Ok, to the anims I have now:
Generic 12/13th century knight (similar to those knights from the earlier preview, but with a more generally usable civ-color scheme):
attackA - lance
attackB - axe
run and default show him with lance, but i´ll include additional run/default anims without lance
Generic 14/15th century knight (the guy from the last preview):
attackA - lance
attackB - mace (sp?)
as above run and default show him with lance, but i´ll include additional anims without it
In that way you can choose yourself if you want these two knights with, or completely without lances. The ini files I´ll release will be with lance, but you can edit them to use the additional anims.
For the three knights modelled after those medieval kings I don´t plan alternative anims so far (probably all with swords in attackB).
I didn´t make one with a hammer, because I´m not sure if that fits for medieval knights (since they are not mainly for fantasy).
I hope to release the complete pack later this week, in the "worst" case
on the weekend.
Generic 12/13th century knight (similar to those knights from the earlier preview, but with a more generally usable civ-color scheme):
attackA - lance
attackB - axe
run and default show him with lance, but i´ll include additional run/default anims without lance
Generic 14/15th century knight (the guy from the last preview):
attackA - lance
attackB - mace (sp?)
as above run and default show him with lance, but i´ll include additional anims without it
In that way you can choose yourself if you want these two knights with, or completely without lances. The ini files I´ll release will be with lance, but you can edit them to use the additional anims.
For the three knights modelled after those medieval kings I don´t plan alternative anims so far (probably all with swords in attackB).
I didn´t make one with a hammer, because I´m not sure if that fits for medieval knights (since they are not mainly for fantasy).
I hope to release the complete pack later this week, in the "worst" case
