Hey all,
New version inbound. Lots of changes and improvements. List below is a compilation of all beta notes since 1/3.
Not savegame compatible with previous versions. All files updated, including auto-installer.
Should be online as of 5pm EST.
Cheers,
Gazebo
New version inbound. Lots of changes and improvements. List below is a compilation of all beta notes since 1/3.
Bugs:
- Normalized versioning (1.1.14 = Mod Version 1, January 14th iteration)
- Reworked text formatting on building help for buildings with resource bonuses
- Fixed a few more bugs in plots, pathfinder, unit movement, pathing, displacement, etc. (ilteroi)
- Added MP denounce button in trades (offset to left, will address offset later)
- Fix MP LAN/Online lobby bug
- Fixed most github bugs, some system interaction bugs, and some other reported bugs
- Added ilteroi changes to garrison calculation (may fix crime yield issue, hopefully)
- Optimization of happiness subroutines (ilteroi again - may fix crime issue)
- Other assorted bugfixes (including fixes for Spain UA-belief synergy)
- Worked a bit more on some AI building logic
- Fixed holysite and oil tooltip shenanigans
- Added GPExtra1-5 support for JFD.
- QoL elements for civilopedia.
- Writers and Scientists now have their 'pop' values set at birth, instead of scaling while they exist (i.e., you can't effectively hoard them anymore) (CP)
- Historic Event bonus from global CS events now only gained once per turn (instead of once per CS with that quest going on) (CBP)
- Some QoL additions/fixes, and some text clarifications
- Fixed bug in culture notification system that was causing it to fail (i.e. you should now get annoucements when your culture level changes, and other levels change over you).
Balance:
- Lots of base resource, improved resource, and building resource yield changes (note: I did revert sheep base yield change)
- Increase faith cost of buildings for reformation beliefs slighlty (around 25%)
- Happiness values increase more sharply in the mid-late game
- Switched +1 Gold from resources on Tabya to +2 Production
- Yield bonus on Ivory from Circus now +3 Culture (was +3 Gold)
- Bank Yield for resources now +3 (Was +2)
- Forge and Stone Works lose base +1 Production - Forge now grants +1 Production +1 Gold to Iron and Copper (was +1 Production)
- Amphitheater/Acropolis now improves Silk as well - +2 Culture to Silk, Dye, and Lapis (for More Luxuries)
- Caravansary/Burial Tomb: Truffles now 2 Gold, Cotton 1 Production 1 Culture, and Furs 1 Gold 1 Production
- Market/Bazaar: Spices now +1 Food +1 Production, Sugar now +1 Food +1 Gold
- Increased culture border growth slightly for cities (~8%)
- Trade Routes now add additional gold to Villages/Towns independent of city connections (+1 Gold/Production pre-Industrial, +2 Gold/Production Industrial-on)
- Village: +1 Gold (base)
Aesthetics Branch modified:
- Humanism: Amphitheaters, Opera Houses, Museums, and Broadcast Towers produce +3 Science. All Great Works produce +1 Gold and +1 Culture.
- Refinement: All positive Happiness is added to your Empire-wide Culture rate. +1 Happiness and +3 Culture from all Guilds.
- National Treasure: A Great Person of your choice appears near your Capital. Entering a Golden Age or completing an Archaeological Dig generates Tourism with all known Civilizations (based on your Culture output).
- Heritage: All World Wonders produce +2 Tourism. +3 Culture from Great Person Improvements.
- Cultural Exchange: Increases the Tourism modifier for shared religion, trade routes, and open borders by 25% each. The empire immediately enters a Golden Age.
Leaders:
- Hunnic UA: Now Plains and Grasslands (was just Grasslands)
- Arabian UA: When you complete a Historic Event, your Capital gains +3 Science and Culture, and +25% of needed points towards a random Great Person. Tourism from Historic Events increased by 20%.
- Persian UA: 10% of Tourism added to GAP per turn.
- Siam UA: now 75% of yields from CS (was 50%)
- Austria: Coffee House - moved to Grocer, now gains +25 Gold (scaling) from GP birth
- China UB: Tea Paviliion - moved to Opera House, now +1 science and +1 culture per 4 citizens.
- Egypt UA: +20% Production towards Wonder construction. Artifacts gain +2 Science, Faith, and Culture. +4 Gold, Golden Age Points, and Tourism from Landmarks
- Egypt UB: Buffed Burial tomb base yields (now +3 faith, +2 Production)
- Maya UI: Kuna now available at Agriculture (was Masonry)
- Korea UA: Science boost scales with era and gamespeed
Not savegame compatible with previous versions. All files updated, including auto-installer.
Should be online as of 5pm EST.
Cheers,
Gazebo