Generally speaking, it's best to make a Github issue for tracking and dealing with more insidious bugs like that.
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Just a minor suggestion, not really big enough to warrant it's own thread, figured I'd just post it here so if someone gets greatly offended by it they have a place to respond it it.
Anyways, my suggestion is that we drop the terrain requirement for the Floating Garden and the Longhouse. Most unique buildings have already gotten this treatment, Candi, Jelling stones, Ducal Stable, Satrap's court and Tabya, sure, in most situations you're not going to get much effect out of a longhouse with no forest or jungle in workable range, but it just sounds kinda obvious to be that you should be able to build your unique building in your cities.
Anyone having a harder than normal time managing happiness with this?
I have been playing how I normally play with CPP, yet it keeps getting out of hand.
Checking my main reasons under the break down it seems crime (and to a degree specialists) are killing me.
In the 08-01 version, I have some problems with the diplomacy/trade UI - most importantly: I can't bribe anyone to DoW another player. When I don't have a DoF with the player, it works correctly in the sense that I get the message that I need a DoF in order to allow this, and the list of civs is greyed out. However, when I DO have a DoF with the other civ, this feature simply doesn't work: When I click on the "Other players / declare war on ..." button, nothing happens - the list of civs never shows up.
A couple of minor bugs:
- When using the "Make peace with" option in diplo screen, I can see the names of all the civs in the game, even civs neither of us have met.
- Sometimes the Luxuries list will show a resource as tradeable even when I have already an active trade with the AI giving me a copy of that resource.
Gazebo, after the resources pass, what will be your next focus ?
Anyways, my suggestion is that we drop the terrain requirement for the Floating Garden and the Longhouse. Most unique buildings have already gotten this treatment, Candi, Jelling stones, Ducal Stable, Satrap's court and Tabya, sure, in most situations you're not going to get much effect out of a longhouse with no forest or jungle in workable range, but it just sounds kinda obvious to be that you should be able to build your unique building in your cities.
Well, a Floating garden is ALWAYS better than a well, no matter if there aren't any rivers or lakes in range. A Longhouse provides +2 food +1 culture which is decent for an early game building, it also provides +2 faith from the pantheon that the iroquois is most likely to grab.Perhaps - but the AI would then spend turns making a building it can't use. What's the point of that?
Well, a Floating garden is ALWAYS better than a well, no matter if there aren't any rivers or lakes in range. A Longhouse provides +2 food +1 culture which is decent for an early game building, it also provides +2 faith from the pantheon that the iroquois is most likely to grab.
LUA log has this when I try to click the Declare War button:Sounds like lua bugs, please post your lua.log. If you don't have logging enabled, enable it, then reproduce the issue in-game, then post logs.
[210136.828] Runtime Error: C:\Users\Kasper Michelsen\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Patch (01-06)\LUA\TradeLogic.lua:3292: attempt to call method 'canDeclareWar' (a nil value)
[210141.250] Runtime Error: C:\Users\Kasper Michelsen\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Patch (01-06)\LUA\TradeLogic.lua:3292: attempt to call method 'canDeclareWar' (a nil value)
LUA log has this when I try to click the Declare War button:
I just got a nasty teletransportation bug. An archer that could not fire on a city because of a forest, was instead teletransported to a tile near my capital (some 12 tiles away from original position). I did not check the range for the archer, so I right clicked the city, and the teletransport happened. Should be easy to reproduce, just need a similar situation.
Will post in Github too.
How many versions will there be? Is this going to be an ongoing project that will never have a finished version?
I've got some pretty substantial real-life changes coming up soon, and all my goals are met for the project, so we're getting very close to final release. Project isn't perfect, and it isn't going to be, but it's a lot more fun and 'balanced' than standard BNW. That was the goal all along, anyways.
You seem to have a hard time reading, so I'll bold this:
(note - referring to this as an 'ongoing project that will never have a finished version' comes off as quite rude)
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Easy...I've been coming to these boards for years and I've never been rude or insulted anybody and certainly didn't mean anything by my question. I apologize for asking.
This bolded part - thanks for pointing it out but I've re-checked the thread and I don't see it.
But you've set me straight. I'll be very careful next time I ask a question.
On a more positive note, keep up the good work. I'm really enjoying the changes.
TBH I didn't see that message either. I'll tone down my points of conflict also.
Hoping nothing too major is referred to.