New mod requires beta testers

I have started the 2015 scenario. I picked Oman for my first target, then I invaded the UAE. So I haven't played for long, but I have some concerns already: ;)
- In the description one can read that the Big Powers start to invade the Middle East, but I cannot play with the Red Faction. I think it wouldn't hurt if you can choose your civ. If you're worrying about the AI's incompetence with the Alliance, you could give them a foothold at Socotra island where their army stands or have them in Locked Wars.
- Way more terrain improvement is needed in my opinion, or enhanced improvement effects. In the first turn I could see Abu Dhabi was size 15 metro and when I reached it it has been starved down to size 6. I think this could have happened to many cities. Another problem is with production. Without big city sizes it will certainly be less. And lot of improvements and units cost quite large amount of shields. This could lead to awkward moments where you can't build anything in reasonable time and you have to use your starting units. Everything would be better with more developed landscape. On the other hand I shouldn't have picked Oman as my first target either, I would move against Iraq :)
- There is a ruined city in Oman. Maybe you deleted one accidentally? Or it has specific purpose?
- The alliance is supported by a whole continent. Yet in the game e see virtually none of it. It is just a Democracy like every other Democracy. The problem with this is that the big army you start with will wear down the treasury quite fast. Without production and gold I got stuck and I believe there will be a long time till I be ready for conquest of Saudi Arabia. A possible solution would be a special government, enabled for only the Americans which would give some free unit support for my starting army so I don't have to pay the (-100 GPT) as soon as I take the first city. Afterall we talk about superpowers, some buffing wouldn't feel bad :D
- I hate to see the AI settling in the middle of the desert :) I think you have intended to make desert unsettlable. If you worry about rebuilding some destroyed cities later on, you could always have landmark desert spots which can be settlable.
- I see that you're trying with Locked Alliances. The alliances and their diplomacy status is set, but no civs added to any alliance. This way it will never work :)

Huh, I didn't think I write so many before I read it. And despite all of this, I think if some of the bugs/faults are corrected this would make a great map :)
 
I have started the 2015 scenario. I picked Oman for my first target, then I invaded the UAE. So I haven't played for long, but I have some concerns already: ;)
- In the description one can read that the Big Powers start to invade the Middle East, but I cannot play with the Red Faction. I think it wouldn't hurt if you can choose your civ. If you're worrying about the AI's incompetence with the Alliance, you could give them a foothold at Socotra island where their army stands or have them in Locked Wars.
- Way more terrain improvement is needed in my opinion, or enhanced improvement effects. In the first turn I could see Abu Dhabi was size 15 metro and when I reached it it has been starved down to size 6. I think this could have happened to many cities. Another problem is with production. Without big city sizes it will certainly be less. And lot of improvements and units cost quite large amount of shields. This could lead to awkward moments where you can't build anything in reasonable time and you have to use your starting units. Everything would be better with more developed landscape. On the other hand I shouldn't have picked Oman as my first target either, I would move against Iraq :)
- There is a ruined city in Oman. Maybe you deleted one accidentally? Or it has specific purpose?
- The alliance is supported by a whole continent. Yet in the game e see virtually none of it. It is just a Democracy like every other Democracy. The problem with this is that the big army you start with will wear down the treasury quite fast. Without production and gold I got stuck and I believe there will be a long time till I be ready for conquest of Saudi Arabia. A possible solution would be a special government, enabled for only the Americans which would give some free unit support for my starting army so I don't have to pay the (-100 GPT) as soon as I take the first city. Afterall we talk about superpowers, some buffing wouldn't feel bad :D
- I hate to see the AI settling in the middle of the desert :) I think you have intended to make desert unsettlable. If you worry about rebuilding some destroyed cities later on, you could always have landmark desert spots which can be settlable.
- I see that you're trying with Locked Alliances. The alliances and their diplomacy status is set, but no civs added to any alliance. This way it will never work :)

Huh, I didn't think I write so many before I read it. And despite all of this, I think if some of the bugs/faults are corrected this would make a great map :)




wow, thanks for all those points and corrections!! very useful

I will address each point one by one, and put the changes up in the next version (1.0e) which will be uploaded sometime next week:


- In the description one can read that the Big Powers start to invade the Middle East, but I cannot play with the Red Faction. I think it wouldn't hurt if you can choose your civ. If you're worrying about the AI's incompetence with the Alliance, you could give them a foothold at Socotra island where their army stands or have them in Locked Wars.

>>well, the concern with this was that it would be rather easy with the red faction, since they start with a big army. I could give the alliance a single settler, and make the red faction playable I guess it would give more options for the map.

