New mod requires beta testers

They'll even irrigate, effectively doing the farmer's job. A duplication of effort.

I usually only automate when there is nothing more important to do - I had only tundra undeveloped at the time when I hit the magic 'A'. Anyways, that sounds really bad. Another golden work of Firaxis :)
 
They'll even irrigate, effectively doing the farmer's job. A duplication of effort.

hey, first, thanks for all your great suggestions! i'll definately be addressing them tonight.

you are right it is wierd thing of the iroquios building the same special unit as the northern alliance. The iroquois were added in the last minute. Maybe a solution is to just replace them with an entirely other civ, because i like the northern alliance having iroquois archer and soldier units as early units. it didnt seem fair for the iroquouis to not have iroquouis archers when the northern alliance could.

>Ok, here's my solution for this problem.. i will leave the iroqouis archer and soldier units for the iroquious only, and add two new units for the northern alliance only: one, which will be a generic meso-american spearman, and another, generic meso-american archer, who will be a slightly better archer.

as for the leaderheads, if you find some alternative leaderheads you would like for individual nations, i will gladly change them. please post the links of the leaderheads you would like, for which nations, and i will change them.

and the bug of the farmers and workers doing each others tasks on automate... hmmm.... sounds like a hard-coded game engine thing. i guess i will have to get rid of the automate action for them :p personally, i never automate, as it just ended up for some reason with workers going over and building mines and then farms and then mines again in the same squares, either that, or wandering next to the border of an enemy to build a road, and getting killed.

As the mayans I could not build Swordsman! I think it was not intentional, luckily I had Horses so I was safe and here is the second thingy.

> i'll investigate this. swordsmen needs iron, maybe you didnt have iron? i'll take a look anyway

- Are Chariots supposed to be stronger than Horseman - which is deeper in the tree? As it was not an upgrade line it was not crucial, but it is weird.

>yes they are supposed to be stronger. good point about them appearing deeper in the tech tree, i'll shuffle the tech tree a bit to fix this, and make 'wheel' and 'horseback riding' paralell to each other. The horsemen have the advantage of being cheaper than chariots (i believe)

>about mayan warriors.. yes it is indeed very wierd. I'll give mayan warrior unit to the mayans as well :)

- Why farmers could chop forests? I don't see the reason. It is okay to let them chop jungles and plant forests, but woods can be chopped by the same axes that the builder uses to create road and mine. Aside from this fact, I think the worker management is good and fresh it forces me to think about them more thoroughly.

>forest chopping was assigned to the farmer because it had the word 'forest' in it, nothing more complicated than that. i'll change it so that builders can ALSO chop forests down :)

- Finally, a possible conquests-bug. If you automate the builder it can plant forests. You couldn't trigger the same effect with you controlling the worker.

>i will get rid of automate for farmers and builders :)
 
>Ok, here's my solution for this problem.. i will leave the iroqouis archer and soldier units for the iroquious only, and add two new units for the northern alliance only: one, which will be a generic meso-american spearman, and another, generic meso-american archer, who will be a slightly better archer.

It is definitely better in my opinion. Is there some other minor nation in your post-global warming world. I read some great catastrophy in India and Australia, but maybe

as for the leaderheads, if you find some alternative leaderheads you would like for individual nations, i will gladly change them. please post the links of the leaderheads you would like, for which nations, and i will change them.

Here's a whole library of the LH-s made before 2006 and there are many newer ones. Just search the graphics modpacks subforum if you want to change one.
http://forums.civfanatics.com/showthread.php?t=172277

and the bug of the farmers and workers doing each others tasks on automate... hmmm.... sounds like a hard-coded game engine thing. i guess i will have to get rid of the automate action for them :p personally, i never automate, as it just ended up for some reason with workers going over and building mines and then farms and then mines again in the same squares, either that, or wandering next to the border of an enemy to build a road, and getting killed.
...
i will get rid of automate for farmers and builders :)

I don't have much use for them either (only some late game annoying pollution clearance and foresting), but implement this carefully. I have the impression that an automated worker behaves like if you were a computer civilization. It would be bad if the AI stops using workers for some enigmatic reason. Low probability, but I advise you to check the worker behavior...

i'll investigate this. swordsmen needs iron, maybe you didnt have iron? i'll take a look anyway

I am quite sure I had, because later then Knights could be built :) I verified it in editor and discovered that the swordsman is unavailable to both the Mayans and New Europe. Do you use the simple Conquests editor? Because there are alternatives (namely Steph's Expanded Editor) which can be a huge help in these availability lists.
 
