
Describe the surrounding. If the starting posistion is good/bad, explain why. (i.e., there's X amount of potential shields at the end of the game...). Once an area has been scouted, describe your plan in detail (i.e., X city is a settler factory, Y city will build wonders, etc.).
[ Include a map of the known area, with food/shield/commerce icons, or numbers indicating such. ] The player should even show why a certain area would grow better than another, or not as well.
[ Include strategic maps ] These would be when declaring a war on another civ.
------ End of Example ------
- Players don't have too make a detailed review of battles involving dozens, if not hundreds of units. A general description would suffice (i.e., moved 50 infantry south of Mephis for transport. Building 8 more transports in Thebes, Alexandria, and Heliopolis in preperation for tanks.)
- Readers can ask questions as to why certain decisions were made.
- Each of the player's (expert's) post should have a link to the next and previous 'turn session' post.
- Since different players have different strategies (tight build, spread out, settler rush...), post the strategy you're using in your first post, and why you think it's effective.
- If the player can, find a "sticky situation" (bad start locations - jungle, desert, ice islands, small islands) to show how you can make the best out of that start.
- The player should also upload a game save after every 10th turn. (540 saves would kill the host server!

- optional: The readers can download the games, and try to match the player's strategy.
- Please don't be shy about making a thread for chieftain/warlord/regeant levels.
