New Version - January 14th (1/14)

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G-man I have no idea if you saw this and just chose to ignore it/disagreed with it or just missed it so I'm going to post it again, it didn't exactly get that many responses, but the ones it got were positive (so no one hated it, kinda :D). Ayways:

Just a minor suggestion, not really big enough to warrant it's own thread, figured I'd just post it here so if someone gets greatly offended by it they have a place to respond it it.

Anyways, my suggestion is that we drop the terrain requirement for the Floating Garden and the Longhouse. Most unique buildings have already gotten this treatment, Candi, Jelling stones, Ducal Stable, Satrap's court and Tabya, sure, in most situations you're not going to get much effect out of a longhouse with no forest or jungle in workable range, but it just sounds kinda obvious to be that you should be able to build your unique building in your cities.
 
In the 08-01 version, I have some problems with the diplomacy/trade UI - most importantly: I can't bribe anyone to DoW another player. When I don't have a DoF with the player, it works correctly in the sense that I get the message that I need a DoF in order to allow this, and the list of civs is greyed out. However, when I DO have a DoF with the other civ, this feature simply doesn't work: When I click on the "Other players / declare war on ..." button, nothing happens - the list of civs never shows up.

A couple of minor bugs:
- When using the "Make peace with" option in diplo screen, I can see the names of all the civs in the game, even civs neither of us have met.
- Sometimes the Luxuries list will show a resource as tradeable even when I have already an active trade with the AI giving me a copy of that resource.
 
Anyone having a harder than normal time managing happiness with this?

I have been playing how I normally play with CPP, yet it keeps getting out of hand.

Checking my main reasons under the break down it seems crime (and to a degree specialists) are killing me.
 
Anyone having a harder than normal time managing happiness with this?

I have been playing how I normally play with CPP, yet it keeps getting out of hand.

Checking my main reasons under the break down it seems crime (and to a degree specialists) are killing me.

I'm actually having somewhat easier of a time managing happiness compared to the last 2 versions, probably because I'm getting used to it. Crime is still giving me around 40% of my population in unhappiness however.
 
In the 08-01 version, I have some problems with the diplomacy/trade UI - most importantly: I can't bribe anyone to DoW another player. When I don't have a DoF with the player, it works correctly in the sense that I get the message that I need a DoF in order to allow this, and the list of civs is greyed out. However, when I DO have a DoF with the other civ, this feature simply doesn't work: When I click on the "Other players / declare war on ..." button, nothing happens - the list of civs never shows up.

A couple of minor bugs:
- When using the "Make peace with" option in diplo screen, I can see the names of all the civs in the game, even civs neither of us have met.
- Sometimes the Luxuries list will show a resource as tradeable even when I have already an active trade with the AI giving me a copy of that resource.

Sounds like lua bugs, please post your lua.log. If you don't have logging enabled, enable it, then reproduce the issue in-game, then post logs.

Gazebo, after the resources pass, what will be your next focus ?

Not really anything in particular. For the CBP, polish up any remaining leader-related imbalances and tie up loose ends. Policies, wonders, buildings, units, and beliefs are all 'soft-locked' now, in that I'll only be adjusting numbers at this point, if at all. UAs are all 'soft-locked' as well, meaning that we're pretty much at a numbers game now for the CBP. Not all users will like that, but I have to 'call the game' at some point. :)

The CP still has a few tasks, namely re-writing unit/building selection and grandstrategy logic for the AI, but those are longer tasks that won't affect the CBP.

I've got some pretty substantial real-life changes coming up soon, and all my goals are met for the project, so we're getting very close to final release. Project isn't perfect, and it isn't going to be, but it's a lot more fun and 'balanced' than standard BNW. That was the goal all along, anyways.

Anyways, my suggestion is that we drop the terrain requirement for the Floating Garden and the Longhouse. Most unique buildings have already gotten this treatment, Candi, Jelling stones, Ducal Stable, Satrap's court and Tabya, sure, in most situations you're not going to get much effect out of a longhouse with no forest or jungle in workable range, but it just sounds kinda obvious to be that you should be able to build your unique building in your cities.

