New Idea for Manhattan Project

Monado

King
Joined
Jul 9, 2005
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I have been thinking about how useless, I Believe, it is to build the Manhattan Project unless you have a pretty large tech lead over other civs. Completing the Manhattan Project is basically like completing a wonder for every civ because All civs get the ability to now start to build IBCMs.

To make this wonder a little more useful, I think the Manhattan Project should give the civ that completes it 1 free ICBM, along with 5-10 turns in which only they can create nuclear weapons. After the set amount of turns is over, THEN every other civ can start building ICBMs. This would cause the Manhattan Project to be more of an important late game wonder, than it now is.

When the u.s. developed their first nuclear weapon they also had time to create two before Japan or any other country completed any. When the u.s. developed the first atomic bomb, its not like every other country instantaneously had the ability to make one as well.

Sorry if this idea has been thought of before, but tell me what you think of it. Also I would have no clue about how to MOD this.
 
Atom bomb have been implemented in the game in a way that they become useless.I don't know if it was for balance or not to make the end game a nuke rush.
The problem is not only manhattan because it could be easy to make it a national wonder for civs which haven't built it for first.
The problem is also that SDI get a chance of 90% to intercept nukes, nukes are underpowered, costly and there are also buildings like bomb shelters which make nukes nearly useless.Add to it the fact that after you have nuked a civ you can expect all civs against you and you understand why nukes are not worth the cost.
 
The SDI should come way way after nukes. I hate the fact they put it in there in the first place. Everything else stops at the modern ages, yet they decided to include a stupid space laser for shooting down missiles.

I'm sure they nerfed the nukes just to prevent multiplayer game becoming nuke rushes. They should have left them powerful and just included a no-nukes option.
 
The computer players never ever ever build nuclear weapons, so it doesnt matter that you building the MP now lets them build nukes.... cos they wont.

The AIs obviously know how absolutely rubbish ICBMs are in Civ4. Great for causing global warming... 2 ICBMs will set you up with Global warming every other turn for the rest of the game.... but try killing anything with one... lmao... or reducing the population of a city... or its defences... lmao... what a joke!
 
They look pretty cool when they blow up and leave a pretty glow.

That's about all I can say for them.

I'm kind of glad they're nerfed. I'd prefer to not have them in the game at all, and they way they're currently set up, that's pretty much the case.
 
Lord Olleus said:
The manhattan project should be a NATIONAL wonder.
I do agree that some form of national wonder should be required before building nukes. Its very hard to create a nuclear program. Though it should be more expensive for whomever does it first.
 
if you're fortunate to have a large tech lead, nukes can speed up the diplomatic victory tenfold by reducing everyone else's population. can be quite useful in this case because you'll probably just be looking to end the game by then anyway. i'd be all up for changing the manhatten project to a national wonder, maybe even make it less expensive based on how many other nations built it already, but since i'm always the guy who has to build the thing, i wouldn't mind seeing no one else benefit from it. i think it's as it is to make you think twice about the nuclear option.
 
jimbob27 said:
The SDI should come way way after nukes. I hate the fact they put it in there in the first place. Everything else stops at the modern ages, yet they decided to include a stupid space laser for shooting down missiles.
I'm sure they nerfed the nukes just to prevent multiplayer game becoming nuke rushes. They should have left them powerful and just included a no-nukes option.

In reality you cannot shoot down a nuke (ICBM) you simply can't do its impossible. The nuke travels in outer-space and there is a short time of reenter which is not sufficient enough to shoot it down - its cannot be done a ICBM cannot be shot down. Only tactical nukes can which do not travel in outer space.

Once launched, the missile passes through three phases of flight: boost, ballistic, and reentry. If a missile has more than one stage (as all Americas, Russia's, All nuke capable European nations and soon to be Pakistan/India do) there may be more than one boost phase interspersed with several ballistic (coasting) phases where the missile follows its trajectory. The missile can only be guided during boost phase with inertial or stellar or both. Inertial guidance uses onboard computer driven gyroscopes to determine the missile's position and compares this to the targeting information fed into the computer before launch. Stellar guidance uses an optical tracking system to triangulate star positions and update targeting information when it is out of the earth's atmosphere. Targeting cannot be changed after launch, nor can strategic missiles be recalled or destroyed in flight. These guidance systems produce accuracies measured in hundreds of feet at ranges of 7,000 miles. Payloads of strategic missiles consist of nuclear warheads which cannot arm themselves until the onboard computer confirms that all three phases of flight have been completed.


