Zealous
-50%
from Sacrifice, Draft and Emancipation.
-50%
for next population growth after Sacrifice or Draft, -75% if Sacri or draft again before growth.
Drafted units get 60% Exp from Barracks and Civic instead of none.
-1 population cost if Draft costs 2 or more pops.
Commercial
+1 source on the resource that there`s 2 or more sources(For example, if you have 2 sources of Copper, you have 3 of
them if you are a commercial leader).
+1
for all cities.
+2
for all cities with 6 or larger population.
+3
for all cities with 12 or larger population.
Double production speed of Market, Grocer and Supermarket.
Seafaring
Free Navigation I Promotion for all Naval Units.
Free Amphibious Promotion for all Melee and Gunpowder Units.
Free Commando Promotion for Marine.
+50% production for Work Boat.
Fish Boat and Whale Boat +1
and
.
Double production speed of Habor and Drydock(Barracks and Stable for Aggressive).
Judicious
+ 1 free specialist for all cities if capital have 7 or larger population.
+ 2 free specialist for all cities if capital have 15 or larger population.
All specialists expect free ones privide +1
.
+ 1
from Caste System.
+1 Specialist limit for all citys smaller than 8 population and +2 for 8 pop or higher citys.
Great People in city privide +2
and +2
.
Scientific
More likely to get free tech from Tribe Villages.
1 free previous-era techs when enter a new era(You can`t access new era tech by this).
+25%
for technologies aquired by any 2 known civilizations.
+50%
for technologies aquired by all other known civilizations.
Double production speed of Observatory and Laboratory.