Perhaps - but the AI would then spend turns making a building it can't use. What's the point of that?

G
 
Perhaps - but the AI would then spend turns making a building it can't use. What's the point of that?
Well, a Floating garden is ALWAYS better than a well, no matter if there aren't any rivers or lakes in range. A Longhouse provides +2 food +1 culture which is decent for an early game building, it also provides +2 faith from the pantheon that the iroquois is most likely to grab.
 
Well, a Floating garden is ALWAYS better than a well, no matter if there aren't any rivers or lakes in range. A Longhouse provides +2 food +1 culture which is decent for an early game building, it also provides +2 faith from the pantheon that the iroquois is most likely to grab.

Misunderstood, thought you were asking to drop the terrain bonuses AND requirements. I'll look at it, sure.

G
 
Sounds like lua bugs, please post your lua.log. If you don't have logging enabled, enable it, then reproduce the issue in-game, then post logs.
LUA log has this when I try to click the Declare War button:
[210136.828] Runtime Error: C:\Users\Kasper Michelsen\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Patch (01-06)\LUA\TradeLogic.lua:3292: attempt to call method 'canDeclareWar' (a nil value)
[210141.250] Runtime Error: C:\Users\Kasper Michelsen\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Patch (01-06)\LUA\TradeLogic.lua:3292: attempt to call method 'canDeclareWar' (a nil value)
 
LUA log has this when I try to click the Declare War button:

Couple of problems:

1-6 version means that there's an old copy of the CP in your MODS folder. Make sure there are no old copies of the CP in your MODS folder. Clear your cache after cleaning MODS folder.

Are you using just the CP? If so, it should work. Otherwise, looks like you didn't delete LUA folder from CP.

G
 
I'm only using CP, but it might be a caging issue. I'll try to clear cage and hopefully that'll fix it. And I got the dates wrong, it was the 06-01 version I'm using, sorry for that confusion.
 
I just got a nasty teletransportation bug. An archer that could not fire on a city because of a forest, was instead teletransported to a tile near my capital (some 12 tiles away from original position). I did not check the range for the archer, so I right clicked the city, and the teletransport happened. Should be easy to reproduce, just need a similar situation.

Will post in Github too.
 
I just got a nasty teletransportation bug. An archer that could not fire on a city because of a forest, was instead teletransported to a tile near my capital (some 12 tiles away from original position). I did not check the range for the archer, so I right clicked the city, and the teletransport happened. Should be easy to reproduce, just need a similar situation.

Will post in Github too.

I have got the same problem.
 
How many versions will there be? Is this going to be an ongoing project that will never have a finished version?

You seem to have a hard time reading, so I'll bold this:

I've got some pretty substantial real-life changes coming up soon, and all my goals are met for the project, so we're getting very close to final release. Project isn't perfect, and it isn't going to be, but it's a lot more fun and 'balanced' than standard BNW. That was the goal all along, anyways.

(note - referring to this as an 'ongoing project that will never have a finished version' comes off as quite rude)

G
 
You seem to have a hard time reading, so I'll bold this:



(note - referring to this as an 'ongoing project that will never have a finished version' comes off as quite rude)

G

Easy...I've been coming to these boards for years and I've never been rude or insulted anybody and certainly didn't mean anything by my question. I apologize for asking.

This bolded part - thanks for pointing it out but I've re-checked the thread and I don't see it.

But you've set me straight. I'll be very careful next time I ask a question.

On a more positive note, keep up the good work. I'm really enjoying the changes.
 
Easy...I've been coming to these boards for years and I've never been rude or insulted anybody and certainly didn't mean anything by my question. I apologize for asking.

This bolded part - thanks for pointing it out but I've re-checked the thread and I don't see it.

But you've set me straight. I'll be very careful next time I ask a question.

On a more positive note, keep up the good work. I'm really enjoying the changes.

Glad you enjoy it! Not angry, just letting you know what it sounded like (no offense taken).

Cheers,
G
 
TBH I didn't see that message either. I'll tone down my points of conflict also.

Hoping nothing too major is referred to.
 
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