- Merchant - Caravansary/Burial Tomb now gives Merchant specialists +1 Gold in the city
I had no time to play today, ran an observer game while I was away instead. Looks like the vassal thing persists... When I came back, Netherlands (World Power #1) had Persia (World Power #2) as a vassal in the very late game (year was 1975 on King). Since they had a DoF, I assumed it was a peaceful vassalization. Then, then went to war with each another.
Also, Netherlands won a Science Victory on year... 2046. I had never seen a game lasting so long on King![]()
I can agree with Mastery being a bit of an over-achieving belief, and seeing Cooperation get the nerf is also understandable (any AI taking that belief WILL turn into a runaway in most cases).
The barbarian reduction is also good nerf to Authority civs who have been recurring runaways in most games.
Also clarification: Does Sun-God pantheon apply to all farms or just farms on wheat?
I've started two games and in none of them was sun god any worth. Wheat is like marble, is spread out all around the world, never found in clusters. Ocassionally there are clusters of minable luxuries and resources, and even rarer is to find a cluster of stones/marble/lapis to make that other pantheon work. But wheat?Is there ever enough wheat to justify Sun God? In the best wheat situations, you really just want Spirit of the Desert instead. In non-floodplain scenarios, I feel like wheat is either not plentiful or a substandard choice.
Perhaps Sun God's effects can extend to regular farms and reward someone who simply had a vast flatland to farm? Say, Two Adjacent farms add +1 faith to the farm they're near (ala how the food bonus works for farms in clusters)?
I can recall couple of games where i had ~6-8 wheats but thats a very rare situation. Though i used this pantheon couple of times as a source of early culture. I think it should be 2Is there ever enough wheat to justify Sun God? In the best wheat situations, you really just want Spirit of the Desert instead. In non-floodplain scenarios, I feel like wheat is either not plentiful or a substandard choice.
Perhaps Sun God's effects can extend to regular farms and reward someone who simply had a vast flatland to farm? Say, Two Adjacent farms add +1 faith to the farm they're near (ala how the food bonus works for farms in clusters)?
I would love to play the update but I get a CTD when attempting to start a new game. I deleted the cache, ModUserData, and ModdedSaves folders and tried it a second time with only Vox Populi enabled. I also went into Steam and verified the integrity of the game files. I can install the 8-8-2017 version and it works without issue. Wiped my mods folder and tried it a third time and got the same instant CTD when starting a new game. I'll do some more troubleshooting...
UPDATE
It appears that your DLL changes to CvGameCore_Expansion2.dll is the issue. If I use the DLL from version 8-8 it works fine with no other changes.
Also, it is really bad coding practice to make changes to a module, in this case the 'Community Patch' and not increase the revision number. Since they are both version .88 (in 8-8 and 8-23 versions), people assume there are no changes.
You made the following changes to the Community Patch in version 8-23:
CvGameCore_Expansion2.dll
CoreChanges.sql
CoreTableEntries.sql
This is reflected in the md5 hash number. You also made numerous changes to the 'Community Balance Overhaul' without increasing the revision number.
If players are CTDing on game start they can use the DLL from the 8-8 version until the issue is resolved by the Vox Populi team.
I took cooperation with India and Inca, and it went fairly well in King, even nerfed it should work right for these civs. In this version I'm playing very wide with England, and Inspiration seems the best option in my game (completely lacking culture), but other civs/gameplay may have better follower beliefs.Inspiration already was my go-to belief, now that it has a higher limit and culture is even more scarce as Scientists got nerfed nothing will even compare. Also Culture was already a bit too slow, so I think some buildings should get +1Culture (like Amphitheatre, Caravansary and Temple?) to compensate for Scientist's cultural nerf. Maybe Scientists were too good in comparison to others, but that's -2/3 culture lost per city in medieval (3 if you go Fealty) that's not readded anywhere, so a pretty heavy loss as Inspiration gets a pretty heavy buff. Caravansary and Temple having +1 base Culture without any requirements could be what they need to become more popular again, too. Not sure if Cooperation needed a nerf, it never worked for me and seemed like a belief only good for AI.
Besides that the patch looks good, though +1 Faith for two pop one seems a bit on the bad side. At least with the higher limit I might consider it as Spain for synergy though, but I don't expect miracles even as them.
Is there ever enough wheat to justify Sun God? In the best wheat situations, you really just want Spirit of the Desert instead. In non-floodplain scenarios, I feel like wheat is either not plentiful or a substandard choice.
Perhaps Sun God's effects can extend to regular farms and reward someone who simply had a vast flatland to farm? Say, Two Adjacent farms add +1 faith to the farm they're near (ala how the food bonus works for farms in clusters)?