New Version - August 18th (8-18)

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i just stop understand whats going on about some improvement yilds, especially village. base is +3G +1C / +1G +1P if build on road which connecting citities. I have one in conquered city on hill without fresh watter acces and no caravan passing. i searched for every tech bonus/religion/policy yilds for that. now it has +5Production/+6Gold/+1Culture. im in early industrial and it should have just +3P( 2hill +1 on road/ 4 Gold 3base +1 road/and ofc culture. no gold age no love king stuff. absolutely dont understand. with this yild it may be profitable build few ones instead of mines, but i will not till i will understand where those yilds come from.
 
You get 1:c5gold: and 1:c5production: for every trade route passing through that village tile.

no trade route passing there....

in adition. +1 movement point for GG by exploration in imperialism branch doesnt work too.
every fu***ng turn Pedro wanna buy horses for cash, no matter i accepted that deal(bcoz i hoped he finally disappear). He wanna buy all my 25 horses by one turn for 63 cash.
 
Is the AI getting a bit too friendly in recent versions? I have noticed that AI isn't as agressive in early game as it used to be. I usually play with 16 civs in huge map on epic pace and most of the time there was several wars in the first ~200 turns and not just the warmongers declaing but also Ethiopia, Dutch etc. In my current game I am in turn 250 and there has been one war so far in my whole continent which has 9 civs. The civs in this continent are my China, Iroquois, Babylon, Morocco, India, Maya, Venice, Indonesia and Monte. Only one warmonger in Monte and he declared zero wars. And pretty much the rest eight civs have DoF with each other.

I even tried to get Hiawatha to declare war on me by buying tiles near him even after he asked me to stop and settling city 4 tiles away from his capital but still he offers DoF. Not to mention I have smallest army in the world.
 

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I'm having the same issue with the game-I can't see my great works to move them around.

Sometimes it says "Choose Production" but I am unable to select anything for production in the city and have to reload to get it to go.

Also is there a reason I can't trade cities or liberate them to the original owner? If its an enemy city, I have the option to raze/puppet/annex. If its a previously owned civ like a city state or another civ (even my vassal!) it AUTOMATICALLY annexes it. I don't have the option to give it to my vassal or liberate it. Does anyone know why that is?

Also vassals, I never had an option to vassalize, it wasn't on the diplo screen, I just sued for peace and they wer automatically my vassal. What gives?
 
actually i have same problem with this mod along with some minor bugs. but in your game its rly eye hurting. you have there( compare to vanila) decent number of warlike nations. Indonesia,USA and some treaterous aswell Moroco, Maya.now they just pursuing culture a science. But IMHO im not surprised. there is so much stuff to build that there is no room for military trainig.
 
Is the AI getting a bit too friendly in recent versions? I have noticed that AI isn't as agressive in early game as it used to be. I usually play with 16 civs in huge map on epic pace and most of the time there was several wars in the first ~200 turns and not just the warmongers declaing but also Ethiopia, Dutch etc. In my current game I am in turn 250 and there has been one war so far in my whole continent which has 9 civs. The civs in this continent are my China, Iroquois, Babylon, Morocco, India, Maya, Venice, Indonesia and Monte. Only one warmonger in Monte and he declared zero wars. And pretty much the rest eight civs have DoF with each other.

I even tried to get Hiawatha to declare war on me by buying tiles near him even after he asked me to stop and settling city 4 tiles away from his capital but still he offers DoF. Not to mention I have smallest army in the world.

Man, that's one big map, look how much room every civ have to themselves :/

I mean, the Maya have 18 cities planted that I can see, without fighting.
 
Is the AI getting a bit too friendly in recent versions? I have noticed that AI isn't as agressive in early game as it used to be. I usually play with 16 civs in huge map on epic pace and most of the time there was several wars in the first ~200 turns and not just the warmongers declaing but also Ethiopia, Dutch etc. In my current game I am in turn 250 and there has been one war so far in my whole continent which has 9 civs. The civs in this continent are my China, Iroquois, Babylon, Morocco, India, Maya, Venice, Indonesia and Monte. Only one warmonger in Monte and he declared zero wars. And pretty much the rest eight civs have DoF with each other.

I even tried to get Hiawatha to declare war on me by buying tiles near him even after he asked me to stop and settling city 4 tiles away from his capital but still he offers DoF. Not to mention I have smallest army in the world.


I think so too. I'm at Industrial Era in my game on a huge pangea with 12 civs and it has only been 5-6 wars in the game, all between Attila and Genghis Khan. Everyone likes me and wants to be my friend, even though I have by far the weakest army. And the thing is I'm playing with Domination as the only Victory condition!
 
