I only played 5 turns because I'm busy for the rest of today and tomorrow.
Pre-turn- There's still quite a bit of fighting left to be done. I change New Maya to a harbor, disband a slave, and cash rush it. We need rails on this continent very badly. I found New Tulum and New Coba up north on our continent. !st Cavalry Army kills a rifle, a pike, a musket, and a longbow in Fustat, and it's ours [4-0]. I slow down production of the palace to 20 turns so that Hoov's can get built, though I doubt this game lasts that long.
IBT- The Persians land some stuff and Egypt comes knocking at our door.
1. I ship a bunch of workers and settlers and a few cavs over. I found New Dziblicichan. I kill 12 units by the front [16-0]. No cities captured, but when a crap load of native workers arrive in the New World, we'll get a railroad going and really start hammering away. We have too many cavs and too few artillery, so I change some core cities' production to artillery. I rush a barracks in New Uaxactun.
IBT- Jesus that was careless of me. A persian cav dies on our infantry [17-0], but another steals some workers and artillery. The Greeks and Persians both land healthy stacks at a crappy island.
2. All that was lost was recaptured easily, but I am still mad at myself. I kill 18 units at the front. The Greeks' landing is too strong, so I get peace and nationalism for scientific method (they wouldn't accept straight up peace). I get dyes from them for replaceable parts. Dang it, I didn't know about the MPP between Greece and Arabia, so we're back at war when I attack an Arab city. Well, our dyes are gone, and they got replaceable parts for free. I kill two units and capture Anjar [37-0]. I build a colony on gems and found New Uxmal to steal furs. The addition of two new luxes allows lux tax to go down to 10%. I found New Mayapan. Persia will now accept peace and will even give us 200g. I take it so that we can focus on Arabia. Egypt will also take peace, and I give them Scientific Method for 133 gpt and 177g. Lux has to go back up to 20% with peace.
IBT- Nothing. Landed Greek units just move over a tile.
3. I found New Cabah, a combat city. Three rifles and a longbow are killed in Kufah, giving us the city [41-0]. Five rifles are killed in Mecca, and one cavalry is lost, getting us the city [46-1]. Lose a fully healed elite cav attacking a redlined rifle in open flatland, but then kill it with another [47-2]. A cav dies on a redlined musket, but then he is finished off along with a pike, and Najran is ours [49-3]. A couple rifles fall in Damascus, which is now ours [51-3]. I capture as many slaves as I can before finishing off the Arabs. A musket and spear fall, and Byblos is ours [53-3]. I reorganize the troops in the New World and start fortifying workers in the old world, as there is no meaningful work left to do.
IBT- Nothing.
4. MT is in! I change everything to tanks and rush an army. More troop organization.
IBT- An infantry on an island drops 6 Greek MDIs and a LB [60-3].
5. The remaining Greek units are dead. [62-3]. We build our first tanks! I waste no time and declare war on Persia. Three infantry are killed, and Samarra is ours [65-3]. I kill 7 Persian bystanders with just elites, and no leader [72-3]. Another two persians are killed by elite cavalry [74-3]. No leader. I plant a combat settler by Pi-Ramesses (now a Persian city).
Notes to next player:
-Those two tanks in that galleon should head to the two city island to deal with those Persian troops.
-MMing and workers were tasks that I stopped doing; if this bothers you, feel free to continue to MM and have workers improve stuff.
-The prebuild speed can be adjusted by moving from foody to shieldy tiles. We probably won't get to Hoov's before the game is over, but what the hey.
-Feel free to change or eliminate research. We don't need a team discussion on this issue; the next player can just do what he wants.
Notes to everybody: Units without attack or defense value cannot stop landings, even from non-amphibious units. It's a change from PTW to C3C. I've never actually seen an AI land on a cannon before, but it's definitely possible.
Here is the front:
Pre-turn- There's still quite a bit of fighting left to be done. I change New Maya to a harbor, disband a slave, and cash rush it. We need rails on this continent very badly. I found New Tulum and New Coba up north on our continent. !st Cavalry Army kills a rifle, a pike, a musket, and a longbow in Fustat, and it's ours [4-0]. I slow down production of the palace to 20 turns so that Hoov's can get built, though I doubt this game lasts that long.
IBT- The Persians land some stuff and Egypt comes knocking at our door.
1. I ship a bunch of workers and settlers and a few cavs over. I found New Dziblicichan. I kill 12 units by the front [16-0]. No cities captured, but when a crap load of native workers arrive in the New World, we'll get a railroad going and really start hammering away. We have too many cavs and too few artillery, so I change some core cities' production to artillery. I rush a barracks in New Uaxactun.
IBT- Jesus that was careless of me. A persian cav dies on our infantry [17-0], but another steals some workers and artillery. The Greeks and Persians both land healthy stacks at a crappy island.
2. All that was lost was recaptured easily, but I am still mad at myself. I kill 18 units at the front. The Greeks' landing is too strong, so I get peace and nationalism for scientific method (they wouldn't accept straight up peace). I get dyes from them for replaceable parts. Dang it, I didn't know about the MPP between Greece and Arabia, so we're back at war when I attack an Arab city. Well, our dyes are gone, and they got replaceable parts for free. I kill two units and capture Anjar [37-0]. I build a colony on gems and found New Uxmal to steal furs. The addition of two new luxes allows lux tax to go down to 10%. I found New Mayapan. Persia will now accept peace and will even give us 200g. I take it so that we can focus on Arabia. Egypt will also take peace, and I give them Scientific Method for 133 gpt and 177g. Lux has to go back up to 20% with peace.
IBT- Nothing. Landed Greek units just move over a tile.
3. I found New Cabah, a combat city. Three rifles and a longbow are killed in Kufah, giving us the city [41-0]. Five rifles are killed in Mecca, and one cavalry is lost, getting us the city [46-1]. Lose a fully healed elite cav attacking a redlined rifle in open flatland, but then kill it with another [47-2]. A cav dies on a redlined musket, but then he is finished off along with a pike, and Najran is ours [49-3]. A couple rifles fall in Damascus, which is now ours [51-3]. I capture as many slaves as I can before finishing off the Arabs. A musket and spear fall, and Byblos is ours [53-3]. I reorganize the troops in the New World and start fortifying workers in the old world, as there is no meaningful work left to do.
IBT- Nothing.
4. MT is in! I change everything to tanks and rush an army. More troop organization.
IBT- An infantry on an island drops 6 Greek MDIs and a LB [60-3].
5. The remaining Greek units are dead. [62-3]. We build our first tanks! I waste no time and declare war on Persia. Three infantry are killed, and Samarra is ours [65-3]. I kill 7 Persian bystanders with just elites, and no leader [72-3]. Another two persians are killed by elite cavalry [74-3]. No leader. I plant a combat settler by Pi-Ramesses (now a Persian city).
Notes to next player:
-Those two tanks in that galleon should head to the two city island to deal with those Persian troops.
-MMing and workers were tasks that I stopped doing; if this bothers you, feel free to continue to MM and have workers improve stuff.
-The prebuild speed can be adjusted by moving from foody to shieldy tiles. We probably won't get to Hoov's before the game is over, but what the hey.
-Feel free to change or eliminate research. We don't need a team discussion on this issue; the next player can just do what he wants.
Notes to everybody: Units without attack or defense value cannot stop landings, even from non-amphibious units. It's a change from PTW to C3C. I've never actually seen an AI land on a cannon before, but it's definitely possible.
Here is the front:
