Pre-flight, 430 AD: It appears the Netherlands are a democracy right now, I missed that. That's good news.
Science 60 % (Theory of Gravity in 6 turns)
Luxury 20 %
Income: 99 gpt
Unitcount: 105, with 71 allowed
Army support is 68 gpt
Flip risk in Tarsus is 6,4-12,7 %
Flip risk in Tyrana is 5,2-10,3 %
Flip risk in Harran is 2,7-5,3 %
There's still little infrastructure connecting us to the north.
Switching universities to cavalry.
I'm starving Tarsus, the flip risk is too high.
Starving Harran.
006 Ivory of Bonampak is building a colloseum, not sure why, switch to explorer. It also has a barracks but produces only 6 spt at size 11. I keep the barracks for now, since we don't have too many yet.
MM 009 Calakmul to produce 10 spt.
MM 011 Kami for 10 spt
IBT:
Hattusas rebellion ends
Harran rebellion ends
Alaca rebellion ends
Hattusha -> settler
005 cannon -> cannon
006 explorer -> explorer
Tyrana deposes!
Turn 1, 440 AD:
I move the science slider down a notch, still in 5 turns
I upgrade the trebs. other than that nothing much happened apart from putting troops in position.
IBT:
001 Cavalry -> Cavalry
Order restored in Hattusas
The Resistance in Tarsus,Tyrana and Alleppo ends
013 cavalry -> cavalry
Hubishna worker -> worker
Turn 2, 450 AD:
The Dutch discover magnetism.
Our gpt deal ends with the dutch, only the incense remains for one turn. Need to slow down research to 6 turns. Would be 7 turns if I wasn't starving Tarsus and Tyrana.
I leave open a few borders citites to see if the dutch will take the bite
Found 023 Cozumel -> worker
IBT:
Xerxes tries to boot our galley
Order restored in Tarsus
003 cavalry -> cavalry
004 gold hill marketplace -> cavalry
012 cannon -> cannon
The Dutch borders expanded, forcing me to pull back a few units
Turn 3, 460 AD:
We're kind of low on muskets to guard our stacks of artillery, I switch a few builds to compensate.
We end our deal with the dutch for incense and raise lux to 30 %. ToG in 6 turns.
Next turn we declare.
IBT:
002 cavalry -> cavalry
Turn 4, 470 AD:
We go to war
Explorer pillages the first iron
2 v. cavs kill 2 swiss mercs to take lauwersoog (2 of 2)
Turns out Lauwersoog has barracks, an aqeaduct and a harbor.

-> Caravel
1 v. cav takes out a mace (3 of 3)
1 e. knight defeats archer (4 0f 4)
1 v. cav defeats mace (5 of 5)
1 v. cav defeats merc (6 0f 6)
1 v. cav retreats the second defeats a merc and we raze Tyrana (7 0f 7)
1 e. cav defeats a merc and we get our first leader! (8 0f 8)
I quickly build our first army, ignoring the elite*
We attack Holwerd with some bad luck, no deaths but a lot of retreats but we manage to take it.
3 v. cav victories against mercs (11 of 11)
1 v. cav defeats lB (12 of 12)
IBT:
2 AC kill a v. cav and an e. cav.
006 explorer -> musketman
007 cavalry -> cavalry
009 musketman -> cavalry
kadesh settler -> settler
Turn 5, 480 AD:
We surround Breda
v. cav defeats archer (13 of 13)
v. cav defeats AC (14 of 14)
army defeats 2 mercs defending groningen (16 of 16)
I decide to risk it a little sending a v. cav in (17 of 17) But it turns out the dutch have cavalry!
Lose an e. knight by my being stupid (16 of 17)
v. cav loses to v. cav (17 of 18)
v. cav defeats AC (18 of 19)
v. cav defeats AC (19 of 20)
v. cav defeats v. cav and we raze groningen. We couldn't keep it because of the 2 losses. And it's right next to amsterdam. We get 6 slaves and cut off one supply of horses
Rush settler in Harran
IBT:
We defend succesfully against a lot of units, I think we killed three AC's, two crusaders and a mace, losing two cavs
(24 of 27)'ish
001 cavalry -> cavalry
Harran settler -> settler
Hattusha settler -> settler
014 marketplace -> cannon
017 cannon -> cannon
Turns 6, 490 AD:
The Persians discover Navigation
I decide to rush science in the red to get ToG in 1 turn
Our artillery sucks... no mercs got hit in Breda
e. LB defeats cav (25 of 28)
v. cav loses to yellow cav (25 of 29)
v. cav defeats cav (26 of 30)
v. cav defeats merc (27 of 30)
2 cav retreat, 1 loses (27 of 31)
v. cav defeats merc (28 of 32)
e. mace defeats relined merc (29 of 33) And we take Breda
e. horseman defeats archer (30 of 34)
v. cav defeats crusader (31 of 35)
army defeats crusader (32 of 36)
army defeats mace (33 of 37)
v. cav defeats mace (34 of 38)
We're still averadge compared to the Dutch
IBT:
Not sure what happened, virus scanner..
We research ToG
011 cavalry -> cavalry
015 markerplace -> cannon
The dutch are building newton's. I'm getting used to getting beaten by 1 turn to a tech on this level.
Persians research economics
Dutch galleons are spotted, a lot of them
Turn 7, 500 AD
Found 024 Not Groningen -> barracks
We pillage the second iron
army defeats crusader and merc (37 of 41)
We spot a third iron deposit
I notice I put 023 in the wrong place. Sorry
e. mace defeats mace (35 of 39)
Some real bad luck with artillery. It's only good for hitting air!
Research magnetism at 30 % in 11 turns, +65 gpt.
IBT:
lose a mace and 2 cavs to dutch cavalry (35 of 42)
021 worker-> worker
Turn 8, 510 AD,
We get hit by war weariness after those losses.
1 v. cav and 1 e. knight defeat 2 merc (37 of 44)
v. cav defeats cav (38 of 45)
We're finally strong compared to the dutch, but I think I overstretched..
v. cav defeats spear, but redlines (39 of 46)
e. mace defeats archer (40 of 47)
v. cav barely defeats mace (41 of 48)
Our caravel runs from a frigate
IBT
003 musketman -> cav
Holwerd deposes.. great, I couldn't quell the resistance and starve it down. We lost 3 3/4 cav
Adana settler -> settler
kill 2 spears (43 of 50) raze holwerd, no slaves
Found 024 Not Holwerd
Pillage the third iron
Hubishna worker -> worker
Turn 9, 520 AD
We raze Holwerd and found 024 Not Holwerd. I must accidently misclicked and din't look and send founded 1 tile SW of intended tile.
IBT:
We kill 2 dutch cav, lose 1 2 cav and a spearman (45 of 55)
001 cav -> HE
002 cav -> cav
004 cav -> cav
008 marketplace -> cav
010 library -> cannon
018 marketplace -> caravel
Turn 10, 530 AD
v. cav defeats merc (46 of 56)
v. cav defeats mace (47 of 57)
e. cav defeats merc and we get our second leader!
Build army in Harran, wish we could fill it.