Hydromancerx
C2C Modder
Ok pushed to the SVN.
theres is something that bugged me about barren. What represents barren in the game. For me its just infertile area but with enough water and a moderate climate. that means you cant farm there, but i should be able to build factories ore workshops there, maybe even windmills because the wind can blow over the area without interrupting of trees ore any other kind of plant. the cottage line should be allowed on barren after you researched maybe railroad, because at this stage the inhabitants dont have to farm there own food any moore. They are able to take the train to the next citty and buy everything they need
oh and a nother thing is, why cant i build cities on caves ? i dont get it
thanks for this great mod
@Dancing: You can use your Great Farmer and put a Horse, or Cow or something on them, then they can be worked.
I'm the "programmer" that sets these things up and it should be letting you build cottages on barren but it isn't, unless there is a river or a terrain feature there.![]()
It IS within 4 hrs of where I live (well... 5 I think)... So where do YOU live? lol
Phoenix area!
I'm the "programmer" that sets these things up and it should be letting you build cottages on barren but it isn't, unless there is a river or a terrain feature there.![]()
Cool stuff H!
Btw, is there a reason we can't build cities on caves? Seems like the obvious place to BUILD a first city, doesn't it?
On the subject of caves, was it too difficult for them to be placed on hill terrain vs grassland (flat)?
JosEPh
They should be appearing on both already.
@Dancing Hoskuld
I was looking at the Planetfall mod and noticed it had some cool improvements we could use. Here are my proposals.
Sea Windmill
Graphic: Planetfall Sea Mill
Req Tech: Ecology
Req Terrain: Coast, Tropical Coast or Polar Coast
- +4
- +1
with Wireless Electricity
- +1
with Wireless Electricity
- +1
with Weather Control
- +2
with Weather Control
- +2
with Green Civic
- Pillage +10
On Average
Notes: Based on Desert Windmill
Tidal Harness
Graphic: Planetfall Tidal Harness
Req Tech: Ecology
Req Terrain: Coast, Tropical Coast or Polar Coast
- +2
- +2
- +1
with Wireless Electricity
- +1
with Wireless Electricity
- +1
with Weather Control
- +2
with Weather Control
- +2
with Green Civic
- Pillage +10
On Average
What do you think?