New Map Overview

Leoreth

Blue Period
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Here's a full overview over the new map:
Spoiler :
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Continued:
Spoiler :


 

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That is a LOT of tiles. Having more space to play with certainly changes some dynamics, and I presume that there will be some new civs to fill in some of the emptier spaces in Africa and southeast Asia/Oceania, and the overall attention to detail is sweet.
 

The whale in the top right corner on the third pic is unreachable by any city. Is this deliberate?

There seems to be much more land, especially in Europe and Africa, I wonder how this will play out.
 
The whale isn't deliberate in that position, but no clue if it should be removed or relocated elsewhere. I also noticed that there's a stray iron in the Atlantic Ocean in the same pic.

Regardless, this thread isn't for feedback, just an easy to find resource for people who want to look at the map without having to get the map branch and start the game. Please continue to give feedback in the map development thread.
 
The screenshot of the western USA shows up in the uploads, but not in the spoilered images.

There also seem to be missing screenshots showing the Eastern Canadian Arctic as well as the Indian Ocean islands (Reunion and Mauritius).
 
If you do pop back in, some good shots of the whole Arctic Circle would be appreciated :) Steb mentioned Eastern Canadian Arctic (ie Baffin Island) but the area around Victoria Island is a little tricky to make out too. My mapping is coming alone nicely tho!

EDIT: also a bit of Arctic Russia, specifically the bit around Novaya Zemlya.
 
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Can someone do me the favour and take those screenshots?
 
For whoever will take the screenshots, we're also missing SW Australia.
 
Really love the way the new map looks! I don't know if this is the correct place to ask, but is there an overview of the new kinds of terrain and resources on the map. If I am correct there are two new kinds of steppe/savanna, icy grassland and sparse tropical forests.

Also, have you considered adding the moorland and dense forest from RFCE? I always felt they are an elegant way of constraining the productive power of certain European powers, like the British Isles (moors in the North and Scotland), Netherlands (moors may be more suitable than marshes), France (Central Massif for forest), Germany (Black Forest) before the Renaissance and Industrial Revolution techs allow you to optimize those tiles. Regardless, really looking forward to playing the new map in future!

Edit: Ignore my question, I've been reading the map development thread to figure out the new additions. Moorlands are a bit hard to discern from grass, but nice that they have been included. As far as I have seen there will be no dense forests?
 
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Here is an overview of the terrain elements. As you can see, moorland is included (although it looks a bit different than the one used in RFCE). There is no dense forest, but there are new forest like features which do have the same function as dense forest, like taiga.

The marsh feature in the Netherlands is to prevent foreign civs from settling in the Netherlands. It will disappear some time before the Dutch spawn. It is more for gameplay reasons than for accurate representation of the area. Unlike other marsh features, it is not placed on the marsh terrain type, but on regular grass for this reason. For the same reason a marsh is placed on the Venice tile.

If you have git, you can use that to gain access to the map and all assets.

Terrain:
Spoiler :
Grass
Plains
Desert
Tundra
Snow
Marsh
Coast
Ocean

New:
Lagoon
Arctic Coast
Semidesert
Steppe
Moorland
Saltflat
Saltlake
Atoll
Savanna


Terrain features:
(Some features have multiple variations. Variations are used to get some more diversity on the map and/or have more accurate models for certain locations. Think of the forest with its 3 variations (leafy, evergreen and snowy). It is only graphical, the ingame stats are the same for all variations)
Spoiler :
Ice
Jungle
Oasis
Flood plains
Forest, with new variations:
- hybrid evergreen/leafy forest
- hybrid leafy/bamboo forest
- hybrid tropical/leafy forest
Marsh, with new variations
Islands
Rainforest
(fallout)

New:
Taiga, with 2 variations
Savanna


Resources:
Also, resources can have variations, like terrain features. These are versions of the same resource, but with different art. (For example, we now have brown cows and the old black and white cows) Some variations are different species which have the same function. (sheep and llamas are used for their wool, murex/henna/dye are used for dye etc)
I could type out all resources, but that takes some time. You can click on the link below, which takes you to the online repository of the XML file that contains the bonusses. Every entry between the <Type> tags upto BONUS_HIT_MOVIES are (new) resources. The rest are resource variations. It should be obvious which resources each entry is based on the keys
https://raw.githubusercontent.com/d...ion/map/Assets/XML/Terrain/CIV4BonusInfos.xml
 
The new map is a work in progress and has not been included into the mod yet.
 
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