Vladesch
Warlord
And still there is no sentry....
Wish I'd waited to buy this game.
Next time I will. Totally lost faith in Firaxis.
Wish I'd waited to buy this game.
Next time I will. Totally lost faith in Firaxis.
And still there is no sentry....
Wish I'd waited to buy this game.
Next time I will. Totally lost faith in Firaxis.
Isn't that what the new "alert" feature does? (I haven't tested it yet, and maybe there's a difference between sentry and alert.)
It indeed depends on how it will work out. I am however quite sceptical. I really liked the "Industrial Revolution" occuring, having something like a personal Ruhr Valley (+ the wonder of the same name if possible) in the core of my Empire was always very nice. It was an investment of production, time and planning to get there — and it paid out, if done well. It also made the map more interesting, with empires not just constisting of cities, but important geographical areas.I agree.
I do however think that people are resisting the ideas because it seems at first glance that it will be much harder now to build space projects and late-game units without the stacked IZ bonuses. Playing the game will tell, however!
Sounds like sentry to me. From the notes, "Put a unit to sleep until they spot an enemy unit."
Oh, and one more aspect I completely forgot to mention: Maybe AI is better in handling the new rule than the old one, making it a bit more competable...
Is it working? I just tried and put an archer on alert but it didn't wake up when a barb scout entered a tile that is 2 tiles from my archer (within attack range)...Sounds like sentry to me. From the notes, "Put a unit to sleep until they spot an enemy unit."
Yeah let's simplify district managment rules so that AI coding will be easier...
Thanks for thatThis happened to me using the Chao quick UI mod. There's a fix for it here https://github.com/chaorace/cqui/issues/180#issuecomment-268446886
In fairness, that's the main rallying cry of the "I hate 1UPT" gang. While it is as far from a satisfying argument, it does have some merits. If the AI is truly so bad that the game is unplayable and Firaxis is unable/unwilling to fix the AI, I'd rather have a slightly less complex game that is playable
It's supposedly fixed but just not in the notes.Still no fix for the last thing built by a City notification?
Seriously?
I think they need to cut the crap with their 'seasonal patches' release schedule and start pumping out some changes.
It's supposedly fixed but just not in the notes.
Still no fix for the last thing built by a City notification?
Seriously?
How many horses did you need in a city that has horses to build horseman before the patch?
I started a new game and I have horses within my city Xian. In the build menu, it says I need 2 horses without an encampment to build horseman. I thought if your city had them you only needed one.
Spoiler :
The last build notification is working well for me, now.I think it's fixed, though it's not in the patch notes. I went back to my last saved game, just after a science victory, and the production screen showed the city had just completed a Mars project. TBH, I have no desire to start a new game right now to check.