NEW Native Set

Please, try now. It should work :D
 
smeagolheart : Do you have the same problem with the rifleman ?
 
Sorry smeagolheart, but I'm not sure to well understand ...

While playing and testing EMM with new adds, I got some problems with some units ... So this new set is a good replacement of the native units in EMM 1.2

To replace faster the native units in EMM with this set, here the tags of the CIV4ArtDefines_Unit.xml ... If it can helps :)

Spoiler :


<!-- HERE BEGINS NATIVE AMERICA UNITS -->
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_SETTLER</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_settler.dds</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Settler/settler_b.nif</NIF>
<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Settler/settler_b.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_SETTLER_FEMALE</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_settler.dds</Button>
<fScale>0.47</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Settler/settler_female.nif</NIF>
<KFM>Art/Units/EMMUnits/Native/NativeAmerica_Settler/Settler_Female.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Settler/settler_female.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_WORKER</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_worker.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Worker/worker.nif</NIF>
<KFM>Art/Units/Worker/Worker.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Worker/worker.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_SCOUT</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_scout.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Scout/scout.nif</NIF>
<KFM>Art/Units/Scout/Scout.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Scout/scout.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_EXPLORER</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_explorer.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Explorer/Converted_Native.nif</NIF>
<KFM>Art/Units/EMMUnits/Native/NativeAmerica_Explorer/Converted_Native.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Explorer/Converted_Native.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_WARRIOR</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_warrior.dds</Button>
<fScale>0.45</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Warrior/warrior.nif</NIF>
<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Warrior/warrior_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_WARRIOR_2</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_warrior.dds</Button>
<fScale>0.45</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Warrior/warrior2.nif</NIF>
<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Warrior/warrior2.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_WARRIOR_3</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_warrior.dds</Button>
<fScale>0.45</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Warrior/warrior3.nif</NIF>
<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Warrior/warrior3.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_MACEMAN</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_maceman.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Maceman/newnativemaceman.nif</NIF>
<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Maceman/newnativemaceman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_SWORDSMAN</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_swordsman.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Swordsman/newnativeswordsman.nif</NIF>
<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Swordsman/newnativeswordsman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_SPEARMAN</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_spearman.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Spearman/newnativespearman.nif</NIF>
<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Spearman/newnativespearman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.4</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_PIKEMAN</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_pikeman.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Pikeman/newnativepikeman.nif</NIF>
<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Pikeman/newnativepikeman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_MUSKETMAN</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_musketman.dds</Button>
<fScale>0.42</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Musketman/newthunderbrave11.nif</NIF>
<KFM>Art/Units/EMMUnits/Unique/Unique_Ethiopia_Oromo/Ethiopian_OromoWarrior.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Musketman/newthunderbrave11.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_RIFLEMAN</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_rifleman.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Rifleman/Native_Musketman1.nif</NIF>
<KFM>Art/Units/EMMUnits/Native/NativeAmerica_Rifleman/Native_Musketman.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Rifleman/Native_Musketman1.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_ARCHER</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_archer.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Archer/nativeskirmisher.nif</NIF>
<KFM>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Archer/nativeskirmisher.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.85</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_LONGBOWMAN</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_longbowman.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Longbowman/newnativelongbowman.nif</NIF>
<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Longbowman/newnativelongbowman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_CROSSBOWMAN</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_crossbowman.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Crossbowman/newnativecrossbowman.nif</NIF>
<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Crossbowman/newnativecrossbowman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_HORSE_ARCHER</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_horsearcher.dds</Button>
<fScale>0.42</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_HorseArcher/nativehorsearcher.nif</NIF>
<KFM>Art/Units/HorseArcher/HorseArcher.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_HorseArcher/nativehorsearcher.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_KNIGHT</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_knight.dds</Button>
<fScale>0.42</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Knight/newnativeknight1.nif</NIF>
<KFM>Art/Units/EMMUnits/Unique/Unique_Mongol_Keshik/MongelKeshik.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Knight/newnativeknight1.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_CUIRASSIER</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_cuirassier.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Cuirassier/Native_Mounted_Warrior1.nif</NIF>
<KFM>Art/Units/EMMUnits/Unique/Unique_Native_MountedWarrior/Native_Mounted_Warrior.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Cuirassier/Native_Mounted_Warrior1.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_CAVALRY</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_cavalry.dds</Button>
<fScale>0.42</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Cavalry/Native_Mounted_Cavalry2.nif</NIF>
<KFM>Art/Units/EMMUnits/Unique/Unique_Native_MountedWarrior/Native_Mounted_Warrior.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Cavalry/Native_Mounted_Cavalry2.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_WAR_ELEPHANT</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_warelephant.dds</Button>
<fScale>0.35</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_WarElephant/NewElephantNative.nif</NIF>
<KFM>Art/Units/EMMUnits/Unique/Unique_Khmer_Elephant/Khmer_ElephantBallista.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_WarElephant/NewElephantNative.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.45</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_NATIVE_AMERICA_CHARIOT</Type>
<Button>Art/Interface/Buttons/EMMUnits/btn_native_chariot.dds</Button>
<fScale>0.40</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/EMMUnits/Native/NativeAmerica_Chariot/nativechariot.nif</NIF>
<KFM>Art/Units/EMMUnits/Unique/Unique_Chariot_Celtic/Chariot_Celtic.kfm</KFM>
<SHADERNIF>Art/Units/EMMUnits/Native/NativeAmerica_Chariot/nativechariot.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<TrailDefinition>
<Texture>Art/Shared/wheeltread.dds</Texture>
<fWidth>1.0</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.20</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>360.0</fAngleInterpRate>
<fExchangeAngle>-30.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
</AudioRunSounds>
</UnitArtInfo>
<!-- HERE ENDS NATIVE AMERICA UNITS -->



