ExpiredReign
Deity
Ahh... sleepless nights, constant crying, never happy with the food, and then there's the baby's routine to worry about!
Been there, done that. So happy for you.

Been there, done that. So happy for you.
Major, but in a good way (an additional member of my family will be arriving in the near future).
G
Major, but in a good way (an additional member of my family will be arriving in the near future).
G
Congratulations Gazebo! If the little one gets half the attention that CPP has been getting all this time, things should be fine![]()
> Writers and Scientists now have their 'pop' values set at birth, instead of scaling while they exist (i.e., you can't effectively hoard them anymore) (CP)
Isn't this a pretty significant change? Why was it added to CP?
I'll keep doing bug fixes. Tell vice to send me a message and we'll work on it.
G
Any idea whats going on with scenarios?
BTW: Congrats in advance on your soon to be addition to the family. Have two myself. They're 6 and 9 now so it's been a while since I went through the whole sleepless nights-always tired-crying period - call me a masochist if you want but sometimes I find myself thinking it could be fun to try again
\Skodkim
Thanks for support from you and everyone else that has messaged above. Looking forward to it.
What's wrong with scenarios specifically? Best to compile everything in a thread on github.
G
As mentioned above I have no barbarians when I load a scenario. I've seen this before but it was fixed. I know Github is preferable but I wanted to hear if anyone else saw the same thing before posting it.
\Skodkim
Did a cache clear, but problems in trade UI still remains, albeit now with a couple of new twists. I tried to make a DoF friend to DoW someone, but they needed an embassy. I then traded them an embassy, but after doing that, it said they still needed an embassy, and the option to trade them an embassy was still there, no matter how many times I accepted the offer. This time the list of civs did come up, however - they were just all unavailable for choice. This is still version 06-01.Couple of problems:
1-6 version means that there's an old copy of the CP in your MODS folder. Make sure there are no old copies of the CP in your MODS folder. Clear your cache after cleaning MODS folder.
Are you using just the CP? If so, it should work. Otherwise, looks like you didn't delete LUA folder from CP.
G
Did a cache clear, but problems in trade UI still remains, albeit now with a couple of new twists. I tried to make a DoF friend to DoW someone, but they needed an embassy. I then traded them an embassy, but after doing that, it said they still needed an embassy, and the option to trade them an embassy was still there, no matter how many times I accepted the offer. This time the list of civs did come up, however - they were just all unavailable for choice. This is still version 06-01.
I also still regularly see luxury resources available for trade that I have already traded with the AI, they won't accept another trade for it, however, and I do seem to have it in my lux list, so that seems to be solely a UI bug.
I have Barbarians appearing on my scenario map, but after about 150 turns ( give or take a few turns ) my game will lock up and I have to hit crtl-alt-delete and I get CivV has stopped working message.