New; Mars Mod Units (04/02/05)

CrazyAce said:
Made some Rover1 sounds for all; I'm not to happy with the run sound though.

-EDIT for some reason I cant upload crap here so the sound file may be found at evo-games.net

Where about are they? Can you post a link to the thread...

Just posted two new units. :)
 
CrazyAce said:

Sounds good. :) I put together a new run sound using the radar artillery from CIVIII, increased in speed by 100%, doubled up and then played in reverse, came out quite nice. I've also increased the speed of the death sound, but they are all good.
 
Anarki said:
Howcome there seems to be a dark haze surrounding all the units? Is it something to do with the terrain or something?

What animation are you seeing the haze in? I don't see any during game play.

@Smoke:
Hay where is the new sound located?
 
Hmm.. The dark haze effect should only show up in flickster, it's an artifact caused by the fact that alpha blending works differently in the game than it does in flickster. If it does show up in game please post an example, I've used the same pallette for all the units so far so it shouldn't be too difficult to go back and fix any issues caused by this.
It all comes down to the fact that I'm using Anti-aliasing on thses units, which I've not usd before. It causes a slight halo around the figure which should just be a neutral blend in game, but shows up as white or grey in flickster.

Here are the sounds I adjusted;Rover sounds

Vbrauns Sentry gun is now finished and should be found in the first post.
 
Settler is now posted, I found a nice low poly Jeep over at Turbosquid that I just couldn't pass over, so I decided to make them motorized. :)
I'll probably use Civ Army's lunar settler as a UU or wonder spawned alternative, it's just too yellow for a main unit.
 
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