New video's from E3

there was a little bit on Social Policies relieved in e3
 
Andrew Park was wrong. Jon Shafer is not a producer. :p

Very nice video though... cool gameplay footages! :cool:
 
Analyzed some of the combat results basically seems

For direct combat...
Displayed Damage
~50 hp * Enemy Str/My Str

(So if you have 2x Str of an enemy unit you will kill it)

There were two cases of a unit showing ~90% damage but still dying... this Could be a 'rounding' effect.. but there was also a case of a 31.25 v. 28.75 .. the first took 4 damage, the second took 7, even though the 'amounts displayed' looked nearly equal.

So there is probably some randomness... The amount displayed is the Expected damage, but you could take more.

I'm not sure how to calculate bombardment.. I don't think they have the UI for that up properly. (not all modfiers are probably displayed properly)
 
The blue text that is coming up after battle is XP. I have watch the video a bunch of times and never saw any fear thing. What time do these supposed fear damage take place?

At 0:38 in the Jon Shafer interview there is a white text displayed at the top of the screen.

"Your Musketmen died attacking an enemy Rifleman (3 damage, 0 fear)!"

This is right after the Musketmen die from their attack.
 
Burning city graphic in the jon shafer video, looks great!

otherwise I think it is good that they have speeded up the combat animations a bit from civ 4 (at least as far as I remember them) I might actually play with them on now :)
 
What i noticed from the video, my impressions:

Firstly all melee encouters have been times by 100 to avoid decimal confusion it seems, nothing to to with modern tech bonuses, shame?...maybe.

Jon shafer vid..

1.27 - Ranged attacks remove all left over movement points, (at least on destroyers and battleships if nothing else.)

1.47 - Set-Up Ranged Attack command, takes one movement point on siege weapons (at least on trebuchets) then ranged bombardment can commence.

2.14 - The longswordman unit's picture/icon/avatar looks indentical to the smaller one on the left side of the city bar of Tours. Represents the garrisoned unit? Grey number next to picture is the garrisoned units defense strength (adding to the cities)?

2.19 - Great General reveled briefly;
Seperate Unit (not atttached ala Civ4, can stack with other units)
2 Movement Points
No combat scores (no strength or ranged attack, non combat unit me thinks)
Has 2 promotions, one lighting bolt and one gold shield, whatever they are.

3.16 - That 0 fear message appears in a tank battle, didnt see it elsewhere. Perhaps tanks can cause fear when attacking weaker units causing them to retreat?? Tank suffered defeat so caused 0 fear rather than positive?

edit- couples of other impressions:

Ships act differently from other ranged units, haven't seen much of archers so won't mention.

Siege units - Require set up, higher ranged strength than strength imply vulnerability at close range

Ship units - don't require set up, Higher regular strength than ranged strength. Implies ranged attack is used when attacking land targets as they can't be reached, when attacking a tougher unit or just when you don't want to risk the units health. Close range combat would probably be prefered if unit could be reached in that turn and wouldn't cause to much damage to your unit.

Is it possible for ships to engage in one close combat and then a ranged one, close/melee engagements don't seem to remove all movement points, this might be possible, or multiple attacks might have to be unlocked, or not unlocked at all.
 
I spotted T-34/85s in the video. I wonder if there will be more unique tanks e.g. Sherman, Panther, etc.
 
1.47 - Set-Up Ranged Attack command, takes one movement point on siege weapons (at least on trebuchets) then ranged bombardment can commence.
So it set up and fired in the same turn? Interesting.
That makes the whole thing seem less special to me. All it means is you can't move then shoot.

Ships act differently from other ranged units,
In what way? We haven't seen yet if ranged land units can counter-bombard.

Is it possible for ships to engage in one close combat and then a ranged one,
I would really hope not; I would think that you'd get one "melee" or one ranged in a single turn, not both.
 
So it set up and fired in the same turn? Interesting.
That makes the whole thing seem less special to me. All it means is you can't move then shoot.


In what way? We haven't seen yet if ranged land units can counter-bombard.


I would really hope not; I would think that you'd get one "melee" or one ranged in a single turn, not both.

The ships don't counter bombard. And the difference i was stating was that they don't require set up, and that thier ranged attack is lower than thier regular strength.
 
And the difference i was stating was that they don't require set up, and that thier ranged attack is lower than thier regular strength.

Archer units don't require setup either, so no difference from ships there, the setup is just for siege class. We don't yet know whether anyone counter-bombards, so ships might not be different there either.
 
Archer units don't require setup either, so no difference from ships there, the setup is just for siege class. We don't yet know whether anyone counter-bombards, so ships might not be different there either.

True we don't know if land counter-bombard exists or not. I'd guess no though. And i haven't seen an archer unit fight period, have you? (other than the first few screenshots that were released showign them shooting over a lake.)
 
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