New Q&A session

Hyperion: Well, considering that you get the +1g when researching Flight, I have always associated the bonus with Cargo Cults. :p
 
Hmm. I wonder what she means by no other original civs being as overhauled as France. Does it pertain to the UA, maybe? I hope the other civs beside Arabia and India that are getting changes are Germany and America (Netherlands, too.). They need to have some sort of UA change.


:mwaha:
 
ImperialChaos: It could be something as simple as 'lower number of things changed'. France had both their UA and one other Unique changed.

Arabia probably had their UA switched to trade routes. India's is just unpopular (Pun intended), and so I think it's likely that Germany's and America's UAs also got changed slightly.
 
ImperialChaos: It could be something as simple as 'lower number of things changed'. France had both their UA and one other Unique changed.

Exactly. Without knowing how strictly they're defining "dramatic" and "subtle", this doesn't really tell us anything. I'd say we'd already pretty well deduced no other UUs were being swapped out. But are any civs getting a completely new UA (and no other changes)? Or are they just slightly tweaking a few like they did England or Siam in G&K? It's not at all clear from their answer.
 
Mechanically-speaking, France is practically a whole new civ in BNW. That's a high ceiling for changes to India and Arabia. I can't wait to see what they've done to improve them!
 
Loaf: I would argue more the latter; just tweaks. As you point out, it has precedent.

Also, I'd like to say that we don't know how dramatic the change to France's play style is. I don't know about others, but I certainly play France as very expansionistic, what with 2 UUs and a Culture bonus that mitigates the Culture issue of going wide. Given their new UA and the Chateau, it is much more likely that France goes Tall now, and perhaps even defensive over expansionistic.

It could be (thought I doubt) that a few other Civs (most likely India) see a change to more than just one Unique attribute because, as you say, we don't know how sweeping the changes are to our benchmark.
 
It's still pretty useless if that's the case (which i'm 100% sure it is). What a useless bunch of cities you would have. Virtually makes the happiness gained redundant, and you'd be forced to spend all the gold you make on your crappy island cities to make them remotely viable.

I really hope they've changed the map scripts or i'll be playing a lot more small continents than the 90% of games i already play on it.

Not at all. Remember you get two copies of the resource, so you can trade away the other one to the highest bidder.
 
That's not it at all. Their buff isn't related to the World Congress.

I don't think we disagree there. I said it was 1% related to the World Congress, in that Polynesia might be the first to contact all other civilizations and thus might have an extra delegate in the first Congress (something that has spawned a few threads here, some might even have included the words "game breaking").

The main implicit benefit in BNW for Polynesia is that they can earlier establish sea trade routes over Ocean.

Of course they also have an explicit new benefit in BNW (which I forgot about because Polynesia seemed to be listed with civs that get an implicit benefit), and that is that the Hotel returns half of the Moai culture as tourism.
 
Kate did mention that the new mechanics buffed Polynesia (ability to be the first Host), Carthage (free Harbors mean improved Trades) and the other civ I can't remember.
 
Who wasted a question on the ideology-specific wonders??? Isn't that already confirmed?

Anyway, I'm glad other civs are getting tweaked. I can't wait to see the new India in particular. I wish she had named all of them though! :D
 
Polder should also create Tourism with hotels ... go to the Netherlands and that's why the tourists are there is the Tulip fields and Windmills.
No, not really. The tulip fields can only been seen for a couple of months in the year. Besides the majority tourists never leaves Amsterdam due to weed and the red light district. With the exception of Belgians, Germans and the French I've almost never spoken to a foreigner that visited the Netherlands and saw more than just Amsterdam.

The only exception would be Japanese tourists which in huge masses go to the 'Zaanse Schans', where they had constructed a sort of old-Dutch mini town with a bunch of windmills a couple of decades ago. I still remember them hoarding the place 18 years ago. I wouldn't even dare going there now, not even their divine pancakes can convince me.

Anyway: Perhaps the production boost could be swapped for a culture boost but they work fine the way they are right now.
 
Hmm. I wonder what she means by no other original civs being as overhauled as France.

