It started out as just a few unit adds and a wonder or two, and little by little it's expanded into a bigger idea..
There's about:
25 new great Wonders/small Wonders
30 or so new units
5 new techs (the whole tech tree thing is too tedious for me)
and about 5 new improvements
2 new govt's (Fascism and Fundamentalism)
I'm usually very self critical, and if I make a pile of sh*t, I call it that before anyone can, but in the games I've played so far , I've noticed that you can really either win through strong diplomacy, trade,science and culture OR you can conquer with strong military and harsh diplomacy.
I've also tried to make the civs distinguishable by adding a mix of unique units through the periods, as well as added small wonders that are resource/luxury/bonus specific, as well as unique in ideas, with all new splash screens....anyhow I know my fellow Civ'ers will enjoy what I'm trying to create.
Here's a few Wonders I've added(feel free to borrow any ideas)
Flavian Amphitheater
Adv_Req= Construction
Cost-30
Commerical
Effect= 2x Colosseum
culture +4
---------------------------------------------
Gutenberg's Bible
Adv_Req= Printing Press
Cost= 40
+4 Culture
+1 Happy in city
Scientific, Religious
Effect- 2x Research in city
---------------------------------------------
Mass Media
Adv_Req= Motion Pictures
GOvt_Req - Democracy
Res_Req - Oil
Cost=100
+4 Culture
+2 Happy in City
Commerical/Industrious
Effect
A TV Station in every city
Resist Propoganda
---------------------------------------------
The Parthenon
Adv_Req= Philosophy
Cost= 20
Effect= +50% Luxury , Reduces Corruption(improvement)
---------------------------------------------
Imperial Census
Adv_Req= Currency
Cost=18
Effect= Reduces Corruption, +5% Tax Interest
+1 Unhappy citizen
---------------------------------------------
The Crusades
Adv_Req Feudalism
Cost=24
+6 barracks req
+Iron req
+1 Happy in City, Reduces Corruption(Improvement)
+Chance of Leader
Milit/Expan Civs
---------------------------------------------
Islamic Revolution
Adv_Req= Fundamentalism
GOvt_Req=Fundamentalism
Cost=33
+2 culture
+1 happy (all cities)
+1production
+8 bombard defense, +25 defense bonus
+chance of leader
+build army without leader
reduces corruption(palace)
resist propoganda
reduce war weariness(impro
Expan/Religious
---------------------------------------------
The Great World's Fair
Adv_Req= Industrialization
+4 Happy in city
+1 trade in every square
+6 Culture
Scien-Commerical
---------------------------------------------
Marco Polo's Travels
Adv_Req= Astronomy
REQ Spices & Silks
Cost 20
+50% Luxury Output
Increases Luxury Trade
Must be Near Water
Culture +4
Commerical/Expansionist
UNITS
Roman Cavalry
Req-Republic
Cost 4
Attack 3
Defense 2
Moves 2
Blitz ability
Mounted
Req-Horses
Unique To Rome
---------------------------------------------
Arab Warrior
Req-Iron Working
Req-Iron
Cost 3
attack 3
defense 2
Unique to Egypt and Babylon
---------------------------------------------
Crusader
REQ-Chivalry
REq-Iron, Horses, Gold
Cost 8
Moves 3
Attack 5
Defense 3
Unique to France,England and America
---------------------------------------------
101st AB
REQ-Advanced Flight
Cost 12
Attack 7
Defense 7
Oil,Rubber
Zone of control
op range 7
---------------------------------------------
U2 Spyplane
Req The Laser
Req Oil Rubber Alum
Op Range of 8
Stealth
Can see subs
Rebase recon
So let me know what you think so far
It's all pretty much done, just need to test more, tune and
maybe add a bit more
There's about:
25 new great Wonders/small Wonders
30 or so new units
5 new techs (the whole tech tree thing is too tedious for me)
and about 5 new improvements
2 new govt's (Fascism and Fundamentalism)
I'm usually very self critical, and if I make a pile of sh*t, I call it that before anyone can, but in the games I've played so far , I've noticed that you can really either win through strong diplomacy, trade,science and culture OR you can conquer with strong military and harsh diplomacy.
I've also tried to make the civs distinguishable by adding a mix of unique units through the periods, as well as added small wonders that are resource/luxury/bonus specific, as well as unique in ideas, with all new splash screens....anyhow I know my fellow Civ'ers will enjoy what I'm trying to create.
Here's a few Wonders I've added(feel free to borrow any ideas)
Flavian Amphitheater
Adv_Req= Construction
Cost-30
Commerical
Effect= 2x Colosseum
culture +4
---------------------------------------------
Gutenberg's Bible
Adv_Req= Printing Press
Cost= 40
+4 Culture
+1 Happy in city
Scientific, Religious
Effect- 2x Research in city
---------------------------------------------
Mass Media
Adv_Req= Motion Pictures
GOvt_Req - Democracy
Res_Req - Oil
Cost=100
+4 Culture
+2 Happy in City
Commerical/Industrious
Effect
A TV Station in every city
Resist Propoganda
---------------------------------------------
The Parthenon
Adv_Req= Philosophy
Cost= 20
Effect= +50% Luxury , Reduces Corruption(improvement)
---------------------------------------------
Imperial Census
Adv_Req= Currency
Cost=18
Effect= Reduces Corruption, +5% Tax Interest
+1 Unhappy citizen
---------------------------------------------
The Crusades
Adv_Req Feudalism
Cost=24
+6 barracks req
+Iron req
+1 Happy in City, Reduces Corruption(Improvement)
+Chance of Leader
Milit/Expan Civs
---------------------------------------------
Islamic Revolution
Adv_Req= Fundamentalism
GOvt_Req=Fundamentalism
Cost=33
+2 culture
+1 happy (all cities)
+1production
+8 bombard defense, +25 defense bonus
+chance of leader
+build army without leader
reduces corruption(palace)
resist propoganda
reduce war weariness(impro
Expan/Religious
---------------------------------------------
The Great World's Fair
Adv_Req= Industrialization
+4 Happy in city
+1 trade in every square
+6 Culture
Scien-Commerical
---------------------------------------------
Marco Polo's Travels
Adv_Req= Astronomy
REQ Spices & Silks
Cost 20
+50% Luxury Output
Increases Luxury Trade
Must be Near Water
Culture +4
Commerical/Expansionist
UNITS
Roman Cavalry
Req-Republic
Cost 4
Attack 3
Defense 2
Moves 2
Blitz ability
Mounted
Req-Horses
Unique To Rome
---------------------------------------------
Arab Warrior
Req-Iron Working
Req-Iron
Cost 3
attack 3
defense 2
Unique to Egypt and Babylon
---------------------------------------------
Crusader
REQ-Chivalry
REq-Iron, Horses, Gold
Cost 8
Moves 3
Attack 5
Defense 3
Unique to France,England and America
---------------------------------------------
101st AB
REQ-Advanced Flight
Cost 12
Attack 7
Defense 7
Oil,Rubber
Zone of control
op range 7
---------------------------------------------
U2 Spyplane
Req The Laser
Req Oil Rubber Alum
Op Range of 8
Stealth
Can see subs
Rebase recon
So let me know what you think so far
It's all pretty much done, just need to test more, tune and
maybe add a bit more