- Way more terrain improvement is needed in my opinion, or enhanced improvement effects. In the first turn I could see Abu Dhabi was size 15 metro and when I reached it it has been starved down to size 6. I think this could have happened to many cities. Another problem is with production. Without big city sizes it will certainly be less. And lot of improvements and units cost quite large amount of shields. This could lead to awkward moments where you can't build anything in reasonable time and you have to use your starting units. Everything would be better with more developed landscape. On the other hand I shouldn't have picked Oman as my first target either, I would move against Iraq :)

>>yeah, its better attacking iraq as the second target, they dont begin with hardly anything. if you use the bombers and stealth bombers you can bomb down the cities to almost nothing and invade them with single marine units. i'll give the other civs more terrain improvements, or maybe a better government as well.

- There is a ruined city in Oman. Maybe you deleted one accidentally? Or it has specific purpose?

>>it doesnt have a purpose. guess i'll just leave it there for the curious.

- The alliance is supported by a whole continent. Yet in the game e see virtually none of it. It is just a Democracy like every other Democracy. The problem with this is that the big army you start with will wear down the treasury quite fast. Without production and gold I got stuck and I believe there will be a long time till I be ready for conquest of Saudi Arabia. A possible solution would be a special government, enabled for only the Americans which would give some free unit support for my starting army so I don't have to pay the (-100 GPT) as soon as I take the first city. Afterall we talk about superpowers, some buffing wouldn't feel bad :D

>>it felt wrong to make america a despotism or communism :p besides, the decreasing budget (america does have a massive deficit dont forget!) was a good incentive to encourage the player to start invading cities as fast as possible. a quick change to communism changes all those pesky monetary problems..

- I hate to see the AI settling in the middle of the desert :) I think you have intended to make desert unsettlable. If you worry about rebuilding some destroyed cities later on, you could always have landmark desert spots which can be settlable.

>>desert is supposed to be unbuildable. i will address this in the next version, i dont like seeing the settlers building in the desert either!!

- I see that you're trying with Locked Alliances. The alliances and their diplomacy status is set, but no civs added to any alliance. This way it will never work :)

>>there is not supposed to be any locked alliances. do you think there should?
 
it felt wrong to make america a despotism or communism :p besides, the decreasing budget (america does have a massive deficit dont forget!) was a good incentive to encourage the player to start invading cities as fast as possible. a quick change to communism changes all those pesky monetary problems..

I am not sure that this 'encouragement' is so effective. After capturing about 10-12 cities (whole Emirates and Oman) I still had very large deficit. My treasury have decreased to a few hundred coin. I still think a special Democracy which gives 10-15 free units for the americans would be good because the deficit would be smaller. Of course one may be able to live without it, but I am not sure.

there is not supposed to be any locked alliances. do you think there should?

I opened the BIQ to see if there are some and I recognized that some alliances have been named and set to fight another alliance, only the civs were missing from the alliances. I don't know if there should be a locked war I just pointed this interesting-looking part out. However, locked alliances certainly requires the player to interfere so that there will be no overgrown nation with many resources. On the other hand the problem is then the AI-s can't sign peace treaty. Also, I don't know if the scenario would need that the Middle East nations go to war against each other, wreaking havoc on the region - it is entirely upon you I guess to introduce it or not :)
 
I have just discovered if you lose a single unit and don't have a city you lose the game. :eek: That is ridiculous, although its a fault of the game engine. With this discovery, the foothold at Socotra island is a necessity.
 
I have found a fault in the 2076 scenario. The city placement in Europe is quite interesting, especially in Central Europe and the Balkan. Budapest, Belgrad, Bucharest, Bratislava - all far from their respective locations. Personally I think these areas need a retouch, because the mountain ranges are a little random too, but this would probably mean a lot of effort so its upon you. Though I know the landscape has changed due to Global Warming - but city names too? :). I cannot play the Red Faction in this scenario either - is this intentional?

The 2099 scenario is not even playable in my computer. It starts loading, then the usual Windows failure message pops up - "needs to be closed" with the option of sending an error report.
 
wow Diviner, you have been busy :)

>for the 2015 map, ill give some free units, and ill give a settler as well, so you dont lose immediately.

>for the 2076 map, well, i kind of guessed on the locations of cities and so on, so i think probably they are off-target a bit. Honestly, i only placed them looking on google earth, and then trying to guess where those locations were on the civ map. Maybe you could make a diagram or screenshot editing with paint showing where you think the cities should be moved to? (or at least, the ones that are the most wrongly placed)

>its intentional that you cannot be red faction.

