[GS] New units in Gathering Storm

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On argument I do not understad:
That "a unit doesn't make sense, if the next upgrade is so close".

Yes, of course it might be possible to just continue researching towards the next upgrade. And maybe this upgrade is actually just one ore two techs away.
But by beelining, other techs have to be skipped.
Personally, I prefer 'Steel' and 'Combustion' for artillery and tanks. And my musketmen are still running around!

There is a perfect spot for a new technology in the infantry line beween 'Ballistics' and 'Scientific Theory' where riflement could fit in.
Or add them to 'Ballistics' itself.
In all cases, 'Infantry' is not neccesarily "close" by any means, as the technology competes wit hmany other desirable choices.
 
They’ve shown that they disable certain units/wonders for builds, so it’s not entirely impossible that they’re not at rifling.

There is a perfect spot for a new technology in the infantry line beween 'Ballistics' and 'Scientific Theory' where riflement could fit in.
I'm just trying to wrap my head around why Rifleman wouldn't be at Rifling, even as a prerequisite, because they clearly use rifles.
That would be like Archers not needing to learn Archery. :crazyeye:
 
I'm just trying to wrap my head around why Rifleman wouldn't be at Rifling, even as a prerequisite, because they clearly use rifles.
That would be like Archers not needing to learn Archery. :crazyeye:

This sounds way too reasonable.

My only concern with such an obvious choice would be game related:
- 'Rifeling' doesn't lay on the melee tech-line.
- They could add a new link between 'Rifeling' and 'Infantry' of course. But this would ...
a) create a crossing, which they hate.
b) indeed make both technologies following directly on each other, which is not favourable.
 
I don't know where we would get rifleman if its not under the Rifling tech.

Maybe I might get my civilian cruise ship after all? :mischief:

Nationalism would be a good civic for a unit in the 19th century/WW1 era.

I'm still hoping for more WMDs (after all with a WW1 scenario it makes as much sense as the rifleman) and some more early naval units, the gap between quadreremes and frigates is ridiculous.
 
They have studied this, you know. There is no difference in walking on land and walking through water, in energy usage.

That sounds crazy to me. When I'm walking in deep water, or deep snow, no matter how slow I'm going, it takes a lot more effort than walking normally. Maybe if the water is only up to your ankles the difference would be negligible, but if it reaches your waist, you can really feel it.
 
So the GDR is basically just a way to secure a domination victory when the game gets to the end of the tech tree.

Same with Rock Bands for a Cultural Victory.

So do you suppose there could be similar units for other Victories?

Like a unit for Religious Victories that is like a GDR for theological combat?

Or a unit that bombs Science and project production for the Science Victory?

It would explain why there were no new Future Era Great People.
 
I'm just trying to wrap my head around why Rifleman wouldn't be at Rifling, even as a prerequisite, because they clearly use rifles.
That would be like Archers not needing to learn Archery. :crazyeye:

Don't call them riflemen. Call them fusiliers or line-infantry. Bam!
 
I don't want to make a new topic for it, but I was reading book about Paraguyam war (A war in 1860s between South American powers, very interesting) .

How were battles fought at those eras, were the soldiers standing close together.

Was it different from battle of waterloo etc.

(the book said that Brazilian units had mostly new rifles but Paraguyans still had smooth muskets)
 
I just had an ugly thought. What if some or all of the 4 remaining non-unique units are actually custom units for the scenarios and not in the main game? :(

On argument I do not understad:
That "a unit doesn't make sense, if the next upgrade is so close".
I find that if the upgrade for a unit is too close, there is often not enough time for me to use that unit before it is becomes obsolete. In Civ V BNW, this often happened with the late game infantry line. If you never use a unit, then it's a complete waste of effort to design it and create the graphics and put it in the game. Cramming extra units in where there isn't room for them in the pace of tech advancement doesn't improve gameplay, it just makes upgrading more expensive.
 
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Like a unit for Religious Victories that is like a GDR for theological combat?
I think that was also rock bands - the one with the religious rock promotion iirc from the stream.

Though I wouldn't put it past them to have something like a "televangelist". It could do AoE conversion (like winning religious combat) or something.
 
I think that was also rock bands - the one with the religious rock promotion iirc from the stream.

Though I wouldn't put it past them to have something like a "televangelist". It could do AoE conversion (like winning religious combat) or something.

Yeah, I've been trying to come up with some modern spin on religious leadership or radicalism. I feel like it should be at Social Media or something like that.
 
I find that if the upgrade for a unit is too close, there is often not enough time for me to use that unit before it is becomes obsolete. In Civ V BNW, this often happened with the late game infantry line. If you never use a unit, then it's a complete waste of effort to design it and create the graphics and put it in the game. Cramming extra units in where there isn't room for them in the pace of tech advancement doesn't improve gameplay, it just makes upgrading more expensive.

I do understand that.
But doesn't this apply only if you deliberately beeline to the follow-up unit?
As I wrote: even after researching the hypothetical newly implemented riflemen/fusiliers, I would like to concentrate on so many other technologies first, that the unit would enjoy more than enough time on the map to pay for its upgrade costs.
Costs, by the way, that could be smaller for less spaced-out units. All one would lose would be one additional turn to upgrade. Hardly a deal breaker.

Oh ... and while I usually shorten my quotes to the parts I am referring to, I did it this time with verve. Your "ugly though" is way too depressing to even ignore it casually.
Gosh, I hope you are wrong.
 
They did it of course because Pacific Rim and it's cool. But it is really silly.

I've seen several posts about this in the other thread. Apparently I'm going to need to see the movie soon to prepare myself for Gathering Storm. :D I'll put it on my Netflix queue (don't think it's on streaming). I have yet to see it.

So the GDR is basically just a way to secure a domination victory when the game gets to the end of the tech tree.

Same with Rock Bands for a Cultural Victory.

So do you suppose there could be similar units for other Victories?

Like a unit for Religious Victories that is like a GDR for theological combat?

Or a unit that bombs Science and project production for the Science Victory?

Well I joked in the other thread Matt Damon would be the super unit for Science Victory. And Morgan Freeman would be the super unit for Religious victory (He did play god in a movie). And maybe even he could be super unit for diplomatic victory as well since he played the President in a movie. And that movie was about a natural disaster as well, fitting for this expansion.
 
But doesn't this apply only if you deliberately beeline to the follow-up unit?
I don't consider researching the very next tech (as was the case in Civ V BNW Replaceable Parts/WWI Inf --> Plastics/Infantry) to be "beelining."

In BNW you could go through 3 infantry upgrades in 4 techs. Plus the Foreign Legion if you were a democracy.

In the current tech pace in Civ VI, I really think I need about a tech era and half to have enough time to feel like I'm getting good use out of a unit.
 
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But variety adds flavour. I loved how BNW captured the rapid advancements in warfare in the period. More units equals more immersion which to the average player is more important. Of course better pacing would not hurt but that is a whole other issue.
 
I just had an ugly thought. What if some or all of the 4 remaining non-unique units are actually custom units for the scenarios and not in the main game? :(

I feel like that would be disingenuous for Firaxis to do, something very out of character for them.
 
That sounds crazy to me. When I'm walking in deep water, or deep snow, no matter how slow I'm going, it takes a lot more effort than walking normally. Maybe if the water is only up to your ankles the difference would be negligible, but if it reaches your waist, you can really feel it.

It was something about the support the water provides you while walking, lessening energy usage.
 
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