I dreamt up a new type of succesion tournament last night, any comments are welcome.
All of the teams will play in the same world, however, we begin the game with a DIFFERENT map for each team! This is done by playing the game in 2 parts. The first half of the game will have only a histograph ending, every player will get an exact number of turns to prepare their empire for the second stage. The second leg of the tournament will consist of ALL of the other maps put together, accuratley detailed from the first game. The TOTAL SCORE of thier CIV in ALL of the games (yes including the other teams games) will determine the winner.
Example:
Team A plays an excellent first game, and controlls all of thier possible territory with a great economy.
Teams B, and C have all thier territory as well, but clearly not as well off as A.
Team D still has another Civ in its territory, but a powerful army.
When Team A begins to play the second part, he finds that his new opponents are QUITE powerful, as human players were responsible for devolping the game, and not a wasteful AI. Now, not only must they defeat thier opponents, but they must hope that they gave the AI (who is playing in the other games) a Civ powerful enough to challenge the rest of the new world.
Maybe I need a better example, but I hope you get the idea. Here are the caveats and questions that need to be answered:
We cannot have the same great wonders in each game.
Is privacy going to be an issue? Do you WANT the other teams to know what thier world will look like when they begin the second half of the game?
Exactly how big(or small) of a world are you willing to play in?
This will allow 2 golden ages (one per game) is everyone OK with that?
Any thoughts on how to balance the cultures?
Should we allow 'future techs' to be built in the first part of the game, and will that give techs for the second part of the game, or some other bonus?
Does having more than 8 strategic resources hurt the game?
Any 'special' rules we want to add?
Is anyone willing to help me do this?
Do we let the team keep thier civ for the second half of the game, or do a shuffle of the civs? Can players be 'traded' or changed?
Does anyone have a good name for this type of Succesion game?
Should we set the difficulty, or allow the teams to pick thier own level. Perhaps we should have 'beginner', 'intermediate' and 'expert' games.
How long should the first and second halves be? What winning conditions are acceptable for the second game?
Can the team pick which 'behaviors' thier AI Civ has for the second half?
Did I miss anything?
For the first game, I think we should use the early tech branches from the conquest games to keep the wonders/cultures distinct from each other. The games will converge in the industrial/middle ages era, and have normal game rules after that...so some things will need adjusting. One team will get the mesoamerica techs/wonders while another gets japan, one mesopotamia team, and well, I guess one we make up.
This is really an EPIC, EPIC sucession tournament, and I hope it will be a lot of fun for everyone involved.
Again, thanks for reading this!
All of the teams will play in the same world, however, we begin the game with a DIFFERENT map for each team! This is done by playing the game in 2 parts. The first half of the game will have only a histograph ending, every player will get an exact number of turns to prepare their empire for the second stage. The second leg of the tournament will consist of ALL of the other maps put together, accuratley detailed from the first game. The TOTAL SCORE of thier CIV in ALL of the games (yes including the other teams games) will determine the winner.
Example:
Team A plays an excellent first game, and controlls all of thier possible territory with a great economy.

Teams B, and C have all thier territory as well, but clearly not as well off as A.

Team D still has another Civ in its territory, but a powerful army.

When Team A begins to play the second part, he finds that his new opponents are QUITE powerful, as human players were responsible for devolping the game, and not a wasteful AI. Now, not only must they defeat thier opponents, but they must hope that they gave the AI (who is playing in the other games) a Civ powerful enough to challenge the rest of the new world.

Maybe I need a better example, but I hope you get the idea. Here are the caveats and questions that need to be answered:
We cannot have the same great wonders in each game.
Is privacy going to be an issue? Do you WANT the other teams to know what thier world will look like when they begin the second half of the game?
Exactly how big(or small) of a world are you willing to play in?
This will allow 2 golden ages (one per game) is everyone OK with that?
Any thoughts on how to balance the cultures?
Should we allow 'future techs' to be built in the first part of the game, and will that give techs for the second part of the game, or some other bonus?
Does having more than 8 strategic resources hurt the game?
Any 'special' rules we want to add?
Is anyone willing to help me do this?

Do we let the team keep thier civ for the second half of the game, or do a shuffle of the civs? Can players be 'traded' or changed?
Does anyone have a good name for this type of Succesion game?
Should we set the difficulty, or allow the teams to pick thier own level. Perhaps we should have 'beginner', 'intermediate' and 'expert' games.
How long should the first and second halves be? What winning conditions are acceptable for the second game?
Can the team pick which 'behaviors' thier AI Civ has for the second half?
Did I miss anything?
For the first game, I think we should use the early tech branches from the conquest games to keep the wonders/cultures distinct from each other. The games will converge in the industrial/middle ages era, and have normal game rules after that...so some things will need adjusting. One team will get the mesoamerica techs/wonders while another gets japan, one mesopotamia team, and well, I guess one we make up.
This is really an EPIC, EPIC sucession tournament, and I hope it will be a lot of fun for everyone involved.
Again, thanks for reading this!
