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that doesn't mean that polynesia specifically benefits from the sea routes. Everyone else can get those trade routes as well.

Not if they can't leave their continent, they can't i.e. before they have gone far enough in the tech tree to be able to cross oceans. The point is that being able to set up those more lucrative sea trade routes so much earlier (remember that there will be more resource differences between cities on different continents) than every other civ could in theory give Polynesia a big early advantage in gold.
 
Not if they can't leave their continent, they can't i.e. before they have gone far enough in the tech tree to be able to cross oceans. The point is that being able to set up those more lucrative sea trade routes so much earlier (remember that there will be more resource differences between cities on different continents) than every other civ could in theory give Polynesia a big early advantage in gold.

Dude, what are you arguing with our friend MadDjinn? You do realize that he has been playing BNW for a while now and is likely putting together his famous LPs that will be ready to go in a few weeks?
 
Dude, what are you arguing with our friend MadDjinn? You do realize that he has been playing BNW for a while now and is likely putting together his famous LPs that will be ready to go in a few weeks?

Dude, I'm sure MadDjinn can speak for himself. If he has first hand experience of BNW then I look forward to finding out how the new mechanics play out. From the previews and info we have on BNW/Polynesia though it doesn't appear to me that the Maoi late game tourism increase would be more significant than a much earlier cross continental sea-route. Of course this is pure speculation - but for 99% of us it's all we have to go on so far.
 
Not if they can't leave their continent, they can't i.e. before they have gone far enough in the tech tree to be able to cross oceans. The point is that being able to set up those more lucrative sea trade routes so much earlier (remember that there will be more resource differences between cities on different continents) than every other civ could in theory give Polynesia a big early advantage in gold.

don't think of the distance as a straight line radius. Think of it as a line that can wander around.

So you can get very long sea trade routes by wrapping around a continent or going around an island chain, which means that Polynesia gets no benefits here vs anyone else that can use sea trade routes.
 
I wasn't trying to say black pepper doesn't exist in Indonesia. I was just saying that, unlike nutmeg and cloves, it's not actually uniquely native to Indonesia. It just seemed weird that pepper would be available natively to Indonesia while not to India, another in-game civ, whose Malabar Coast is famous for the stuff. Not nearly as ridiculous as all the people who kept suggesting one of the Indonesian resources would be rice, but still slightly odder than mace would have been.

Considering that the UA works by providing Indonesia with spices that grow nowhere on the island they colonise until they colonise it (or anywhere else), and then are cultivated in the city tile rather than the surrounding landscape, that's hardly the most serious conceptual problem with the UA...
 
don't think of the distance as a straight line radius. Think of it as a line that can wander around.

So you can get very long sea trade routes by wrapping around a continent or going around an island chain, which means that Polynesia gets no benefits here vs anyone else that can use sea trade routes.
So, mr Frankenstein; What civ do you look forward playing the most? :)

Kinda off topic yea, but the public demands an answer!

Its alive...!!! :lol:
 
Some do - the kasbah appears to replace the fort.

That's seems very improbable. The Kasbah can only be built on desert tiles. If it replaced the Fort then it would mean that Morocco could never build regular defensive improvements on non-desert tiles, which would just be silly.
 
Some do - the kasbah appears to replace the fort.

Nope. We've had a look at the Tech Tree as played by Morocco. The Fort still comes at Engineering. The Kasbah comes at Chivalry.
 
don't think of the distance as a straight line radius. Think of it as a line that can wander around.

So you can get very long sea trade routes by wrapping around a continent or going around an island chain, which means that Polynesia gets no benefits here vs anyone else that can use sea trade routes.

I was under the impression that trade routes were more lucrative the greater the discrepancy between luxury resources in the two cities, and different continents tend to have more different kinds of luxuries, therefore would be more profitable (not to mention the advantage of having more potential trade route options to choose from). Again though, as this is speculation perhaps the advantage is negligible.
 
Dude, I'm sure MadDjinn can speak for himself. If he has first hand experience of BNW then I look forward to finding out how the new mechanics play out. From the previews and info we have on BNW/Polynesia though it doesn't appear to me that the Maoi late game tourism increase would be more significant than a much earlier cross continental sea-route. Of course this is pure speculation - but for 99% of us it's all we have to go on so far.

He didn't say tourism, he said culture - with most culture buildings only giving 1 culture now (without specialist investment/GWs), Polynesia will be a monster culture-monger!

Edit: In other words, each point of culture will be more marginally significant, so Polynesia getting +5-6 culture from 2-3 tiles is going to be worth it now, unlike in G&K or vanilla.
 
I was under the impression that trade routes were more lucrative the greater the discrepancy between luxury resources in the two cities, and different continents tend to have more different kinds of luxuries, therefore would be more profitable (not to mention the advantage of having more potential trade route options to choose from). Again though, as this is speculation perhaps the advantage is negligible.

If there wasn't resource diversity between two capitals, let's say, then there'd be little reason to conquer the other city as you'd have massive happiness issues.

That is to say, you will have resource diversity on your own continent for the basic fact of everyone getting different types of luxuries and having a variety of bonus or strategic resources. If everyone near you had the same luxuries as you, you wouldn't be able to trade with them, nor expand.
 
don't think of the distance as a straight line radius. Think of it as a line that can wander around.

So you can get very long sea trade routes by wrapping around a continent or going around an island chain, which means that Polynesia gets no benefits here vs anyone else that can use sea trade routes.

Ooohh, I like the sound of this. I was thinking of trade route distances as being straight lines, like the 10 tile Religous pressure mechanic.

But from what you are saying, you have to take geography into account!
That would make it even cooler, because if you're geographically well positioned on your continent, you may be in a better position to trade than others.
 
Ooohh, I like the sound of this. I was thinking of trade route distances as being straight lines, like the 10 tile Religous pressure mechanic.

But from what you are saying, you have to take geography into account!
That would make it even cooler, because if you're geographically well positioned on your continent, you may be in a better position to trade than others.

Except a long trade route provides no bonus over a short one.

The only benefiits are
Resource difference
City gpt
Buildings
 
Of course, I think it is theoretically possible that there might be a marginally more lucrative trade route that is available to Polynesia solely by virtue of their UA, but then that's quite a speculative boost, compared to that which will be derived from the Moai. Especially when it's remembered that Polynesia is not going to be the only civ that can benefit from trade routes in general, or even from that lucrative trade route in particular.
 
I'm wondering if the tweak to India will merely be the fact that the Moghul Fort produces tourism instead of gold (later on in the tech tree).

That would make sense right?
 
... both India and Arabia need new UAs altogether (India's because it's needed a new UA from the start, Arabia because its UA is a very poor copy of Morocco's).

Are we looking at the same Morocco? They concern completely different mechanics -- Morocco's ability pertains to trade routes, Arabia to trade networks.
 
Except a long trade route provides no bonus over a short one.

Since when? At least the "What we know" thread and Well of Souls state the opposite: a long trade route yields more money per turn. And that makes sense, given a longer route will require more defensive investments to maintain safely.
 
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