>There is a crash problem if you try to load one map, go back to the title screen then try to load a different one. This happens to me too, I dont know the cause, maybe because of slight differences in the data files between the maps. If you just run a fresh instance of civ3 and then start the map, it doesnt crash. Be aware that it does take a long time to configure this map! for me sometimes 5 or 10 minutes. And computer moves take a long time to.
 
ok testers (however many there are.. i think 2 or 3..) this weekend i will be working on fixes for the next version 1.0e. If there is any changes or fixes you would like to see, please write them here!

i'll upload a new version tuesday or wednesday next week!

have fun!
 
here's a big list of bugs reported by Zefyrinus ( i think thats right) which will also be fixed or addressed in 1.0e)

Errors

* You need to check the culture groups, for example you've made the Angolans Mediterranean and Australians Asian

>>the last 16 civs were shoe-horned in at the last moment, for various reasons. i'l check their culture groups.

* The starting locations of all the civs are completely wrong

>>it was a long time since i studied geography! where would you place the start locations? maybe you can mark them up on a map and send it to me?

* The capital of Australia is Canberra, not Sydney

>>I'll change this..

* The names of the barbarian camps need to be checked, you've placed for example Burgundians in Australia

>>ok, i'll have a look.

* The diplomacy texts are completely messed up, for example Germany has the Viking text, Mongols have the Celtic text, Italy has the Russian text, and so on (also lol: "Ancient New Europe greets Australia"...)

>>i'll check these as well.

* You've written names on the title field of the civs in the editor. So for example the leader of the Byzantines is simply known as "The Great" (articles, prepositions, conjunctions and such are usually not capitalized btw), and Australians celebrate the "We love the John day".

>>ok, I'll check the titles.

* Farmers can't be automated to clear pollution/damage

>>nope. that's because if you automate them, they also build roads and railroads and things. Blame firaxis for that one ;)

* Panther Tanks and the A1-whatever can't blitz even though the civpedia says so
>>ok, i'll fix that

Things that need to be updated

* It should say somewhere in the civpedia that deserts can't be settled

>>they shouldn't. this is a bug that sneaked in somewhere, because originally, they couldnt be settled.

* The science advisor text for Construction refers to iron, but Iron Working is no longer a prerequisite for Construction

>>i'll correct his text

* The science advisor text for Engineering seems "incomplete"

>>i'll check it

* The article on East India Company has the old Smith's Trading company text

>>i'll fix this

* The article on Advanced Flight says you can now build radar towers, but Radio already allowed that

>>i'll correct this text

* The civpedia article on Rocketry says "New Resource Aluminum appears on the map", but the tech Aluminium already did that, and the link to Aluminum on that article doesn't work

>>i'll remove this text from rocketry tech.


Other changes needed to be done the civpedia

* The link on the word Farmer in the Farming tech article doesn't work
>>doh
* Builders can also clear forest, but there's no mention of it in the civpedia

>>yeah, thats because someone asked if they could clear forests, so i changed it, and
forgot to change it in the civpedia. will fix

* The article on Battleship says it requires oil, but you've changed that to coal
>>ok, will fix

* The articles on Farmer, Builder and Worker should have full listings of which can do what
>>yawn, boring... but ok, i will do it.

* The article on Air Support says "The Air Support can escort up to two units at a time", but it's actually three

>>two was not enough so i increased it to three, and forgot to change the text. will fix.

* The links to Farmers and Builders on the article on Robotics don't work
>>will fix.


Graphics

* The Iroquois civpedia icon has transparency problems

>>really? i'll take a look.

* Volcanos seem to have the old graphics; I know that they weren't included in one of the terrain packs, but I think it can be downloaded as a separate addition

>>don't really care. the old graphic was ok

* The leader icon for the Eastern Empire has transparency problems

>>will fix it.

* Transparency problems with the Air Support when it appears in the box at the lower right on the screen

>>can't do nothing about it. the air support is too large to fit in the box.

Weird things

* Pressing F7 doesn't show anymore who's in the middle of constructing what wonder; was this done on purpose?

>>no. i have never used F7, I didn't know it did that.

* The Fish resource has Sailing as prerequisite, but Whales don't have any prerequisite; surely whaling must be more advanced than fishing?

>>will make whales depend on fishing. In fact, I might even add 'whaling' as a tech, come to think of it.

* Why does the Colosseum require timber? Wouldn't slate make more sense?

>>not enough things required timber to make it useful and many already had slate. i'll make colliseum require both.

