Pre flight
Science: 0 %
Luxury: 30 %
Tax: 70 % 105 gpt + 62 gpt from other civs
Treasury: 1977 gold
We don't have a harbor, so the traderoute with the Dutch must be going through Hittite territory. A harbor will be up in a few turns at 018 Kabah. So I'll hold off on any trade with the Dutch for now. The Dutch have excess iron and probably horses as well. Let's hope they don't trade it to the Hittites.
Flip risk at 007 Golden Mountain (0,3-0,7) and 019 Ake (0,5-0,7).
008 Quiriga, switch to horseman
007 Golden Mountain only makes 6 commerce after corruption and has a flip risk which I think is too risky for one of our important cities. I switch the marketplace to library, wasting 8 shields.
We buy invention from the Hittites for Monotheism and 460 gold. No trading options on the other continent. The Dutch already know gunpowder, the Hittites don't. I decide to research theology instead, which researches a turn quicker. by the time it finishes, our gpt deals with the other continent will have almost or already ended, so we can make some new deal which will get us gunpowder and make a nice profit. I change most builds around to libraries that are already committed in shields. We can really use the culture if even Golden Mountain has a flip risk like that. And we'll be researching until military tradition at least, so they're now more needed than marketplaces.
Science: 70 % Theology in 10 turns
Luxury: 30 %
Income: 9 gpt
IBT:
003 Palenque Library -> Mace
004 Golden Hill Library -> Horseman
007 Golden Mountain Library -> Mace
015 Pixie Dust Worker -> Trebuchet
Turn 1, 130 BC:
Theology in 8 turns I'm moving some JT's to the east. Lots and lots of worker actions. I start on a few border roads. I'm confused, one moment the Hittites had a lot of gold from us, the next turn it's gone. they had almost 500 gold and spend it all, but not on gunpowder or any other tech. It could very well be they bought iron or horses from the Dutch.
Ack my virusscanner starts updating, our civilization stagnates!
I can buy incense from the Dutch for 283 gold or 15 gpt + 13 gold. I decide on the latter, because it might prevent a second war.
Lower lux to 20 %
Raise science to 80 %
Theology in 7 turns at - 11 gpt.
In 7 turns our deal with the Persians will expire so that is a nice timing.
IBT:
002 Wheat City Mace -> Mace
006 Ivory of Bonampak Library -> Trebuchet
019 Ake Worker -> Trebuchet
Turn 2, 110 BC:
Start connecting the second horses.
The Persians and Egypt have learned Monotheism.
IBT:
001 Capital City Mace -> Horseman
017 Mayapan Worker -> Trebuchet
The Dutch are building Knights Templar. Great, Ancient Cavalry AND Crusaders.
Turn 3, 90 BC:
The Dutch learn chivalry.
Some worker actions, finish up attack routes and general improvements.
I was considering pulling some forces from the western borders, but I'm not so sure anymore. I pull two horsemen to the north. I'll leave it to Salarakas to decide how much is needed.
IBT:
The Persians request an audience. Heheh, they want to trade monarchy for invention. Funny funny.
013 Tulum Library -> Trebuchet
Turn 4, 70 BC:
We finish up connecting our horses. It turns out, we can't trade our extra horses to the Hittites. So it appears they have a 20 turn deal with the Dutch. We spot a pikeman in Hattusha, so they also bought iron. At this point they don't have chivalry yet.
IBT:
The Hittites have a small cultural expansion to the east, booting one of our workers who just finished an attack route. Guess we more or less improved their tile now, heh..
001 Capital City Horseman -> Mace
008 Quiriqa Horseman -> Horseman
009 Calakmul Library -> Mace
014 Iron Hill Library -> Trebuchet
Turn 5, 50 BC:
Our 20 turn peace agreement with the Dutch will end in 1 turn.
I'm starting to pull workers that finished on the border back to clear marches and such things.
