Magil
Monarch
- Joined
- Sep 26, 2010
- Messages
- 1,622
I disagree.
I don't think they will lose a large chunk. Most games have an average playtime of what? 100 hours is a lot for most games. If you play 100 hours of most games, it usually means you're happy with it. For civ, you have barely scratched the surface. But most casual players will be more than happy to play 100 hours, buy a new DLC and do something else. The time of fun per buck is good.
However, Civ has the potential to hook you for thousands of hours. Civ IV certainly did for me. Civ V and VI definitely not. But why would Firaxis cater to someone who wants to play 1000 hours of a ame they buy once when they can have a game that is played by 9 other persons for 100 hours only, for the same resource cost?
They simply don't have any incentive to make a challenging game. OVer 100 hours, players explore and discover, they are not in challenge mode. The first time you meet an opponent, you're afraid and happy you managed to push back his army. Then you move on to something different, and you don't realise that you were not actually ever in danger. Unless you play a lot. And players who play a lot don't bring money, so the company will not lose a large chunk. They will lose a small, vocal minority, and even then this minority can still realise that the game isn't as good as the previous versions, but it's still a decent use of their money.
Firaxis has never been able to provide a good AI. I'd love to be proven wrong, but considering that a simple "if you're 6 to 1, go and suicide some units against the city" would make the AI way mroe challenging, I don't think it's technical limitations that stop them. Tactical AI is low on their priority because the AI appears to be threatening when it has a lot of units, and that's enough for most players. It doesn't have to actually be a chalenge for them to sell the game.
There is going to be a threshold however where even the "casual" player as you describe will realize they were never in any danger. The more incompetent the AI--the more obviously stupid mistakes it makes--the lower the threshold.
I do agree with you that being an "easy game" isn't likely to end up making Firaxis less money, unless the game gets a lot of bad press as a result. Seems unlikely at this time. It pains me to see the AI get progressively worse with each passing game, but I doubt Firaxis will do much to change it. I just have to hope they release the full modding tools soon so the more willing (more able?) will change that part of the game.