* Why is China a playable civ if it's supposed to be a part of the Eastern Empire? The same goes for other civs that are supposed to be a part of one of "the big five"

>>this is due to the fact that a bunch (about 16) civs were added at late-stage that were originally not going to be there. China is supposed to join the empire, thats true. The problem is, without china, or japan, there is a massive gap in the east, and then the indians or mongols end up having huge empires while the european civs are almost entirely trapped. If you can come up with a good alternative for China, for that region, then i will gladly replace them.

* On the civpedia article about Scandinavia it says "Following decades of global warming, the Scandanavians eventually lose the battle to the extreme cold..." Wut??

>>well,the northern regions become colder and the southern ones become warmer. i guess i should reword this text a bit.

* The civpedia says that the AI can't build Builders or Farmers, but that's not true. I think that the problem might be that since they have defense points, the AI counts them as military units and doesn't prioritize them until later in the game because they're much cheaper to build than Modern or Golden Era military units. The AI seem to sometimes use them as military units and sometimes for terraforming.

>>the civ entry is wrong, the AI used to not be able to build them, until i figured out a hack to make them able to build farmers and builders. i'll correct the civ entry.

* Rubber grows in Sweden?
* Tobacco in Siberia??
* Silks in Sweden???
* There's a volcano in the Alps?!
* No oil in Arabia? And only one source in Sahara?

>>some rebalancing required. i didn't place the resources, they were random i think.

* Panther Tanks and the A1-whatever are wheeled so I can't enter forests and sh¡t with them

>>so build a road then :)

* The Secret Police HQ decreases war weariness, but there is no war weariness during fascism

>>ok, i'll remove that effect

* A secret agent of mine got attacked by a bunch of farmers, the secret agent won easily, and I even got a military leader from it!

>>good for you! he was a tough secret agent. didn't you ever watch James Bond movies?

* I can't view the space race, has this somehow been disabled on purpose?

>>no. I have never bothered to win a single game of civ by space race. don't know why that option isnt available, ill have a look into it.

* Some of the great leaders of Eastern Empire and China are the same (though you've made some of China's military leaders Imperial scientific leaders)

>>oops

* Justinian is both the leader name and a GL of the Byzantines
>>oops again


>>With regard to the list of "Things you might wanna change but that aren't super-necessary"...

* The explorer should have different graphics during the ancient era because as it is now, it's clearly medieval

you're right, that slightly bothered me too. I'll search for a more ancient looking explorer unit. I moved this unit because by medieval times, the explorer was basically useless, since all the map could be easily discovered by trading maps and had already been mostly built on.

* I think it's way too long you have to wait before you can upgrade your naval units

i'll look into possibilty of making shipyard available earlier

* Please lower the corruption! Especially on this Earth map since it's so huge!

ok

* Sri Lanka looks weird; it should be slightly more to the south

really? too bad :)

* This is just my opinion, but I would like it if volcanos could be mined and roaded, at least roaded!

i'll add road for volcanoes

* I don't like that cavalry upgrades to infantry because then you can't build any fast, offensive units for a long while

i'll make cavalry the end of the upgrade tree for that unit type

* I think that the shipyard is too expensive, especially since it first requires a harbor

i'll reduce the cost of the shipyard

* I didn't have much use for the Troop Ship since it transports only foot units; I was already building tanks and mech infantry by the time I was able to build the troop ship

i'll look into making this unit available earlier

* More varied music, at least for the modern era please! The panpipes get annoying after a few hours.

sorry about that. the music consumes a lot of space and the whole lot is already 500mb or so. Any recommendations what you would like to hear instead?

* It's inconvenient that you need to have an Air Support in order to rebase air units

well, I hated the fact that you could capture a single city near the enemy and then rebase an entire fleet of hundreds of aircraft there in a single turn, and then begin completely decimating your opponent from a small island nearby. The air support was designed to limit this ability, and to balance this, the aircraft carrier has more movement. air support unit is designed to make you think about where and how you will deploy your air forces, although it is a little inconvenient.
 
The first download failed for unknown reason, but my unstable connection might have something to do with it. And then the message:

You still need to wait 3350 seconds :eek:

I still can't believe such an inept rule could have been imposed. :)

JJ why don't you upload your files here. Atomic Gamer it's free and wait times are typically 2 - 5 mins and you can do something else while waiting.
 
Change German leader. Schröder is too near. He is even in today medias discussed.
I would substitute him with Helmut Kohl... or Wilhelm II.

The leader head was the head of Bismarck.
 
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