New terrain features

OK with terraforming type activities.

  • What terrains should it be possible to plant forest? Jungle?
  • Should it be possible to plant bamboo and savanna? At the same tech or different? On what terrains?
 
Savanna seems to me to be naturally formed sparse woodlands with it's own unique ecology of animals and plants and not something you can grow yourself. it's "spread" ability in the game is slightly questioned by me too because of this.

Bamboo though can grow almost anywhere though the colder the climate the slower it grows. Tropical and warmer temperate areas would be a good place to plant them, and probably not on plains and below, grassland and lush only is what I think.

Right now we can only place Lumber Improvements on it though in reality a Plantation should be possible, even Farms and Workshops really. Bamboo can be, has been, and still is used to make paper, medicine, furniture, food, textiles, instruments, in construction work as scaffolds, housing, for desalination, and for landscaping.

Cheers
 
OK with terraforming type activities.

  • What terrains should it be possible to plant forest? Jungle?
  • Should it be possible to plant bamboo and savanna? At the same tech or different? On what terrains?

I am thinking ...

Forest
- Tundra
- Scrub
- Rocky
- Plains
- Grassland
- Lush
- Muddy
- Marsh

Jungle
- Scrub
- Rocky
- Plains
- Grassland
- Lush
- Muddy
- Marsh

Savanna
- Scrub
- Rocky
- Plains
- Grassland
- Lush
- Muddy
- Marsh

Bamboo
- Scrub
- Rocky
- Plains
- Grassland
- Lush
- Muddy
- Marsh

Note that I did not include barren since its soil as its implies is too poor to plant forests/jungle/savanna/bamboo on.

Also think bamboo and savanna should be treated the same as forest and jungle when it comes to enabled techs.
 
OK with terraforming type activities.

  • What terrains should it be possible to plant forest? Jungle?
  • Should it be possible to plant bamboo and savanna? At the same tech or different? On what terrains?

HUH? FfH2 has a unique forest, i believe its called Ancient Forest, whereas there is a possibility of a unit (ie ambushers) are spawned in certain spots and causes havoc to any unit passing by, i wonder if that could be done with C2C? Just thinking out loud:think:
 
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Can we get the Dune Wars caves added as a terrain feature too? You can see them in the upper right comer.
 
With Perfect Mongoose.
I get a lack of lush and useful terrain as well.
Not many flood plains, and span of regular plains. where are the normal open areas?
My landmasses always seem small. I prefer a much smaller percentage of water.

Do any other mods have new terrain that could be incorporated?
Does anybody know of such?
 
Do any other mods have new terrain that could be incorporated?
Does anybody know of such?

There was a terrain mod, but we covered most of the ideas. We are close to the graphical limit for some players to be able to play maps with so many types of terrains (if I recall).

However I do wish there was a deeper water such as ...

Coast -> Sea -> Ocean

OR

Coast -> Ocean -> Trench

As for terrain features I know DH wants a mangrove forest. But I don't think there are graphics for it.

If I can ever create it I was thinking about making the kelp into "Sea Grass" and make a new kelp that looked more like kelp. Just like I did for the coral looking less like pink grass and more like coral.

http://en.wikipedia.org/wiki/Seagrass
http://en.wikipedia.org/wiki/Kelp
 
There was a terrain mod, but we covered most of the ideas. We are close to the graphical limit for some players to be able to play maps with so many types of terrains (if I recall).

However I do wish there was a deeper water such as ...

Coast -> Sea -> Ocean

OR

Coast -> Ocean -> Trench

As for terrain features I know DH wants a mangrove forest. But I don't think there are graphics for it.

If I can ever create it I was thinking about making the kelp into "Sea Grass" and make a new kelp that looked more like kelp. Just like I did for the coral looking less like pink grass and more like coral.

I was thinking not only

Coast -> Sea -> Ocean (which I had working at one stage) but also; Polar Coast, Temperate Coast and Tropical Coast. All would use the coast graphics but it would let us restrict the sea animals a bit.

In both cases it would take much work on converting the maps, units and trade code to match.
 
I was thinking not only

Coast -> Sea -> Ocean (which I had working at one stage) but also; Polar Coast, Temperate Coast and Tropical Coast. All would use the coast graphics but it would let us restrict the sea animals a bit.

In both cases it would take much work on converting the maps, units and trade code to match.

I did not think that was possible. I had though about that before but did not think it could be done. Having Polar would be great to keeping say polar marine animals in the right region of the world such as belugas and narwhals at the north pole. However what stops them from entering the ocean and by passing the coastline?
 
