New Version - August 18th (8-18)

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Smell like a bad install or a mod conflict. I have no problem with vox populi alone.
Mod list?

Its my first time ever modding and I just downloaded the Vox POpuli pack on the download page in the stickied forum up top. So whatever is in that main install pack.
 
Not sure if I am experiencing a bug, or just a weird install issue:

Citizens are not properly being assigned specialist slots when there are open ones. I didn't notice it happening in my core cities, but my overseas midgame new cities would have three to five laborers, and one to three completely empty spots in specialist buildings. Even changing the city focus from default to "Great People" left them empty, I had to manually set them. Doesn't appear to be an "avoid urbanization unhappiness" issue, as my happiness was around +20.
 
Its my first time ever modding and I just downloaded the Vox POpuli pack on the download page in the stickied forum up top. So whatever is in that main install pack.

You can try to:
- uninstall vox populi (delete all folder in "my docs/my games/civ 5/mods", delete "?/steam/steamapps/common/civ5/assets/dlc/ui_bc1")
- verify civ 5 files
- install vox populi again

Remember to select each mod in the correct order (from 1 to 6).

@Guynemer
save your game, reload. If the bug is the same, upload the save file (with some description of the problem) in a new thread ("new issue" button) here:
github
 
You can try to:
- uninstall vox populi (delete all folder in "my docs/my games/civ 5/mods", delete "?/steam/steamapps/common/civ5/assets/dlc/ui_bc1")
- verify civ 5 files
- install vox populi again

Remember to select each mod in the correct order (from 1 to 6).

@Guynemer
save your game, reload. If the bug is the same, upload the save file (with some description of the problem) in a new thread ("new issue" button) here:
github

When you say select mod, do you mean on the Mod screen in Civ 5?
 
Is this the right place to post about bugs or questions on the new version? I'm unable to see and manage my great works or culture or tourism output, so I'm unable to make building bonuses and its killing my tourism. Any input?

Taking a stab since it sounds like you're new to the Mod, but if you click on the Tourism counter on the top bar it will bring up the great works menu where you can swap great works manually or use the Optimize tool. I remember fumbling around a bit looking for the same thing before realizing most the top bar counters are shortcuts to related menus. Hope this helps.
 
guys, i play yet my 2nd game with Vox populi(1st was with that outdated MP compatible pack). In my first game civs declared some wars but didnt fight but almost ever was in peacy, def pacts etc. Now they dont even bother fight(even shaca is peacefull). I wanna ask you veterans if every game goes this way. Now we are in middle of renesaince and playing King diff, no other mods. Why civs having majority bonuses benefit from wars just sit,develop and cover every place on map like blackdeath. Even when i declared war on Greece who had def. pact with Brazil, they dont help them eventhou they are few tilles of waring.ilove this mod but this i dont like. without player intervention there is practicaly no fight except barbs.
 
Taking a stab since it sounds like you're new to the Mod, but if you click on the Tourism counter on the top bar it will bring up the great works menu where you can swap great works manually or use the Optimize tool. I remember fumbling around a bit looking for the same thing before realizing most the top bar counters are shortcuts to related menus. Hope this helps.

Yeah I clicked that and it gives me the screen like normal, except when I click on "Your CUlture" it just gives me ONE city and doesn't allow me to move the items around or click on my works :(
 
guys, i play yet my 2nd game with Vox populi(1st was with that outdated MP compatible pack). In my first game civs declared some wars but didnt fight but almost ever was in peacy, def pacts etc. Now they dont even bother fight(even shaca is peacefull). I wanna ask you veterans if every game goes this way. Now we are in middle of renesaince and playing King diff, no other mods. Why civs having majority bonuses benefit from wars just sit,develop and cover every place on map like blackdeath. Even when i declared war on Greece who had def. pact with Brazil, they dont help them eventhou they are few tilles of waring.ilove this mod but this i dont like. without player intervention there is practicaly no fight except barbs.

Speaking as mostly an Emperor/Immortal player, that rarely happens. I've had the odd game when I managed to get DoF with most of my neighbours, but a lot of times, I end up getting declared war upon as I don't keep a large enough army as the other AIs with high production.
 
