New Version - June 12th (6-12)

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Haven't encountered this in testing, but I appreciate the feedback.

Let's wait for more, obviously. But yeah, I've never had a start like this. I usually don't even look at my happiness early on. Then I glanced and.. whoa!

Thanks again for the constant focus. I really... really... don't know how you do it.
 
Let's wait for more, obviously. But yeah, I've never had a start like this. I usually don't even look at my happiness early on. Then I glanced and.. whoa!

Thanks again for the constant focus. I really... really... don't know how you do it.

It's possible that you're undergrowing your cities - since the median values for cities at the beginning can 'spike' due to the low number of cities in the world, the medians of your cities may be artificially higher. Possible the 'on growth TT tells you if you'll have less unhappiness post growth?

G
 
I'm also having lots of problems with distress:
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That is consistent on all my subsequent games, I already halted growing because of this.
 
Isn't it kinda obviously the fact, you get now 4 unhappiness by having 1 yield difference per population instead only 1 unhappiness like in all previous versions? :mischief:
Like I've said in the former version thread, this will not go good. :cringe:
 
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I'm also having lots of problems with distress:
That is consistent on all my subsequent games, I already halted growing because of this.

Did you reinstall VP, or did you just replace the .dll from the previous version?

From outside, it just look like the needs for distress are too big from a factor 2 (something like a sum being taken instead of the average somewhere, or vice versa).
But then, I didn't tried this version by myself
 
Isn't it kinda obviously the fact, you get now 4 unhappiness by having 1 yield difference per population instead only 1 unhappiness like in all previous versions? :mischief:
Like I've said in the former version thread, this will not go good. :cringe:
Probably. Disorder at 25 instead of 100 is four fold the unhappiness coming from the difference, but on the other hand, the penalty for city size has been removed and the penalty for technology has been reduced by half.
Maybe changing disorder to 50 could alleviate this?
 
I installed 12-6 version on a game on 2-6 and I saw every city had 1 pop = 1 Distress, so I thought it bugged itself and started a new game. By medieval I see it wasn't bugged, that's simply how the version is. I don't even know if other sources would be just as destructive, but changing that divisor to 100 to 25 was a very bad idea. It's probably the worst unhappiness I've seen in VP for more than a year, and the previous one was already far too restrictive and pretty much unplayable for warmongering later, with the AI's also unable to handle it (had the combat bonus against AI in most my wars on previous version).
 
Does anyone know a quick alleviation for the unhappiness (editing a value in the files somewhere)? I'm mostly getting a lot of distress too with a re-installed VP; I don't wanna bother Gazebo too much as he seems busy and working a lot
 
Distress isn't the problem.
Its only the first unhappiness category, which already is close to the cap by population and the other unhappiness sources are not shown anymore by the cap.

The reduction of the modifiers isn't playing a big role in the early game, cause the modifiers are usually very small in the beginning. In the endgame, we should notice the change, but in early, this change is devastating.
 
It's possible that you're undergrowing your cities - since the median values for cities at the beginning can 'spike' due to the low number of cities in the world, the medians of your cities may be artificially higher. Possible the 'on growth TT tells you if you'll have less unhappiness post growth?

G

On t117:

Capital is size 10, 6 distress. poverty 2; distress + poverty to increase with growth
City #2 is size 7, poverty 4, distress 3; distress to increase with growth
City #3 is size 7, poverty 5, distress 2; distress to increase (+2) poverty to decrease with growth
City #4 is size 6, poverty 3, distress 3; distress to increase (+2) poverty to decrease with growth

I also reinstalled.
 
Unhappiness got pretty bad before the 4th policy, first monopoly and roads kicked in, several things that eased up things a lot.
 
Multiple AI observations showed no early spikes. Very weird. Let me double check the numbers, make sure something didn’t get messed up in merging.
For what it's worth, I'm playing a Progress Babylon with early expansion, and even after planting my eighth city on turn 115 (King/Standard/Continents) I've only had one dip to 90%. That dip was also warranted.

I know you said you test on King, but the few initial reports here are on higher difficulties if I'm not mistaken, so maybe the unhappiness numbers are more impactful or harsh to Emperor+ players? If I experience any problems down the line I'll report, but so far, so good.
 
For what it's worth, I'm playing a Progress Babylon with early expansion, and even after planting my eighth city on turn 115 (King/Standard/Continents) I've only had one dip to 90%. That dip was also warranted.

I know you said you test on King, but the few initial reports here are on higher difficulties if I'm not mistaken, so maybe the unhappiness numbers are more impactful or harsh to Emperor+ players? If I experience any problems down the line I'll report, but so far, so good.

Can’t be, Bite assured me I was already an idiot for these changes. :)

Numbers look fine on my end, no merge errors. Possible it’s a difficulty issue but I doubt it. If anyone wants to fidget with the numbers find the CityHappiness.sql file and raise the 4 25s to something higher.



G
 
I'm a bit past 100 turns into an Authority Byzantium game and I'm not facing any significant unhappiness issues. Unhappiness has stayed around 85-100% in the early game up till my first war, no real issues there and I had 5 cities pre-war. I did notice the AI is much more forgiving of territorial issues than I remember, Japan and I were pretty friendly early on despite having two cities very close to each other, which is nice and makes far more sense than everyone being pissed off even if I settle literally next to my capital. Once Japan got a bit too big for their britches they declared a hilariously poorly timed war about 5 turns before my Terracotta Army (which is really nice with an Elephant start since you can double dip on Horsemen/War Elephants) and now I've got a shiny Osaka puppet which I'll sit on since I don't even have Courthouses yet.

At this point I'm essentially just a vanilla civ, still haven't done anything with any uniques except a duplicated Pantheon, and despite being in the middle of a war with a puppet I'm looking at exactly 75% happiness which isn't bad. Once peace and religion comes that is going to fly right back up to near 100%. I've had to freeze city growth a couple of times to slow down some cities that were growing too quickly because of Authority's food and a food-heavy start for my capital/2nd city. I haven't seen any major Distress problems, the only cities with "high" Distress are the ones I haven't built Granary/Well or Water Wheel/Barracks in.
 
Hiawatha 6 progress cities in king. I've dropped to 55% thanks to a war with Assyria I'm getting greedy at turn 90. Still, not significant troubles. Captured one city, peaced out, and now I'm recovering without much ado.

EDIT. Update. I had a hard time later. One city almost revolted. It turned out that I needed walls.
 
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Based on the somewhat insufficient sampling above, there seems to be a clear unhappiness dividing line between King and Emperor. I'm playing Immortal, Jr.
 
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