As I've always said, human mouth-feel is more important to me than AI performance. The AI is handling the change well (but the AI also loves food) - if we find that the human experience is degraded by increased food costs, we can tweak those values.
G
I have suggestions about how the mod might be tweaked to make it even more interesting. The idea is to change things such that they provoke deep change of tactics in the human player.
There are several ways to make the mod interesting and varied from human perspective
I. Keep changing the core rules regularly
This way every new patch will be basically a new EDITION with new core rules. That is how I currently play the mod. In essence....I don't care much about the changes themselves in too great detail, but I care about winning the game with the new rules. So every EDITION is a new challenge to me.
II. Change the victory conditions. You can keep the core rules unchanged.
1. Religious victory - becoming the world religion or something along these lines and the world sing Allah Akbar non-stop.
2. Economic victory - showing the world that you are the greediest ruler of the world. Maybe by having the highest gold output by certain end-game turn, maybe by reaching a certain % of the world gold output. The idea is to play the game emphasizing gold production to the extreme. Watch for those thieving spies. Make the Great Merchants really central into this, corporations too.
3. Science victory
a) keep the space race (is good as is)
b) introduce alternative parallel space victory, maybe having the highest number of GS academies. BUt keep the scientific achievement far from militaristic discoveries because one problem with science victory currently is that it also makes gives you access to powerful military. Let the scientific projects be truly scientific in nature only.
4. Culture victory
a) maybe emphasize the great works of art more and their combo effects. For example achieving culture victory if you can construct a unique and complex work of art which requires you to have combo of different cultures arts and artifacts and pictures and writings. Something complex that may require to conquer another cultural empire and obtain all their works in order to construct the project.
b) keep the current system as alternative threat to cultural victory
5. Military victory - to be aligned with production and not necessarily with conquest. The conquests on huge maps can be troublesome. Maybe shifting the hydrogen bomb project late in the game and once you obtain the bomb (or maybe several of them) you basically claim military victory. Maybe as a reward you have to drop a few of them on someone. But these bombs should be made very production intensive so you must concentrate on extreme production economy (just like economic victory emphasizes on gold output).
6. Revolutionary victory - to be aligned with social policies. Maybe you have to be a culture machine and strive to unlock as much policies as you can to achieve this type of victory. So you could be highly cultural but not chasing great works of art but pure culture output. Then at the end unlock something exotic, like the sex revolution.
7. Diplomatic victory - current voting delegates system is sound but maybe should be aligned more with empire size. So that you develop a tactics of expansion (peaceful) and the more population you have the more delegates you may hold. And also to have resolutions that can directly attack the rest of the victory conditions so that you slow them down.
III. Overhaul of the tech tree
This tech tree currently is boring to me. No matter what victory condition you seek it all ends up building the same technologies. More separation is needed and more specialization is needed in the tech tree. Branches are needed each leading to the 4 victories in style.
These are my ideas. I leave the coding to you lol