New unit: Hellenistic/Roman Siege Tower

Well, if A upgrades to B, with no upgrade unit command, when B becomes available, you can't build A, but you can't upgrade it either. So, it clears out the build menu, which I personally think is good.
 
Ah yes... good point... I hadn't thought of that. That actually is a very good idea. I might have to make some changes in my mod then. In fact, if you just wanted to make such and such unit unavailable after a certain tech, you can have it "upgrade" to something that might not have anything to do with it. Interesting.
 
Originally posted by Dom Pedro II
Ah yes... good point... I hadn't thought of that. That actually is a very good idea. I might have to make some changes in my mod then. In fact, if you just wanted to make such and such unit unavailable after a certain tech, you can have it "upgrade" to something that might not have anything to do with it. Interesting.

It's very useful in my opinion... I don't check the upgrade unit button to any mechanized units (tanks, artillery, aircrafts etc.) because you can't really upgrade them in real life.

And of course elephant units don't have it, because you can't upgrade them to horse units.
 
aaglo, you must be on a roll!!!

Cool unit, and sorely needed, too!
 
Very cool unit, good job.
BTW, the Hellenistic period was basically greeces 'Golden Age", just incase you were wondering....
 
:old:This post as almost as old as the Siege Tower in RL....

What a bump !!!!

Kyriakos you had one post between yours with a 10 year lap,
but you kept an eye on it

Uhhhh :sleep:
 
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