Also, in the game its too easy too make nukes and they are not powerful enough, you need a delivery system for a nuke such as a missile and this takes time and you need great scientists and engineers who work hard on the missiles. Hell this Nuke system in the game is ********, more empahisi should have been put on making making the stages of the missiles (rockets) and then uranium enrichment and then having a nuke at the end of it and just a tactical nuke and then if you advance your missile program in the game you can make a ICBM which can hit anywhere on the map and should be a real deterrent i.e bigger nations would not risk attacking smaller nations who also have ICBMs.
 
It's not like this has not been discussed before. One suggestion was that you get a free nuke or two upon completing the wonder and so will have nukes before anyone else, but only a couple.
 
They realize games which are not even tested and then realizes 200BM "Patches" I know how all this works. They said around looking at porn on day rather then doing something constructive.

Its not hard to make a game. The best strategy game I ever played was xcom: enemy unknown and C&C Generals. One of the all time greatest game.
 
Lord Olleus said:
Why?
You can dish it out but you can't take it. Come to think of it, you can't even spell your username properly.


Thats beyond the point. I have a life and not a geek who going to do something like this. Its spelled right. Its spelling after Neapolian the rapper and not the tea sipping French men who liked to wear miniskirts in his spare time.
 
These guy who made the game are dumb idiots if you ask me. They are just getting rich off us and not making a decent game.
do you really hate the manhattan project that much? or did you think you were in a different thread? at least you present your argument in a well thought out manner and offer several validations regarding your point.
 
Napoliean said:
In reality you cannot shoot down a nuke (ICBM) you simply can't do its impossible.

Actually it has been possible to shoot down ICBMs since around the 1960s by using nuclear missiles to destroy the incoming ICBMs. Since the explosions are nuclear, they do not need to be very accurate at all to hit the incoming warheads. This system was limited by a treaty between the US and the USSR. However, the USSR had the system operational to protect Moscow, since the treaty permitted the construction of such a system to protect one city.

http://en.wikipedia.org/wiki/National_Missile_Defense

In the late 1950s, the Nike-Zeus program investigated the use of Nike nuclear missiles as interceptors against Soviet ICBMs. A Nike warhead would be detonated at high altitudes (over 100 km /60 miles) above the polar regions in the near vicinity of an incoming Soviet missile.

The Russian A-135 antimissile system is currently operational around Moscow. It uses nuclear warheads to intercept incoming missiles.

http://www.missilethreat.com/systems/a-135.html

During the late 1960s, the Soviet Union deployed System A-35, which consisted of 64 Galosh (SH-01/ABM-1) interceptor missiles located approximately 50 miles northwest of Moscow. According to a 1970 CIA report, System A-35 initially included four complexes each containing two separate launch sites. Each Galosh had a range of 300 kilometers and carried a 2- to 3-megaton nuclear warhead.(1) Its explosion was reportedly so powerful that the interceptor did not need to hit its target directly; the massive fireball would have destroyed anything in its vicinity.(2)

The Russian military claims that this two-tiered “layered” defense is capable of protecting hundreds if not thousands of miles around Moscow, an area that encompasses the nation’s capital, key military assets, and major industries.(12)


Thus, SDI is not fantasy. It has been a reality since the 1960s. Admittedly, shooting down ICBMs with nukes may not be the ideal solution, but the point is that it is possible to shoot them down.

So I think Civ may have SDI right. SDI can work with 1960s technology but this SDI can be overwhelmed if you launch enough nukes at the target, which is the way it is in Civ.
 
i agree because its annoying when the others can just as easily defeat you when you spent the 20+ turns creating the Manhattan Proj.
 
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