I did not think that was possible. I had though about that before but did not think it could be done. Having Polar would be great to keeping say polar marine animals in the right region of the world such as belugas and narwhals at the north pole. However what stops them from entering the ocean and by passing the coastline?

The XML tag terrainimpassable! If narwhal has terrainimpassable of TEMPERATE_COAST, TEMPERATE_SEA and TEMPERATE_OCEAN and spawns in POLAR north then it wont wander the world.
 
How about a bog?

I like the ideas of sea grass and kelp being separate and weather /latitude related.
Mangrove definite vote. I hope you find a good graphic.
Trench and continental shelf, both would make submarines more interesting and restrict some animals. maybe undersea mounts or underwater volcanoes(event could create land)? Likewise landslide would be a great terrain changing event)

Here are some other ideas, for the future, if useful:
http://arcana.wikidot.com/pass
http://arcana.wikidot.com/miombo
http://arcana.wikidot.com/monadnock
http://arcana.wikidot.com/stack-geology
http://arcana.wikidot.com/stone-run
mostly minor but interesting additions,could be strategic?
 
Why can't you Mine Rocky outcroppings in Permafrost and Ice terrains?

Permafrost regions have crowded most of the tundra out.

How do mammoth resource live on ice or permafrost? Shouldn't they be on Tundra to at least forage grass?

The new terrains have cut deeply into the amount of Jungle a map will produce. Equatorial regions are pretty slim on jungle terrain now.

And shouldn't Barren, Rocky, and Desert be close to one another?

Oasis seem fewer this version.

JosEPh
 
Why can't you Mine Rocky outcroppings in Permafrost and Ice terrains?

I asked the same question when I added them.:mischief:

Permafrost regions have crowded most of the tundra out.

How do mammoth resource live on ice or permafrost? Shouldn't they be on Tundra to at least forage grass?

Again, I asked the same question. They should be on Taiga, which we don't have.

The new terrains have cut deeply into the amount of Jungle a map will produce. Equatorial regions are pretty slim on jungle terrain now.

And shouldn't Barren, Rocky, and Desert be close to one another?

Oasis seem fewer this version.

JosEPh

Oasis don't provide the benefit of sourcing your irrigation system from them since the terrains they are near can't be irrigated. Maybe they should appear on rocky and barren lands too.

Which map script?
 
Isn't bog the same as marsh? Bog, swamp, marsh, moor, everglades, estuary, fen, mire, bayou etc are all just the same name for "wetlands". Climate and local flora do play a factor but I don't see why they should be separate terrain.

Same as salt marsh, you are right.
 
I asked the same question when I added them.:mischief:

Again, I asked the same question. They should be on Taiga, which we don't have.

Oasis don't provide the benefit of sourcing your irrigation system from them since the terrains they are near can't be irrigated. Maybe they should appear on rocky and barren lands too.

Which map script?

1. I guess I have no problem with this. Hows it graphically look?

2. We have Taiga its called Tundra + Snowy Forest.

3. I don't know about rocky but I suppose it makes sense for barren.

4. Yeah I was wondering that too. Some maps seems to be right on (PW ones) while others are kinda weird (civ4 ones).
 
<snip>
Oasis don't provide the benefit of sourcing your irrigation system from them since the terrains they are near can't be irrigated. Maybe they should appear on rocky and barren lands too.

Which map script?
RoM_Archipelago so far. Snakey Continents iirc. Low sea levels so there is more land for the new terrains.

Originally Posted by JosEPh_II View Post
The new terrains have cut deeply into the amount of Jungle a map will produce. Equatorial regions are pretty slim on jungle terrain now.

What about Jungles? The AI is barely using the JC again. Mostly chopping.

With all these new terrains, balancing is probably real finicky at best. But I have to protect the Jungles and JC. It's my sworn duty! :salute: :D ;)

And I'm getting more Graphic problems (lag, stuttering, and CTDs) now that I'm in Industrial Era. I even went all the way down to Low Graphics, for awhile. But I'm back to Medium for now. Was on High. I have to save every 5-6 turns or get a CTD. This is the farthest I've been on a C2C game since version 17. C2C is getting expensive. Quality video card is gonna cost me ~$80! :p

JosEPh :)
 
Should some bonus/feature tiles offer a higher rate of healing? I always thought it would be cool if a unit healed faster on say a Corn or Wheat tile, or a water unit on Fish etc.
 
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