No unhappiness problems so far at 12 cities, but the game is far slower. On Authority, at a point in game (600~AD) I usually had at least 8-10 pop cities, I now have at most 6-7 pop excluding the Apostolic Tradition capital with far more, but that one also got 4 pop from random ruins. While the start's not very Food heavy, the lost Authority's Food + more cost to grow borders + more cost to get citizens are showing themselves. I've never in all my hours had a game where, at this turn, no city but capital had even 8 pop, not even on Desert or Tundra starts, and that's despite me going Granary + Well first in some cities on this version to try it out. The cities which don't even have a Granary have a similar pop.
I feel like I tech slower (and I got like 10+ ruins because I was alone on an island with a ton of barbies to farm), get Culture slower, this feels wrong somehow. Will I value Food more? Not sure, Granaries don't seem to be helping all that much, I feel forced to go Fealty or never grow to 10 before industrial because Artistry/Statecraft provide no Food (outside of capital in latter's case), but I simply do not like what this patch is doing. I'd rather have some sort of anti-progressive scalers on buildings that aren't Workshop-tier bad to the point it doesn't even matter how much you grow as the building will always be bad, like ones where something occurs like:
1
at 5 pop
2
at 9 pop
3
at 12 pop
4
at 15 pop (scaler never gets better than 1 for 3 pop)
The more pop you have, the less it takes to get another yield, up to a point. This way greater population is encouraged, but is that even what the patch tries to accomplish, or was it meant to slow down wide growth? So far the game's slowed down as a whole, but maybe it's just this start. I will drop it because the situation's boring and try another with more Food around, I guess, but so far I don't like it much.