In the Pedia, the Native cuirassier should be linked to the game cuirassier entry ...
 
In fact ... no, I don't plan any cannon because I use a really great cannon created by Bakuel ;)

But, I'm working on an update of these units :) especially a new warrior and a new settler ( both male and female )

Going to post some pictures.
 
A modern settler will be very cool! What's the link of the great cannon created by Bakuel please?
 
Here the link to the cannon of Bakuel I use :

http://forums.civfanatics.com/downloads.php?do=file&id=15636

I have to tell you I never use cannon with its cannonier because I find ridiculous the size oe the unit besides the cannon. And I never successed to manage the size ... :mischief: so, I use only the cannon alone as a unit !

If you want the cannon only ( without the cannonier ), I'll post it.


Here some pictures of a new alternative settler and a new alternative warrior ... The female settler used is one the great units all created by saibotlieh ! All credits go to him for this :)

nativesettler2011.jpg


nativewarrior2011.jpg




And here the scout with a new animal : a puma ! :lol:

nativescout2011.jpg




This won't be a big update. Just few pixels on some details :)
 
The cannon, alone and without the cannonier, is interesting. The only I found on the forum is an Inca Cannon but for the other american civilization, it's not very appropriate. And it will be logic because, catapult, trebuchet and artillery don't have servant.
 
The cannon, alone and without the cannonier, is interesting. The only I found on the forum is an Inca Cannon but for the other american civilization, it's not very appropriate. And it will be logic because, catapult, trebuchet and artillery don't have servant.

Exactly ! :lol:

For a native modern settler and a native modern worker : As I'm working on it, can't post yet any picture ...
 
The Native Set is updated now in the download section.

This is the version 3 ... All textures are now 256x256

There are new skins, new heads, new details ...

So, here come the proud warriors !


Spoiler :


nativeaxeman.jpg


nativearcher.jpg


nativecavalry.jpg


nativechariot1.jpg


nativechariot2.jpg


nativehorseman1.jpg


nativehorseman2.jpg


nativeknight1.jpg


nativeknight2.jpg


nativecuirassier.jpg


nativelongbowman.jpg


nativecrossbowman.jpg


nativemaceman.jpg


nativeswordsman.jpg


nativepikeman.jpg


nativespearman.jpg


nativemusketman.jpg


nativerifleman.jpg


nativesettler.jpg


nativescout.jpg


nativexplorer.jpg


nativeworker.jpg


nativewarrior.jpg


 
The Native Set is updated now in the download section.

This is the version 3 ... All textures are now 256x256

There are new skins, new heads, new details ...

So, here come the proud warriors !


Spoiler :


nativeaxeman.jpg


nativearcher.jpg


nativecavalry.jpg


nativechariot1.jpg


nativechariot2.jpg


nativehorseman1.jpg


nativehorseman2.jpg


nativeknight1.jpg


nativeknight2.jpg


nativecuirassier.jpg


nativelongbowman.jpg


nativecrossbowman.jpg


nativemaceman.jpg


nativeswordsman.jpg


nativepikeman.jpg


nativespearman.jpg


nativemusketman.jpg


nativerifleman.jpg


nativesettler.jpg


nativescout.jpg


nativexplorer.jpg


nativeworker.jpg


nativewarrior.jpg



WOW. These I know before, Never put my a little warior to the database :goodjob:
 
I just checked and the animation of the Native Rifleman is in its folder ...

And as it is a Colonization unit, the Civ4 basic rifleman can't work ...

I really don't know what's happen to this unit inside your game since only a graphic modification has been made. The .kfm part is untouched.

Going to ask a friend to check it inside his game. Will report tomorrow.

:confused:
 
yes. Not the same name, which is often the case with Civ units ( more than 80% of the units created here and there ) ... Do you mean that Colonization units on PC don't support a different name than the .kfm ? :eek:

It's working fine on mine. I'm still waiting for a message of the friend who test it right now.

Anyway, hold the line. Going to rename the .nif and repack the set and re-upload it. You'll tell me then. :)
 
Seems like the .nif does not have the same name as the .kfm, right?
yes. Not the same name, which is often the case with Civ units ( 80% of the units created here and there ).

It's working fine on mine. I'm still waiting for a message of the friend who test it right now.
As long as there is a .nif with the same name as the .kfm in the .kfm's folder, it should be not problem.
 
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