Hey all,
New version inbound, lots of nice changes.
New version online as of 9:30pm EST. It is not savegame compatible.
Good news: we're getting closer to finishing this project! Bad news: we're almost at our memory cap, which means no new features. Seriously! We have to be lean from here on out.
Have fun!
G
New version inbound, lots of nice changes.
CP Bugfixes and Improvements:
- Added MIN_CITY_RANGE code to <Worlds> table, can be adjusted in CP/Core Files/Core Changes/WorldChanges.sql
- Min City Range defaults to 3 if not using a standard maptype - is 3 for duel-standard, 4 for large/huge. CS values a little different (2 on duel/tiny, 3 on small and above).
- Merged major Ilteroi improvements to tactial AI, deal AI, plot scoring algorithms and assorted bugfixes/optimizations
- Fixed some text issues in CP/CBP
- Added 'SingleLeagueVotes' column to Buildings to be able to grant votes that aren't scaled by number of CSs in game.
- Fixed some Lua quirks
- Added a bunch of new events/lua functions for JFD
- Fixed some plot bugs related to improvements and resources
- Worked a bit more on Optimize/Swap and Optimize code
- Fixed a few other reported issues on github/civfanatics
CBP Bugfixes and Improvements
- Fixed a bug in freedom tenet that generated too many franchises for free
- Information on Poverty/Illiteracy now appears in Trade Route rebase popup and (for isolation) in Trade Route destination chooser
- Offset protections data in CS diplo screens so it doesn't get cut off so easily
- Fixed Floating Garden missing mututally exclusive group code
- Fixed bug in building classes that caused missing resources to proc the maintenance bump for all buildings, instead of just a value equal to the missing resources
- Reduced movement speed bonuses of CSD unit promotions slightly
- Buffed influence from CS quests slightly (+10 on average)
- Adjusted warscore value of units/cities downwards a bit (should be a bit more difficult to get to warscore 100/-100)
- CSD units and Great Merchants cannot interact with City-States that are at war with another major and they are not allied with (reduces chance of swings of influence)
i.e. if a CS is allied to a player, and that player is at war with another Civ, you can't use diplo missions to take that CS away from the allied Civ until the war is over. You can still use Coups and quests, though.
- Razing a City has high likelihood of generating partisans loyal to enemy, based on city size - razing in a warzone may turn tide of battle for enemy
- Razing also generates negative diplo with the former owner for every turn you do it (value based on era, so later eras = more penalty for razing). Value decays over time, but slowly.
- Resettlement policy (Order) makes you immune to Partisans from razing
- Clausewitz's Legacy (now Martial Spirit) doubles Razing speed
- Immediately annexing a city invests in a courthouse in that city, reducing build time by at least 50% (puppeting then annexing does not generate this bonus)
- Return of combat penalty from unhappiness - is -1% per unhappiness, up to -20%
- WC Culture bonus from World's Fair reduced to +33%
- WC Tourism boost from Int'l games reduced to +50%
- Reduced Event Tourism from Palace to 40% (was 50%)
- Buffed number of Corporation franchises by ~20% (based on mapsize)
- Statecraft Finisher - now grants +20% Tourism with all known Civs when you complete a TR to a CS (lost +5 influence on GP use)
- Arsenal of Democracy - grants +10 influence when expending a GP (lost military unit gift bonus)
- United Front - +30 influence from military unit gifts (was +10)
- Only global CS quests (i.e. contests) generate event tourism.
- Open Sky now 1 Culture per 3 featureless Plains
- Hospital buff: land combat Units in this City heal 15 points per turn whether or not they take an action
Leaders:
- Gandhi growth bonus now 2% (was 3%)
- Germany bonus now only applies to Capital, but buffed to +3/+3
- Netherlands bonus now only applies to individual luxury types, not total # of imports/exports
- Is now +2/+4 (Was +3/+3)
- Morocco now +3 for yields in UA (was +3/+2/+1)
- Oxford University theming bonus now +3, but also gains a free Great Scientist when finished
- Crystal Palace grants a Golden Age
- Religion bonus from founder NW in WC now 1 vote per 8 (was 1 vote per 6)
- University of Sankore now grants 50 science (scaling) when you expend a GP - removed Missionary element
- Grand Temple now allows missionaries to spread a 3rd time.
New version online as of 9:30pm EST. It is not savegame compatible.
Good news: we're getting closer to finishing this project! Bad news: we're almost at our memory cap, which means no new features. Seriously! We have to be lean from here on out.
Have fun!
G