Hey all,
New version inbound:
Savegame compatible, technically, though I'd honestly recommend just grabbing the new DLL out of the CP and replacing your existing DLL if you're running a savegame.
Full installer link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Just the DLL: https://mega.nz/#!qFMRna5Z!NQcQWUmekdIOHabIFypJfrsJqc20oA1X4epRaz1MnX0
Cheers,
G
New version inbound:
Code:
General
AI bugfixes and performance improvements
Fixed espionage rate for stealing
Fixed UI issues with happiness system
Adjustments to pathfinder path weighting
Adjustments to AI tile conflict diplo
Adjustments to AI diplo logic re: AI/Human fairness for promises
Balance
Buildings
Palace now makes 1 specialist no longer cause urbanization
Artemis - 2 specialists in city no longer cause urbanization
All 'flat need reducers' that were formerly 2 now 1
Projects
Public Works now -15% (was -20%)
Units
Many ranged units (specifically mounted ranged) had RCS reduced by 1 - most post-classical ranged units had RCS reduced by 1
Beliefs
Fixed Defender of the Faith - was supposed to be 10/10 (Was 15/15)
Happiness
Reworked UI TT for unhappiness to be more usable
Scrapped % pop modifier for needs in cities
Empire needs modifier now 5% per city (was 3%)
Puppet mod now 34% of pop (was 25% of pop)
Tech modifier now 75% (was 225%) of known techs, and fixed bug doubling value in some instances
Capital modifier now 25% (was 20%)
Base divisor for yields now 25 (Was 100) - makes yield deficits more sensitive in cities
Unconnected penalty now 34% of pop (was 25%)
Savegame compatible, technically, though I'd honestly recommend just grabbing the new DLL out of the CP and replacing your existing DLL if you're running a savegame.
Full installer link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Just the DLL: https://mega.nz/#!qFMRna5Z!NQcQWUmekdIOHabIFypJfrsJqc20oA1X4epRaz1MnX0
Cheers,
G