WillShakeyspear said:
The real issue is that we aren't given the option to make ANY civ become nomadic and warlike in the style of Mongols of old. We are allowed to make the Mongols (and others) more "civilized", but we can't make the Spanish into a marauding tribe of nomadic conquerors?
Now THAT would be an interesting choice to make...
Agreed. It also should be simple enough for Firaxis to put into this expansion, or maybe the next one since it would need some serious playtesting. Civ IV: Nomads? That could be a pretty nifty expansion all by itself.
The only real problem is how such a "civilization" would progress. In real life most "nomadic" peoples have been pushed into the worst areas on earth, while settled peoples have claimed all the good lands, fencing them off, building houses, and shooting at any "nomad" that dared complain. More successful nomads conquered cities and settled down to rule other peoples empires. Take the mongols, they took over china, india, and russia.
Anyway . . . actually implimenting the nomad wouldn't be so hard, once you have the ability for a unit to spawn other units. Simply start out with the basic "nomad" units, and give them the option of "found new city" like a settler.
Once you found any city of your own you can't build any more nomad units, but you can always keep the cities you conquer! Just be sure that the "nomad" base unit counts as a city for the purposes of civic cost or things could get very unbalanced.
Of course I'd PREFER the nomad unit to be more than just a unit that spawns other units, as described in the previews I've read. It would be nice if they actually acted like moving cities with small populations of their own, and carrying around units that they built.
A nomad tribe could exploit horses in one place, move over to use some iron elsewhere, get unhappy and go looking for some ivory, etc . . . And of course kick but when someone like the romans enters their territory with a settler, ready to plop down a city and kick them out into the desert!