Matlajs, have you de-activated the domination victory ?
I read that when victory conditions are not activated (in the Advanced setup screen when you created your game), the AIs won't pursue this type of victory. If it's still present with the improved AI, it may cause this. Check on the "Victory Screen" (the Cup icon on the upper right).

Otherwise, it's weird.If usual warmongers are surrounded by peaceful nations, they may not want to attack them, but that's rare to have only 1-2 wars until renaissance :/
 
i have just time victory put off, rest is always on.as i play huge map with 9 AI,s on 2 islands and those islands are 1 big aliances except me, who waring with greece. just now when congress is up they started make aliances between islands also, so it will be rly one BIG aliance. i just duno, if its about king diff. or something went bad in instalation or if i use another version but game like this is boring to me. im not pure warmonger player, but who cant agree with me if i say without wars something misssing.

edit: i know that characters was changed. Actual composition is 1st island Assyria(me), Brazil,Poland,Germany,Polynesia,Greece 2nd island: Shoshone,Ethiopia, Zulus and Maria Theresa(lazy find country name).

i also suffer some event bugz(if they are bugz) so i duno if i should try verify cache and reinstal.
 
@JasTiger yes

@matlajs
Don't worry, it can happen. Ideologies may be able to create a world war in industrial/modern era. Every game is different.
 
I think that you may just be unlucky.
I mean, besides the Zulus, and maybe the Greeks, none of them are big warmongers.
and once warmongers see that the others are making Defensive pacts, they'll try not to go to war against them, forcing a peace period where they can enter a defensive pact themselves, etc ....
And that's even more true once the World Council is here, because they don't want to be sanctioned.

(not saying that you don't have a bug, but that maybe you don't).
 
Thematically, it is a little weird that a civilization would value a defensive pact in a world that has never seen a single war. I'm not saying any change is warranted, but it's something to think about. Especially if in the code defensive pacts factor into preventing a civ from waging a war.
 
yes defensive pacts, the reason why iam in war also with brazils. IMO warmongers should have better military statistics than those two in pact but anyway i really hope its some oddly unlucky game. i dont want trying another mods since this is just huge and great, but for me personaly its gamebreaking.
 
yes defensive pacts, the reason why iam in war also with brazils. IMO warmongers should have better military statistics than those two in pact but anyway i really hope its some oddly unlucky game. i dont want trying another mods since this is just huge and great, but for me personaly its gamebreaking.
If it's game-breaking, restart a new game.

You can increase the warmongering stats of the leaders if you feel the need. Go to my docs\my games\civ 5\Mods\(2) Community Balance Overhaul (v 13)\Balance Changes\AI\Flavors and in leader flavors, you can increase the FLAVOR_OFFENSE of the different AI types.
 
Or simply start a game with Shaka, Askia, Attila, Genghis Khan, Maria (of Portugal) and a few randoms. Then you're nearly assured to see a dozen wars :)
 
Not sure if I am experiencing a bug, or just a weird install issue:

Citizens are not properly being assigned specialist slots when there are open ones. I didn't notice it happening in my core cities, but my overseas midgame new cities would have three to five laborers, and one to three completely empty spots in specialist buildings. Even changing the city focus from default to "Great People" left them empty, I had to manually set them. Doesn't appear to be an "avoid urbanization unhappiness" issue, as my happiness was around +20.

This was my experience as well in my last game. I went super, super wide (was still fine with happiness, thanks autocracy) but wound up doing manual citizen control for a lot of cities. They hardly followed their citizen focus, otherwise (science focus did not maximize science output, for example). I definitely remember a city or two that prioritizes laborers over proper specialists, also.
 
If it's game-breaking, restart a new game.

You can increase the warmongering stats of the leaders if you feel the need. Go to my docs\my games\civ 5\Mods\(2) Community Balance Overhaul (v 13)\Balance Changes\AI\Flavors and in leader flavors, you can increase the FLAVOR_OFFENSE of the different AI types.


i duno if its wise for me to change anything in settings, bcoz i dont understand what values every each +1 will do.anyway i will check there what are curent values of those cowards in my curent game :D however IMHO ,,enslave'' warmonger by nature what shaca is only just for def. pacts. isnt best aproach to gameplay.
 
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