IBT:
002 Wheat City Mace -> Mace
004 Gold Hill Horseman -> Mace
011 Kaminaljuju Marketplace ->
... oke, Kaminal was the only place I continued the marketplace because it had happiness problems. Even with 4 happyfaces from luxury tax and 4 happy faces from the marketplace the city is cranky. I should have build the library instead,
-> Mace
Turn 6, 30 BC
014 Iron Hill is about to riot. Hire a scientist.
Next turn we'll have enough forces to consider war. We're considered strong compared to the Hittites. And not surprisingly, weak compared to the Dutch.
IBT:
William demands 92 gold. I decide 92 gold is not too high a price to be buddies...
We get tulips, best buds forever I guess.
The Hittites have their first 3 manned carriage thingy.
001 Capital City Mace -> Mace
003 Palenque Mace -> Mace
005 Silk Settler -> Trebuchet
006 Ivory of Bonampak Trebuchet -> Trebuchet
007 Golden Mountain Mace -> Mace
The Dutch, the Egyptians are building Sistine's
The Persians start on Knight's Templar
We get beaten to Theology by the Netherlands, the Persians and Egypt by one turn... Guess I messed that up REAL GOOD.
Turn 7, 10 BC:
I buy Theology for 11 gold from the Dutch.
I buy Gunpowder from, the Dutch for 31 gpt + 909 gold
Good news, the Hittites have saltpeter, but haven't connected it yet. We also have a source, nicely tucked away in our center. And the Dutch have no saltpeter connected yet. Nor do I see any deposits in the area we know.
Our Saltpeter
Hittite Saltpeter
Next turn, I'll try and get a deal with the Persians when our gpt deal ends, hopefully I can repair some of the damage. I really expected some of the AI to research until chemistry at least. For now I start research at chemistry.
I'm not quite sure what to do with the settler from 005 Silk. I decide to keep him there. When the war starts, we could possibly use him to steal the saltpeter from the Hittites.
Also I'm noticing red borders on the other continent, it looks like the Persians are at war with someone.
IBT:
Culture expands a whole lot.
Turn 8, 10 AD:
I sell Gunpowder to the Persians for 27 gpt+chivalry+1 gold. I sell Gunpowder to the Egyptians for 31 gpt+60 gold
Well, we end up ahead gunpowder and chivalry and +27 gpt, at the cost of 848 gold and still a long way from metallurgy and mil. tradition.
I pull a few horseman back to cities with barracks. I switch a few builds to knights.
I would love to start a war at this point, but I have no idea how to invite the hittites to declare. I know I'm probably doing the wrong thing, but I have aboslutely no experience with trying to get declared.
IBT:
018 Kabah Harbor -> Trebuchet
Egyptians are building Knights templar
Turn 9, 30 AD:
I'm a bit lost in what to do, I'm kind of used to beating the AI to techs, so getting beaten to Theology completely threw me off.
We're researching chemistry in 11 turns at -11 gpt at the moment.
IBT:
Yes! Hittites demand theology, I refuse.. and.. turns out he was bluffing.
013 Tulum Trebuchet -> Trebuchet
015 Pixie Dust Trebuchet -> Trebuchet
016 Eastern Tip Galley -> Galley
The Hittites are building Knight's templar
Turn 10, 50 AD:
We're completely ready for a war that I have no clue on how to start without declaring ourselves.
It's a shame I totally messed up our research. Still surprised I got beaten on both continents by one turn.
Wrapping up:
Running research to Chemistry at -13 gpt, 10 turns left. We have 154 gold in the treasury.
Units:
1 Settler I couldn't find a use for except for stealing the hittite saltpeter if needed
28 Workers
5 Spearmen
6 Horsemen
3 knights
4 Catapults
1 Galley
12 Maces
4 Trebuchets
4 Javelin Throwers
The positive thing I guess is that the hittites won't stand much of a chance against us. Their only resource they haven't hooked up yet and is right next to our border. They have a few Medieval Infantries now, but we have a lot more + knights.
Looking back, Theology was a poor choice. I messed up there.