mythusmage
Prince
um, what? settlers cost 4 pop?? since when, they are supposed to cost 2 population![]()
Confused your mod with another I was trying out at the same time.
um, what? settlers cost 4 pop?? since when, they are supposed to cost 2 population![]()
They'll even irrigate, effectively doing the farmer's job. A duplication of effort.
They'll even irrigate, effectively doing the farmer's job. A duplication of effort.
>Ok, here's my solution for this problem.. i will leave the iroqouis archer and soldier units for the iroquious only, and add two new units for the northern alliance only: one, which will be a generic meso-american spearman, and another, generic meso-american archer, who will be a slightly better archer.
as for the leaderheads, if you find some alternative leaderheads you would like for individual nations, i will gladly change them. please post the links of the leaderheads you would like, for which nations, and i will change them.
and the bug of the farmers and workers doing each others tasks on automate... hmmm.... sounds like a hard-coded game engine thing. i guess i will have to get rid of the automate action for thempersonally, i never automate, as it just ended up for some reason with workers going over and building mines and then farms and then mines again in the same squares, either that, or wandering next to the border of an enemy to build a road, and getting killed.
...
i will get rid of automate for farmers and builders![]()
i'll investigate this. swordsmen needs iron, maybe you didnt have iron? i'll take a look anyway
Dude, do you just hide out in C&C and lie in wait until a new mod comes along? Every time a beta test is mentioned you pop upI'll be willing to test it once you get it up.
Kind of off-topic, but I don't know why this idea has never caught on here. With all the concerns over upload space and quotas, and the hacking scare, I'd think torrenting files would be the ideal solution.![]()
Korea cannot build the Turtle ship any more
If the worker does not have the automate ability than it can not have the Terraform strategy, and thus the AI won't use it.
>>because they are special unit available to only one side and korea had them by accident![]()
>>that's why i apply a hack to the map file for the farmer and builder to force the 'terraform' flag to be set regardless. It is actually the map editor that imposes this limitation on the terraform strategy, not the game engine itself!
Well I pop in to C&C every once and a while. I'm not really working on any public projects, so I only come by to marvel at the newest graphic innovations of the subforum.Dude, do you just hide out in C&C and lie in wait until a new mod comes along? Every time a beta test is mentioned you pop up![]()
Again as I haven't played it this may be a stupid question, but if Korea (the nation who invented Turtle ships) can't build them then who can? Are they just for a super power civ?
Have some time off coming up so hopefully I will be able to give this a go soon.
Cheers,
Nick
Tomorrow I will have some time to test. Did you commit changes that would make the old version obsolete? I wouldn't download it if it isn't necessary. I am willing to live with the old version's bugs![]()
I already spotted that even in the latest version in the 2015 map the players can build on desert and they are not supposed to be able to do that. (doh!)