IBT
Defeat two Hittite units with no loss.
001CC lib->barracks
009 knight->knight
010 aqueduct->treb
011 rax->knight
014 treb->worker
019 treb->settler
Turn 1: 70 AD
Kill a mace with a knight after bombardment (redlines but promotes to veteran)
IBT
Defeat one archer with a regular spear fortified on a hill. Haven't seen any stacks yet.
One galley moves in from the east.
012 treb->treb
Turn 2: 90 AD
There have still been no units inside our borders so I haven't had a chance to start the golden age yet.
Move one knight, one reg mace and some horses closer to take care of any landings.
IBT
Defeat a longbow.
001 rax->knight
002 knight->knight
007 rax->knight
014 worker->settler
Turn 3: 110 AD
Kill one warrior near 007 Golden Mountain.
Kill an archer near Kadesh promoting the knight.
Move a stack of 6 trebs, 4 maces, 1 jav and 2 knights next to Kadesh
001CC is now a 3 turn knight factory (even without a golden age)
IBT
A longbowman kills one javelin thrower on top of a mountain.
004 knight->aqueduct
006 rax->knight
Turn 4: 130 AD
Kill the redlined longbowman with a reg horse that promotes. Move it to the mountain for more safety.
The trebs in the stack next to Kadesh destroy their rax and library but little else. "Yay". Decide to attack anyway and take the town with no losses. It comes with 4 resisters but we get two slaves.
A suicide galley in the east made it two turns on the ocean and we meet Rome. They are up monarchy and down monotheism and engineering so no trades.
IBT
Defeat one Hittite UU on defence.
008 knight->knight
Turn 5: 150 AD
Have to drop science to 40% because of the unit costs.
Defeat a warrior with a knight near 007.
Defeat an archer with an elite horse near 019 but no leader.
Decide to possibly sacrifice one javelin thrower by putting it into risk on the next IBT. Attack an archer near Kadesh and win, starting our golden age.
IBT
Lose the JT as expected against a longbow
001 knight->knight (every 2 turns in golden age)
003 knight->knight
017 treb->treb
Turn 6: 170 AD
See the first Hittite knight
Bombard and capture Adana with no losses. Get one slave.
Lux back to 50%
IBT
Lose a JT against a longbow near Adana. Beat another near 007.
The Hittite galley finally drops its load near 002. One spear. "Eek"
009 knight->aqueduct
011 knight->lib
The Egyptians complete Sun Tzu in Thebes
An Arabian galleys spots us near the Roman coast. They aren't down anything, up only monarchy.
Turn 7: 190 AD
Kill a longbow near Hubishna, our next target. Move a stack there as well.
Take care of the dropped spear with a reg mace.
Try to fish for a leader with an elite horse. Win without taking a hit but no luck.
Disband one reg horse since we are drowning in unit costs.
IBT
Defeat a longbow and a knight on defence.
Spot two Dutch galleys near Roman shores so they have contact with probably everyone already.
001 knight->knight
002 knight->lib
013 aqueduct->rax
014 settler->aqueduct
015 settler->aqueduct
019 settler->worker
Turn 8: 210 AD
Defeat four units in Hubishna and capture it with no losses. Get five slaves. The eastern shores are now in our control.
Disband a reg mace to speed up a knight build in 006.
Science to 30% still gets us chemistry next IBT
IBT
A Hittite knight defeats one of ours defending Adana.
Chemistry->metallurgy (8 turns with a slight deficit)
004 aqueduct->knight
005 treb->settler
007 aqueduct->knight
The Dutch complete Knights Templar in Rotterdam
Turn 9: 230 AD
No one else has chemistry yet but the only tech we could get with it is education which is useless at the moment.
Revenge the death of our knight.
Found 020 Xcalumkin near the marsh area that's now clear of Hittites.
War weariness starts to kick in. Not a problem yet but have to hire a couple of clowns.
IBT
Defeat one longbow near 007. A knight retreats against another.
Arabia offers us monarchy for chemistry. I laugh at Abu Bakr's face and send him away.
001 knight->knight
003 knight->market
006 knight->market
012 aqueduct->lib
Turn 10: 250 AD
Notes to the next player:
-I left the trebs and knights unmoved since I wasn't sure whether the next target should be Hattusha or Aleppo. They can go either way.
-011 is starving at the moment but will finish the library on the IBT this way.
-You should starve Adana and Hubishna to size 1 before letting them grow again. This way the flip risk is much smaller. Kadesh is size 1 already.
-Most of the action should happen where you expect it - near 007, 019, Kadesh and Adana. Be wary of the Hittite knights and longbows.
-Having a road 1E of 007 would have helped a lot during my turns. It's now too risky to build it until Hattusha is ours.
-We have enough knights now to advance quicker if we want. However, it would mean more losses as well.
We shouldn't stop the war until we have Hattusas (the Hittite Capital) in my opinion as it has the Pyramids. Hopefully we'll get a leader soon. A knight army would speed things up greatly.
The Great Wall is in Ugarit but pretty much all their towns are size 7 or bigger already so capturing/razing that town wouldn't help much.