NEW SCENARIO - the RAPE of Nations

I've played it about 2/3 of the way time scale wise. Playing as the Dutch. Conquered all of Europe and most of North Africa, India, and have large conolies in the New World. Got to tedious for me (i'm too impatient).
 
Originally posted by archer_007
I've played it about 2/3 of the way time scale wise. Playing as the Dutch. Conquered all of Europe and most of North Africa, India, and have large conolies in the New World. Got to tedious for me (i'm too impatient).

I've tried to make the game as 'un-tedious' as possible. Couldn't use objective cities so I thought that using the powergraph as a goal would be easier than 'conquer the whole world'. Took months just to calibrate the game (since I had to play to the end after every iteration) so that you could just knock everyone off in the last few decades by doing everything right.

Could you post a capture of the Civ-powergraph just for my info for the last save you had- I'd just like to see how well the scenario works for other people by extrapolating the chart.
 
Well, hum.... Gentlemen :
I would like to propose my contribution, but I don't know how may I help ?
Is there anybody that can explain wath is waiting ?
 
Originally posted by Ohwell
Well I see this particular scenario as much more of a MP scenario than your others so I haven't really played too far in.

Its really quite single-player friendly since in MP, your main enemies are still the AI. The other humans are more competitors than enemies. Also, you should really play to the end in single-player to be effective against the other human players in MP.

One thing you must remember is not to play on as single player in the current PBEM since it uses the 5 players event file.
 
Goddamn great scenario! Kobayashi, you're definitely among the top 3 scenario writers. I would probably rate you as THE MASTER if some of my chicken friends dared to oppose me in multi-player-games. Anyway, in TRON the AI is really kind of a challenge. But only until I get my Prussian Formations -heh,heh,heh.
Right now, I'm playing it for the third time. First time I chose the Portuguese to learn the scenario but for human players it's way too easy. Especially because you're taking out one of your few able opponents. (WHY the hell is the English AI always ending up so badly???)
Second time I played as the Dutch -very nice! The Channel is dangerous territory, Africa hard to reach,and in addition you got stupid, aggressive neighbours,...
Now I'm trying my luck as the French. Simple reason: wanted to build the Suez canal. Succeded in 1610. In your face, Lesseps!!!

My Dutch powergraph:
koba_dutch1.jpg
 
Very Happy to see that you enjoyed it.

notice that you failed to knock the heathens off the top of the powergraph, that is part of the objective too. That's the tricky part, if you neutralize all the other european naval powers, that makes it almost impossible to tackle the heathens. I only managed to knock them off in 1785 or something myself in the powergraph I posted.
 
Damn hell, of course, you're right.
I had enjoyed it so much busting the Other Europeans just in time.
Looks like I have to spare the colonies of my fellow Europeans and go for heathens instead. Alright, got a job to do!
 
I've removed the double posting-

Congrats to Koby on a such excellent craftsmanship for this scenario- it is really great seeing scenarios of this quality still made. TRON is destined to be a classic!

John
 
Well, I've won as the Portuguese. Beating those Heathen were pretty hard, I had settled all of Africa except the northeastern part with the Ottomans, and the cities were large, yet the Heathen were still doing good. Eventually I helped out the spanish by giving them some of my excess gold from my merchants as well as tech, and they did well against the Americans. I had to attack the Chinese and Indians before I finally got to the top. The sharp decline in the screenshot is when I was attacking China.

I've found that just heading for the America's isn't always the best solution.
 

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I just barely won after conquering all of Africa and the Middle East. The French conqured North America and the England conquered South America, and the Heathens were just barely knocked off the top of powergraphs!
 
and I thought TRON was long forgotten....

As I recall, it was really hard to become the only dominant power in a 'mere 300 years'. I only barely made it holding various bits of Africa, North & Central America and Asia ex China, but Azzuro seems to have it all worked out. For me the secret was making your own suez and panama canals - cuts years off travel time.

Did you guys find the ketch-motar combo useful or the fireships?
 
Didn't find much use for the Ketch-Mortar, but once I try the game on Emperor I bet I'll have to use them.

I did use fireships though, scouted for those damn hurricanes and attacking random ship stacks with them.

TRON isn't forgotten, at least not for me. :) I'm trying as the English now, should be a greater challenge.
 
Originally posted by Ohwell
I've found that just heading for the America's isn't always the best solution.

I think north America with its rich plains and forests is worth a fight. Much better territory in respect to shields than Africa for instance.
I like both fireship and bomb-ketch/mortar. the first is great to become sea-power nr. one, the second makes sure that afterwards your more unreasonable European partners in business lose all their harbours. Just row them back as quick as you push them forward. And with maybe 4 or 5 mortars on a ketch you can wreak some havoc.
One factor in TRON I really like is the diplomacy - it just works. Its one of the few scenarios, where you can keep one or two powers to be your friends for a long time. Especially if I compare it to my attempts as the German player in Kobis ZWK to keep the Italians happy. Damn traitors.
 
Originally posted by azzurro


One factor in TRON I really like is the diplomacy - it just works. Its one of the few scenarios, where you can keep one or two powers to be your friends for a long time. Especially if I compare it to my attempts as the German player in Kobis ZWK to keep the Italians happy. Damn traitors.

Not entirely true about ZWK. I tried all kinds of ways to reduce the traitor aspect of the Italians like shifting and cutting road links etc. Unfortunately if both Axis powers are controlled by AI, they likely to go to war eventually.

However if you are the Germans, you can exercise some control. You just need to get over the mental block about giving them stuff regularly to support the facist regime just like it was back then. (Also you may consider it an extra challenge to win without offending the Minor Axis). When I see their attitude drop to neutral, I give a little gold or some useless units or techs. Don't wait too long or the minor axis will demand something you don't want to give up. Also don't attack Zagreb unless you are going for Greece and Port Said.
 
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