GAAAAH! Kate is not the person responding to the questions. the questions are answered by the BNW dev team and the Q&A is posted by Kate. it says so at the top of each Q&A.

sorry to make a big deal about this, but this happens in every single Q&A post, and then some people blame Kate for some stuff that has nothing to do with her job.
 
there no need to change Germany UA why? just because the Zulus UA uses part of Germany UA just because one Civ/Civs uses another Civ/Civs UA does not mean it need to be changed
 
GAAAAH! Kate is not the person responding to the questions. the questions are answered by the BNW dev team and the Q&A is posted by Kate. it says so at the top of each Q&A.

sorry to make a big deal about this, but this happens in every single Q&A post, and then some people blame Kate for some stuff that has nothing to do with her job.

well said
 
Not at all. Remember you get two copies of the resource, so you can trade away the other one to the highest bidder.

I covered that with the second part of that sentence. I was referring to the fact that you would have a drain of 4 unhappiness from the city itself and its starting population in the form of a useless island city that would make the happiness redundant.

You can't possibly be trying to rebut my statement and suggest Indonesia with legions of single tile island cities will match up to other more standard civs purely on the basis of these extra resources?

It's UA shouldn't have to by a trade off (India anyone...), it should be a bonus. I fail to see how this provides a bonus for Indonesia if you're forced to settle in compromised city spots on the majority of map types.
 

No, that's the most interesting detail - shame the UA is worded to say something completely different...

Needing one new continent for each of these cities makes Indonesia much less exploitable for gold farming, but naturally somewhat limited on many maps. Indeed the UA would be balanced without the hard limit, since few maps have more than three easily-colonisable landmasses that a player can get to and colonise before someone else fills them. I suppose the limit is forced by the number of new resources they coded rather than balance, but they could have added more easily enough.

Also, as now worded it sounds as though Indonesia should always get one of these unique resources in its capital (you start with a Settler rather than a city after all, so your starting continent will always be one where you haven't previously founded a city), however am I right in thinking we haven't seen any unique resource in screenshots of Jakarta?

Why do you think Rome is being strengthened by BNW?

At a guess: tourism. Every building with Great Work slots in your capital will be cheaper in other cities, so you'll potentially have many more GW slots than other civs, or at least access them earlier.

Only minor changes to India. That's going to make some folks unhappy. Hopefully the negative modifier for founding cities is revamped somehow. (I've always advocated that India should get a pool of bonus happiness that depletes as cities are founded.)

At first that puzzled me since both India and Arabia need new UAs altogether (India's because it's needed a new UA from the start, Arabia because its UA is a very poor copy of Morocco's). However the change might not be "subtle" in the sense "we changed the wording a bit", but in the sense that it doesn't drastically alter playstyle. So, for instance, India might get a drastically different UA but one that still promotes building tall - as opposed to France which used to like to expand aggressively and is now a tall civ.

I don't think they are trying to force Indonesia to find three new continents for it's three special resource cities, but only saying that they must be on a continent (or continents) different from the one where their Capital city is.

That's what the UA wording says, but the Q&A explanation makes it clear that it has to be three different continents: "Each time Indonesia founds a city on a continent (where it didn't previously have one)". It's possible the UA has been reworded since we saw the screenshots, since we know some work has been done since the early reveals (we were told that month-old Venice shots were preliminary, and we knew about Indonesia nearly a month ago), since Kate quite explicitly doesn't say that the starting continent is excluded (unlike the UA wording we've seen). In fact, the explanation and the UA wording are verging on being mutually inconsistent.

That's not as big a deal as it looks - really getting that many new resources from three cities on one continent was too abusable with gold-trading and the potential for rushing Golden Ages, and vastly ahead of conceptually comparable UAs like the Netherlands'. Two copies of a new resource per continent seems slightly weak, but not drastically so, and may be well-balanced with the weighting from trade routes - and since no one else can ever obtain that resource as long as you have it (they can conquer the city, but then you no longer have the resource), you will always be able to trade it with the AI at any stage in the game, something not true of any other resource (usually by mid- to late-game the AI will have secured sources of all of your resources). Having a monopoly is not to be underestimated...
 
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