New Mod: "Bigger, Better Worlds"

I downloaded the 20.3mb zip file and their is no files in it. What is up with that? How do you get it too work?
 
I had no problems with the file. :confused:
 
I think there is a bit of a problem. It seems like civs can destroy themselves
 

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can someone help me, and tell me what is going wrong, I've downloaded the zip 5 times, once it was corrupted the others it was empty, where are the files. I even downloaded the rar file once, only then realising I didn't have the stuff to open it. So why is the zip not working???
 
I have seen your prevoious posts, so I tried downloading it and I get it fine with all files intact.

I assume you have checked to make sure you have a good ZIP program? You can download a trial version of WinRAR. I also uploaded the ZIP file temporarily to HERE. Please note I will not leave it there for too long, so I hope you get the message.

Do other ZIP files download OK?
 
Thanks for the help, I have downloaded many unit zip files and they all work, just this one doesn't, I am downloading your link now. I will try getting WinRar or whatever it is. But without broadband for around 3 weeks, looks like its going to take time about 1 1/2 hours for the zip file. They should be done by 2 am.
 
I understand. I will leave the link up til tomorrow sometime. Hope it works for you, it is a great mod.
 
don't bother, I just found out that with WinRAR which is only 981kb which surpirsed me I can open all the zip files fine.
 
I have encountered a very serious problem while using this mod. First, every once in a while a worker will get frozen and the game acts like it is trying to move it but can't. I can still click on the guy and select him (except when it happens twice in the same turn and it bounces back and forth between the two, forcing me to ctrlaltdel). This is really not a problem at all, a simple reload can solve any problems.

But sometimes during the computer's turn it just sits there doing nothing, maybe cuz the same thing is happening to the comps..? This never happened while playing standard civ3 or during my first game of BBW, but after that, many games (every game since) has been ruined because of this. Previous autosaves don't seem to help, as it just seems to prolong the problem.

Any help would be appreciated.
 
It is a problem with invisible units and there is nothing we can do but make workers see invisible units. the thing is the worker try's to move but if there is a invisible unit then the wroker can't move there but the computher does not no that so it can not go around the invisible unit so it keeps runing in to the invisible unit and since the worker can not attack it just sits there.
 
Thanks. I guess I'll have to do a little editing then.

BTW is there anyway to salvage my saves so they use the new rules instead of the old ones?
 
no but you can load you auto save and stop the workers form moving.
 
I made The Plays of Sophocles wondersplash.pcx . included a source pic.
 
Hit a couple of bugs:

1. The Hittites (Ag/Ind) can make Scouts and the Persians start with a scout but cannot make them.

2. Civs can start right next to each other. This isn't necessarily a bad thing. It causes some really interesting borders but it can lead to unintended balance issues. When playing a random game I started with 5 AI in view. I planted my town and the 4 that were within its radius never moved so I killed them all off and started the game with 16 slaves and 4 fewer opponents.

Thanks for continuing to update!!!
 
After having played a few games I cannnot decide if it is more advantageous to research pottery or the wheel first. The wheel obviously gives you the option of expanding more immediately, but Pottery gives the now vital Irrigate ability, gives your workers something to do besides building roads everywhere, and allows you to build granary ASAP.

What do the rest of you BBW players think?
 
You can't script civ 3 so it can't be a scripting error. It could be a text error do you have a screenshot.
 
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