New type of Sucessive tournament. Please Comment!

Is this a good idea?

  • If you make it, we will play.

    Votes: 4 57.1%
  • Back to the drawing board, Kiech!

    Votes: 3 42.9%

  • Total voters
    7
  • Poll closed .

Kiech

King
Joined
Oct 1, 2002
Messages
987
I dreamt up a new type of succesion tournament last night, any comments are welcome.

All of the teams will play in the same world, however, we begin the game with a DIFFERENT map for each team! This is done by playing the game in 2 parts. The first half of the game will have only a histograph ending, every player will get an exact number of turns to prepare their empire for the second stage. The second leg of the tournament will consist of ALL of the other maps put together, accuratley detailed from the first game. The TOTAL SCORE of thier CIV in ALL of the games (yes including the other teams games) will determine the winner.

Example:
Team A plays an excellent first game, and controlls all of thier possible territory with a great economy. :king:
Teams B, and C have all thier territory as well, but clearly not as well off as A. :confused:
Team D still has another Civ in its territory, but a powerful army. :scan:

When Team A begins to play the second part, he finds that his new opponents are QUITE powerful, as human players were responsible for devolping the game, and not a wasteful AI. Now, not only must they defeat thier opponents, but they must hope that they gave the AI (who is playing in the other games) a Civ powerful enough to challenge the rest of the new world. :eek:

Maybe I need a better example, but I hope you get the idea. Here are the caveats and questions that need to be answered:

We cannot have the same great wonders in each game.

Is privacy going to be an issue? Do you WANT the other teams to know what thier world will look like when they begin the second half of the game?

Exactly how big(or small) of a world are you willing to play in?

This will allow 2 golden ages (one per game) is everyone OK with that?

Any thoughts on how to balance the cultures?

Should we allow 'future techs' to be built in the first part of the game, and will that give techs for the second part of the game, or some other bonus?

Does having more than 8 strategic resources hurt the game?

Any 'special' rules we want to add?

Is anyone willing to help me do this? :D

Do we let the team keep thier civ for the second half of the game, or do a shuffle of the civs? Can players be 'traded' or changed?

Does anyone have a good name for this type of Succesion game?

Should we set the difficulty, or allow the teams to pick thier own level. Perhaps we should have 'beginner', 'intermediate' and 'expert' games.

How long should the first and second halves be? What winning conditions are acceptable for the second game?

Can the team pick which 'behaviors' thier AI Civ has for the second half?

Did I miss anything?

For the first game, I think we should use the early tech branches from the conquest games to keep the wonders/cultures distinct from each other. The games will converge in the industrial/middle ages era, and have normal game rules after that...so some things will need adjusting. One team will get the mesoamerica techs/wonders while another gets japan, one mesopotamia team, and well, I guess one we make up.

This is really an EPIC, EPIC sucession tournament, and I hope it will be a lot of fun for everyone involved.

Again, thanks for reading this! :)
 
I don't see, how the transformation from game A to game B shall work. What about treaties, trades, donations and so on?
How will you merge the different maps of A to one map of B?

OTOH, the idea itself is not bad, I just doubt it can be realized with what we currently have at hand.
 
The goal of the first game is *actually* to wipe out the other civs on your map and perpare for the next stage. Obviously all of the treaties would be reset to peace in the beginning. Unfortunatley anything you are attemting to build at the end of the first game will have all of its shields lost - unless we make up a rule for that as well - ie, they had one turn left, do we give them the building? Same goes for culture score.

I think it will need to be a tiny map on the first stage, and then graduate to a large map...but it could be sqeezed onto a standard. The large map would need to be done by hand, unfortunatley...but that is something I could do myself.

It would really be 'the day the earth stood still', unless the next patch proves to be something of a true wonder with the editor.
 
Would part 2 be multiplayer or against the built-up civs of the other games?
 
Nope, its not a multiplayer game. Its your team against the built-up civs.

*edit* multiplayer kinda sucks in Civ...its hard to keep other players hanging around long enough to play thier turns. I was trying to figure out a coool way to have a mulitplayer element, without the actual multiplayer! *edit*
 
LOL, I am not comparing the two, just wondering if you would play it if I made one.
 
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