Thunderbrd
C2C War Dog
Nice work on the coral guys!
Dose coral appear in maps? Or should map scripts be updated?
It appears on some random maps but not the perfect world maps or any of those which place things specifically. I need to edit the post map script to get it in game. Corals themselves can be found in all but the hottest climates. However they form reefs mostly in the tropics and sub-tropics. The graphic is more a coral reef.
I also need to get the beckon and light house improvements to work on them.
Edit you can only build improvements on barren terrain if there is a feature like sword grass on it. is this intended?
It has an appearance chance so it should be placed by the PW map scripts.It appears on some random maps but not the perfect world maps or any of those which place things specifically. I need to edit the post map script to get it in game. Corals themselves can be found in all but the hottest climates. However they form reefs mostly in the tropics and sub-tropics. The graphic is more a coral reef.
You mean you can't build improvements even when resources are on Barren tile?
If not.. Well, it's "barren".
There is no improvement which can be built on it currently AFAIK, and I think it's right.
Barren tile doesn't have yields anyway.
I would hope factories could be at the least
Dose coral appear in maps? Or should map scripts be updated?
EDIT: Currently Wood Gatherer line can be built on Savanna. Do you think it's good?
It was a rather rushed decision made only by me (I thought Savanna needs some kind of improvements and.. there wasn't the one which seems perfect). So I want to hear opinions.
Swordgrass seems to be torn down by just about everything but I'd be really happy to see Watermills not destroy forests and Swordgrass and such so that there becomes spaces on the map where the watermill becomes the best improvement to place.
I've had a hard time figuring out where the redheaded stepchild called watermills should go.
Always used to put them on the desert and ice tiles next to rivers usually. Back in vanilla anyhow... I don't usually use them here. When playing AND straight a number of years back I used to put them in forests where they bordered rivers because they didn't destroy the woods and were a bit of gold with the same production benefit as a lumbermill. Now, silly enough, they remove the forest so I haven't found much use for them anywhere.
And yeah, maybe we should...
In late game I can make farm on Salt Flats, looks odd.
Are you sure it isn't the xml files I changed as I merge the v18 terrains and features into the core files? Delete the two new folders in the art folder and see, please.
Did you change the order of terrains while merging them in?Are you sure it isn't the xml files I changed as I merge the v18 terrains and features into the core files? Delete the two new folders in the art folder and see, please.