lol, i dont understand why they choose so fictional wonder.....damn the world it's plenty of wonderus things.......monument vally instead eldorado and niagara falls instead fountain of juth could be betters choices
The names are just one thing... Here you could say "Ok, shows some kind of immaturity", but the values....
Both Fountain of Youth as well as El Dorado appear to be game-breaking when luck hits you and they are placed next to your spawning area.
Have them on a bigger map where you're left alone for the first turns, and both will give you options the other nations just don't have.
It certainly appears so.Is the target market for ciV really the kind of people who get all excited about some fantasy themed overpowered fluff thrown at them?
lol, +5 culture and 500 gold is like a free settler and stonehenge, just from random luck.
Know when i made that thread about Sid's speech about how you cannot reward the player enough?
WOAH did they go overboard with the 180 change to listen to that speech.
A few points:
1) Both El Dorado and Fountain of Youth had a real effect on human history in that lots of people put a lot of effort into looking for both. Just because they never found them doesn't mean they don't exist (even today) and should be erased from history. The "what if" they were found approach that civ is taking is no different than the "what if" of Egypt (or any other civ) surviving to launch a space ship to another solar system 6000 years later.
2) The new natural wonders are rare in regular games. Fountain of Youth is 10x as rare as the normal ones. Given that rarity, how few Natural Wonders are on each map and how many civs are on each map, how often is it that a new game will spawn one right in your border or nearby? Once every 40 or 50 games? more?
3) Yes the bonuses are powerful. Please consider that most of the times you see them, either the AI is going to own them or you will have to fight to control them. Another poster in another thread mentioned how he saw Fountain of Youth, pushed to settle it and an all-out-war broke out with the Iroquois who were near it. That's a game defining tile right there, which imo sounds really cool! That's something that civ has always lacked. Does the AI prioritize these? We don't know. I think those of you turning them off before you even try them just because they don't fit into your version of what's "believable" are really missing out on a lot of fun (which is the point of games after all).
4) The bonuses aren't 'you win' buttons. That's a big exaggeration, but these forums seem filled with exaggeration passed on as fact. If that's the case are they also "you lose" buttons when the AI gets them, which it will the vast majority of the time when they do happen to appear?
5) Opportunity costs. Given the amount of war/defense that's needed for these wonders, how much is being spent just to hold onto them, or acquire them? That needs to be factored against their bonus.
6) People constantly ask for better tiles, something to give founding cities meaning beyond the +1food cows/sheep. Well... here it is, in the extreme. This is sure to spice up games of civ.
edit: 8 years of lurking destroyed. ;(
The city of Atlantis with the knowledge of anti-gravitation and laser-armored tanks hasn't been found yet, either.A few points:
1) Both El Dorado and Fountain of Youth had a real effect on human history in that lots of people put a lot of effort into looking for both. Just because they never found them doesn't mean they don't exist (even today) and should be erased from history. The "what if" they were found approach that civ is taking is no different than the "what if" of Egypt (or any other civ) surviving to launch a space ship to another solar system 6000 years later.
The point is that for many it is less important to occasionally find something "really cool".That's a game defining tile right there, which imo sounds really cool! That's something that civ has always lacked.
It is just the inability of the AI which doesn't make them "lose buttons".4) The bonuses aren't 'you win' buttons. That's a big exaggeration, but these forums seem filled with exaggeration passed on as fact. If that's the case are they also "you lose" buttons when the AI gets them, which it will the vast majority of the time when they do happen to appear?
What kind of opportunity costs? You place a city next to them.5) Opportunity costs. Given the amount of war/defense that's needed for these wonders, how much is being spent just to hold onto them, or acquire them? That needs to be factored against their bonus.
Yes, better tiles available for anybody.6) People constantly ask for better tiles, something to give founding cities meaning beyond the +1food cows/sheep. Well... here it is, in the extreme. This is sure to spice up games of civ.
2) The new natural wonders are rare in regular games. Fountain of Youth is 10x as rare as the normal ones. Given that rarity, how few Natural Wonders are on each map and how many civs are on each map, how often is it that a new game will spawn one right in your border or nearby? Once every 40 or 50 games? more?
3) Yes the bonuses are powerful. Please consider that most of the times you see them, either the AI is going to own them or you will have to fight to control them. Another poster in another thread mentioned how he saw Fountain of Youth, pushed to settle it and an all-out-war broke out with the Iroquois who were near it. That's a game defining tile right there, which imo sounds really cool! That's something that civ has always lacked. Does the AI prioritize these? We don't know. I think those of you turning them off before you even try them just because they don't fit into your version of what's "believable" are really missing out on a lot of fun (which is the point of games after all).
edit: 8 years of lurking destroyed. ;(
Gee this sure belongs in a balanced game strategy game. Waaaay to big of a bonus early game for spawning close to something.