I notice that the Hittites finished the Pyramids at Hattusas in 1025 BC. Yay! Free granaries for all towns in the future sounds nice.
They can't demand it until there's a traderoute between the two capitals. But you are right, no need to connect it.
Preturn
Change a whole bunch of things. Change the forbidden palace build to 003Palenque for two reasons. 009Calakmul is empty at the moment and there are no troops busting fog anywhere near it. The risk of it getting sacked is very high. 003Palenque can finish the FP much faster too (23 turns vs 57) and is protected from barbs on all sides. 003P has a barracks though so that will be wasted for a while.
002Wheat City: catapult->settler. It's size 7 already. We don't need cities that big during the REX phase of the game. We would need to keep the lux slider too high in order to keep the citizens content. It has a barracks too so it definitely shouldn't be building catapults.
003Palenque: chariot->forbidden palace. I never ever build any chariot units in my solo games. I think they are one of the worst units in the whole game. Yes, they can be upgraded to horses but do we really want to spend 30 gold per upgrade this early when we need all the gold for research? A 1/1/2 unit is no good for fighting anybody either.
009Calakmul: forbidden palace->barracks (3 turns). It has enough shields to build some javelin throwers.
006Ivory: is building a worker but is only at +6 food. I give 002Wheat's second wheat tile to it for +7 food (3 turn growth).
007Golden Mountain: catapult->spearman. We don't need cats yet when we are lacking troops to protect our settlers.
008Quirigua: warrior->javelin thrower. It has a barracks and is making enough shields despite the corruption.
Why do we have two veteran spears sitting in our core towns? They should be in our border towns or escorting the settlers.
Some worker tasks seem a bit strange to me. There are two workers irrigating unroaded FP tiles near 011Kaminasomething. I would definitely build roads first to connect the town. That allows us more options of moving troops quicker where they are needed. This is especially true when working tiles next to cultural borders. If any barbarians come, the roads allow us to move troops to protect them and they are able to fortify as well. And road builds are faster than irrigating/mining too so there's less chance of losing worker turns because of having to move to safety. Also, we are expanding that way so the roads speed up our settlers as well.
One worker is mining a hill next to 004gold hill when there's an unimproved grass tile next to it that the town could use. A mined hill only gives you 2 shields in despotism and takes a lot of worker turns. Yes, it does have gold too but having a citizen working that tile means slower growth which we don't want. I cancel the worker's orders (it had 7 turns left) and move it to the grass tile.
Another worker is mining a hill near 001Capital and 002Wheat. I don't see any reason why either town would need that right now. Cancel those orders too (8 turns left).
Interesting: the Hittites lack horses.
Let's not hook up our second horses, because the Hittites will demand it. It's about the only thing we have that would be valuable to them. Let's not gift them 3-man chariots! But if we're ready for a war, then yes, hook it up, and hope for that demand.
They can't demand it until there's a traderoute between the two capitals. But you are right, no need to connect it.
Preturn
Change a whole bunch of things. Change the forbidden palace build to 003Palenque for two reasons. 009Calakmul is empty at the moment and there are no troops busting fog anywhere near it. The risk of it getting sacked is very high. 003Palenque can finish the FP much faster too (23 turns vs 57) and is protected from barbs on all sides. 003P has a barracks though so that will be wasted for a while.
002Wheat City: catapult->settler. It's size 7 already. We don't need cities that big during the REX phase of the game. We would need to keep the lux slider too high in order to keep the citizens content. It has a barracks too so it definitely shouldn't be building catapults.
003Palenque: chariot->forbidden palace. I never ever build any chariot units in my solo games. I think they are one of the worst units in the whole game. Yes, they can be upgraded to horses but do we really want to spend 30 gold per upgrade this early when we need all the gold for research? A 1/1/2 unit is no good for fighting anybody either.
009Calakmul: forbidden palace->barracks (3 turns). It has enough shields to build some javelin throwers.
006Ivory: is building a worker but is only at +6 food. I give 002Wheat's second wheat tile to it for +7 food (3 turn growth).
007Golden Mountain: catapult->spearman. We don't need cats yet when we are lacking troops to protect our settlers.
008Quirigua: warrior->javelin thrower. It has a barracks and is making enough shields despite the corruption.
Why do we have two veteran spears sitting in our core towns? They should be in our border towns or escorting the settlers.
Some worker tasks seem a bit strange to me. There are two workers irrigating unroaded FP tiles near 011Kaminasomething. I would definitely build roads first to connect the town. That allows us more options of moving troops quicker where they are needed. This is especially true when working tiles next to cultural borders. If any barbarians come, the roads allow us to move troops to protect them and they are able to fortify as well. And road builds are faster than irrigating/mining too so there's less chance of losing worker turns because of having to move to safety. Also, we are expanding that way so the roads speed up our settlers as well.
One worker is mining a hill next to 004gold hill when there's an unimproved grass tile next to it that the town could use. A mined hill only gives you 2 shields in despotism and takes a lot of worker turns. Yes, it does have gold too but having a citizen working that tile means slower growth which we don't want. I cancel the worker's orders (it had 7 turns left) and move it to the grass tile.
Another worker is mining a hill near 001Capital and 002Wheat. I don't see any reason why either town would need that right now. Cancel those orders too (8 turns left).