reddishrecue
Deity
- Joined
- Nov 16, 2009
- Messages
- 6,487
Yup, the sooner you get the win the less risky it is for someone else to win.
Frequent patching really isn't Firaxis' forte.
And yet, the game gets patches, despite your frequent doomsaying.You have a talent for understatement.
And yet, the game gets patches, despite your frequent doomsaying.
Firaxis' patches are regular. I'd take regular patches that aren't frequent over frequent patches that aren't regular, especially in a post-release product. Alphas / betas / Early Access get a lot more leeway, because the product isn't complete.
You and I have different opinions of "pathetic", but we've done this song and dance about developer competence before and I doubt you want to rehash it either.
Absolutely. But I'd rather take regularity at this stage.
I didn't say that![]()
(also if you could post specific non-Early Access examples of comparative games with a faster patching schedule that weren't arguably more broken upon release, I'd love to have a list of them)
In that sentence, right there, you missed two statements of agreement and a whole post. That's the misrepresentation.
And you can only name two comparative products, one of which has a horrendous history with bugs, stability and game performance (something Civilisation is pretty solid on, especially by comparison) - that would be EU for reference.
And the other is a title I asked for a non-Early Access variant. Since December, Endless Legend (as I own the game, this is pretty easy to check) has received two major patches, the latter of which was a huge bugfix patch and nothing in the way of content / improvements / balance barring about ten minor changes.
More patches could always improve the game
Firaxis Games ‏@FiraxisGames 15m15 minutes ago
The Winter 2015 Patch for Civ:BE is scheduled to go live today on Steam at 9am PT/12pm ET/5pm CET today. http://2kgam.es/1AcMjkl