I think so too. I'm at Industrial Era in my game on a huge pangea with 12 civs and it has only been 5-6 wars in the game, all between Attila and Genghis Khan. Everyone likes me and wants to be my friend, even though I have by far the weakest army. And the thing is I'm playing with Domination as the only Victory condition!

I also agree, wars are very rare even if one civ is a naturally warlike Authority taker. Most enjoy friendship, even when it makes no sense considering what type of civ they are. As a result, Authority civs are usually doing the worst while Progress ones are doing best - granted with how AI is, I doubt Authority is ever going to do them more good than Progress.

Often I get declared war upon if my warmongering on their friends annoys too many. In one game I had to fend off three civs at the same time - I declared on Ethiopia, after which Huns started fighting me (granted he was preparing to do it for a long time I think), and after Ethiopia was almost dead - Shaka declared war on me too. Thankfully my Berzerkers stomped them anyway.

He might have had 50 gazillion units, but he was behind in tech, on another landmass and tried to send his huge army (he got Synagogues + Diligence from Ethiopian religion...) protected by a handful of Dromons and Triremes through the waters... In which there were Galeasses. My Galeasses. Lots of my Galeasses and a few Caravels. And I was Denmark. Got so much free Culture and Production I made Poland green with envy.

Anyway, if YOU don't start smurfing out the Smurfy circles of friendship, only rarely will something happen - you'd need to be weak militarily and start to someone like Nappy. He is the only consistent warmonger in the game now, the rest often become peaceful.
 
AI aggressiveness is dependant on difficulty. If you have to go one level behind, that may be an explanation.
 
I have also noticed that in this version when you meet a civ they are friendly 90% of time and rest of the time they are neutral. My ongoing game both Shaka and Attila were friendly towards me when I first met them. Nobody in the three games I have played with this mod have been hostile towards me when I met them and in the China game no one was hostile or even neutral towards me when I quit the game around turn 300 on epic pace.

Before this version usually few civs atleast were hostile towards me and many times about half.
 
AI aggressiveness is dependant on difficulty. If you have to go one level behind, that may be an explanation.


I play on Deity, and I compare the current experience with the exact same setups in previous versions of the mod, so I think some balance change in the last couple of versions has turned the game just a little bit too friendly.
 
I play on Deity, and I compare the current experience with the exact same setups in previous versions of the mod, so I think some balance change in the last couple of versions has turned the game just a little bit too friendly.

Yep. I play on immortal like I have played on VP from the start and agree with what you are saying.
 
Some have reported an increase in "brokered peace" in the recent game, could that be part of it?
 
I have noticed the exact same over-friendly behavior in my recent games as well. (always play Emperor difficulty so its an apples to apples comparison) There were a few wars but significantly less than normal. Despite having the weakest military (<1/10 of others) I was never attacked and won diplo victory. Besides, I was given free tech and resource gifts almost 10 times over the course of the game, even by AI THAT WERE BEHIND ME IN SCORE AND TECH. Also, not sure if this is related but at some point I noticed an AIs status changed to AFRAID although they had >10x my military score and also higher overall score.
 
Some have reported an increase in "brokered peace" in the recent game, could that be part of it?

I don't think it's a coincidence, since both have to do with international relations, and the flood of commentary is relatively recent. The change seems to be in 8/18, since I'm not seeing much evidence of it, and am still playing on 8/12.
 
sorry guys, but i rly doubt thats about dificulty. in vanilla, never matter what diff i played(mean prince-emperor i tried). Shaka was Shaka, Attila was Attila etc. they didnt dare attack only in case, when i was rly above them in tech, which isnt really issue here.
 
Seems like people doesn't really seem to understand the reasoning behind this, so I will explain. AFAIK while the (standard/expansive) AI is expanding, the AI is far less likely to build up an army to attack someone (expanding involves using hammers and gold on infrastructure as well as defense meaning there's less hammers left for soldiers). As long as the AI has room to expand, the AI will keep expanding, when the room runs out the AI will usually focus on other things including building an army (this of course excludes AI with specific goals, who will instead focus on them, they can be building wonders of trying to take capitals, getting ahead in science and whatever).
The reasoning why you're seeing less aggression in these later versions is because expansion was tuned down, meaning there is more room left for a longer period of time, this leads to the expansive AI not actually having to DOW people early on as there is plenty of land left to grab.
This being said, playing on smaller maps the AI is definitely still aggressive as all hell, on a small sized Oval map the map runs out of space in the classical era and you usually see a DoW at that point, especially if someone really expansive is in the game.
 
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