Hydromancerx
C2C Modder
Not quite. How I was thinking was:
Sapphires in City Vicinity enable Sapphire Mine.
Rubies in City Vicinity enable Ruby Mine.
Diamonds in City Vicinity enable Diamond Mine.
All [gem] Mines enable Gem Cutter, which in turn gives the resource Gems (for building bonuses and base happy, just like Gems do now) as well as enabling [specific gem] Cutter.
Just a thought anyway. One type of gem would be enough to get the Gems Resource but to get the specific gem type you'd need that resource on the map.
That makes our resources number go up and we do not have room for different type of gems, unless other resources are removed.
Speaking of which;
Is there a way to set a flag of 2, 3 and 4 of the same resource needed in City Vicinity for a building?
Twas thinking that extra buildings could be enabled that way. 1 Deer Resource grants Deer Hunters Camp. 2 Deer Resources grant Deer Ranch as well. 3 Deer Resources grant National Deer Park (National Wonder) as well. 4 Deer Resources grant World Deer Park (World Wonder).
1 Dye Resource grants, ehm, nothing but the resource. 2 Dye Resources grant Paint Hut (upgraded later to Paint Shop). 3 Dye Resources grant Painters Haven (National Wonder). 4 Dye Resources grant a World Wonder (can't think of something good for this one myself.
1 Silver Resource grants Silver Mine and Silver Smith. 2 Silver Resources grants Expert Silver Smith as well. 3 Silver Resources grant Silver Valley (National Wonder). 4 Silver Resources grant Great Silver Valley (World Wonder).
Cheers.
I don't know but it seems like something Kosh could probably do. However we could always do it the other way. Say have 3 cities with X Vicinity building can make Y building. Much like how cathedrals need a certain number of temples in cities in order to build them.