coffee junkie
Tech Hippie
As long as there is a .nif with the same name as the .kfm in the .kfm's folder, it should be not problem.
Really ? Is it because it is a Colonization unit ?
As long as there is a .nif with the same name as the .kfm in the .kfm's folder, it should be not problem.
Here is a BtS example:Really ? Is it because it is a Colonization unit ?
<UnitArtInfo>
<Type>ART_DEF_UNIT_ETHIOPIAN_OROMO_WARRIOR_ORANGE</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,10</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior_Orange.nif</NIF>
<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
<SHADERNIF>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior_Orange.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
The nif and the kfm are named differently, but there is also an Ethiopian_OromoWarrior.nif present in the folder, therefore it works.
When executed, the kfm looks in its folder if a nif of the same name is present. If it is, all is right. It doesn't matter if that nif is really used or not.
My apologizes StrategeOnly. I pick the Natives folder from Ethnicae structure and forgot that all related unique animations are in a specific folder inside the mod ..........
Yeppers that did the trick thx guys, i am making a brand new civ of my tribe of this area, these are really good representations, thx.
EDIT: OK you forgot to put back in the Javelineer unit.
EDIT EDIT: If you have current or newer buttons would be nice also to include them, and again thx.
EDIT EDIT EDIT EDIT: In your nif the Cuirassier was Native_Mounted_Warrior1 but in the new one you put it withOUT the 1, but in the definitions you still had it as a 1 there, JFYI.
Thanks again to The J and SaibotLieh ...
You don't need the maliskirmisher animation since the tags in the xml call the one from the game, so no bad anim problem.
no problem, I can add them in a next repack
Going to che check asap.
no problem, I can add them in a next repack
Also below, seems some of the nif's aren't working??
Since I repacked them, and added the missing anims, it should work fine.
About the galley : didn't have time to check yet. Will do asap. No need to double post the same sentence. I won't hurry more !
Happy new year !