grandad1982
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Steam > steamapps > common > sid meier's civilization V > Assets > Gameplay > XML > Terrain > CIV5Features.xml
Changes in bold:
Code:<Type>FEATURE_FOUNTAIN_YOUTH</Type> <Description>TXT_KEY_FEATURE_FOUNTAIN_YOUTH</Description> <Civilopedia>TXT_KEY_CIV5_FEATURES_FOUNTAIN_YOUTH_TEXT</Civilopedia> <Help>TXT_KEY_CIV5_FEATURES_FOUNTAIN_YOUTH_HELP</Help> <ArtDefineTag>ART_DEF_FEATURE_FOUNTAIN_YOUTH</ArtDefineTag> <Movement>1</Movement> <Impassable>true</Impassable> <AdjacentUnitFreePromotion>PROMOTION_FASTER_HEAL</AdjacentUnitFreePromotion> <InBorderHappiness>10</InBorderHappiness> [B]<OccurrenceFrequency>0</OccurrenceFrequency>[/B] <YieldNotAdditive>true</YieldNotAdditive> <InfluenceCost>-3</InfluenceCost> <SeeThrough>2</SeeThrough> <Rough>true</Rough> <NaturalWonder>true</NaturalWonder> <NoImprovement>true</NoImprovement> <IconAtlas>NW_ATLAS_DLC</IconAtlas> <PortraitIndex>1</PortraitIndex>
Code:<Type>FEATURE_EL_DORADO</Type> <Description>TXT_KEY_FEATURE_EL_DORADO</Description> <Civilopedia>TXT_KEY_CIV5_FEATURES_EL_DORADO_TEXT</Civilopedia> <Help>TXT_KEY_CIV5_FEATURES_EL_DORADO_HELP</Help> <ArtDefineTag>ART_DEF_FEATURE_EL_DORADO</ArtDefineTag> <Movement>1</Movement> <Impassable>true</Impassable> <FirstFinderGold>500</FirstFinderGold> <Culture>5</Culture> [B]<OccurrenceFrequency>0</OccurrenceFrequency>[/B] <YieldNotAdditive>true</YieldNotAdditive> <InfluenceCost>-3</InfluenceCost> <SeeThrough>2</SeeThrough> <Rough>true</Rough> <NaturalWonder>true</NaturalWonder> <NoImprovement>true</NoImprovement> <IconAtlas>NW_ATLAS_DLC</IconAtlas> <PortraitIndex>0</PortraitIndex>
Same goes for Potosi, but I didn't change that one because I thought it was a good inclusion.![]()
El Dorado
+5 Culture, +500 Gold to the first person to discover
Gee this sure belongs in a balanced game strategy game. Waaaay to big of a bonus early game for spawning close to something.
Fountain of Youth can be salvaged sort of. The graphic looks like a little waterfall, so just rename it to an actual famous waterfall. Then I would remove the happiness bonus and just let it keep it's ability to give a free promotion to any unit that walks next to it (which is the most interesting and powerful thing about the wonder, though a free +50% heal rate to all your units might be too powerful, so you'd probably have to mod the promotion too).
Wait, is this a joke?
Does it give a free promotion or does it only heal twice as fast when any unit is next to it (and when the unit moves away is back to normal healing)??
I havent been able to try the patch as of yet, so i'm confused over this freebie. Does it apply to every unit that goes past or only the first (which normally would be a scout or maybe warrior so not so bad).
I'm not playing National Treasure Civ am I?
Someone please tell me this is a joke... 500 gold? +10 happiness? For the dumb luck of starting next to a magic uber tile? Yikes. Reminds me of ivory -> Statue of Zeus in Civ3 Conquests, and that was *BAD*.
This is supposed to be a strategy game, right?![]()
lol, +5 culture and 500 gold is like a free settler and stonehenge, just from random luck.
+10 happiness is like THREE hanging gardens.
lol, +5 culture and 500 gold is like a free settler and stonehenge, just from random luck.
+10 happiness is like THREE hanging gardens.