Kind of off-topic, but I don't know why this idea has never caught on here. With all the concerns over upload space and quotas, and the hacking scare, I'd think torrenting files would be the ideal solution. :dunno:

OMG! :eek: Why didn't anyone else think of this before!?

jj2008, you're a genius!!! :goodjob:
 
i'm working on adding some leaderheads now. Here are the changes so far for version 1.0d)

ADDED
------
Meso Archer
Meso Warrior
Meso Spearman

CHANGED
-------

Farmer & builder cannot automate

Basic civs get to build Battlestar, Battle dreadnought and ARU as well
Byzantines can now build plasma cruiser
Australia can no longer build Cargo Junk but china can.
China Cannot build the Trireme anymore
China can build the Tekkousen as well as Korea and eastern empire
Korea cannot build the Turtle ship any more
Italy can build the gladiator
Mayans can build swordsman, Italians cannot.

Builders can Clear Forests in Earth and Random map.

The wheel and horseback riding are now parallel techs.
 
If the worker does not have the automate ability than it can not have the Terraform strategy, and thus the AI won't use it.

>>that's why i apply a hack to the map file for the farmer and builder to force the 'terraform' flag to be set regardless. It is actually the map editor that imposes this limitation on the terraform strategy, not the game engine itself!

Haven't had a chance to test it out yet but why did you do this?

>>because they are special unit available to only one side and korea had them by accident :)

Turtle ships are awesome...

Cheers,
 
>>because they are special unit available to only one side and korea had them by accident :)

Again as I haven't played it this may be a stupid question, but if Korea (the nation who invented Turtle ships) can't build them then who can? Are they just for a super power civ?

Have some time off coming up so hopefully I will be able to give this a go soon.

Cheers,

Nick
 
>>that's why i apply a hack to the map file for the farmer and builder to force the 'terraform' flag to be set regardless. It is actually the map editor that imposes this limitation on the terraform strategy, not the game engine itself!

If that is the case, then Steph should be able to make his editor do these things as well (if it doesn't already!)
 
Dude, do you just hide out in C&C and lie in wait until a new mod comes along? Every time a beta test is mentioned you pop up :lol:
Well I pop in to C&C every once and a while. I'm not really working on any public projects, so I only come by to marvel at the newest graphic innovations of the subforum.

Oddly enough, the C&C's population seems to have dwindled, but I'd say that the past two years-ish have probably generated the best units, graphics, and modding expertise of all of Civ3's history. So I only stop by to give minor modding help when I can, but everyone else here is already on top of things. :crazyeye:
 
Again as I haven't played it this may be a stupid question, but if Korea (the nation who invented Turtle ships) can't build them then who can? Are they just for a super power civ?

Have some time off coming up so hopefully I will be able to give this a go soon.

Cheers,

Nick


good point, i'll give turtle ship to the koreans as well :)
 
new version 1.0d is uploading now. included some leaderheads now, but this has pushed up the file size to about 500mbs!
 
Tomorrow I will have some time to test. Did you commit changes that would make the old version obsolete? I wouldn't download it if it isn't necessary. I am willing to live with the old version's bugs :)
 
Tomorrow I will have some time to test. Did you commit changes that would make the old version obsolete? I wouldn't download it if it isn't necessary. I am willing to live with the old version's bugs :)

hi.. i fixed a few things, i think i posted the changes here somewhere. i also added a bunch of leaderheads from the old 3d leaderhead forum, driving the size up considerably. still, i like the new leaderheads better than the old ones, which seemed to have the same guy popping up in more than one civ :p

im sure this version has a few bugs as well, as i had to go in and fix all the scenario maps 2015, 2040, etc.. to be compatible with the new lot of civs that were added.

in the latest version, in the scenario maps, you might find some 'worker' units still around, even though nobody is supposed to be able to build those anymore.

I already spotted that even in the latest version in the 2015 map the players can build on desert and they are not supposed to be able to do that. (doh!)
 
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