New Wonders (06/20/06)

  • Thread starter Thread starter Rabbit, White
  • Start date Start date
Rabbit said:
If you want I can send you the original max file.

Well, I do not have 3ds max, only blender, I won't do a video like sevo have done for his temple, I'll probably use some nice 3d pic that i found on the net and I'll moddify in psp.
 
C.Roland said:
Well, I do not have 3ds max, only blender, I won't do a video like sevo have done for his temple, I'll probably use some nice 3d pic that i found on the net and I'll moddify in psp.
Oh, well that's fine. But if you want the original model send me a PM and I'll send you the 3DS version (those can be imported into Blender I think).
 
Here's an update on the White House. I found some nice reference pics and decided to redo the thing from scratch. Modeling is all done now, it's about 860 polygons, texturing is next. Hopefully I'll be finished with it by Saturday.
 
Rabbit said:
Here's an update on the White House. I found some nice reference pics and decided to redo the thing from scratch. Modeling is all done now, it's about 860 polygons, texturing is next. Hopefully I'll be finished with it by Saturday.
:eek: It looks like a clay model! Very skillful, Rabbit!
 
Yes very nice looking, infact I would almost say your overdoing it. Arn't most of the original buildings less then 100 polys (they look like it). I think at the scale their used at thats fine and once quality is atleast equal to Firaxis original buildings I just want quantity. CPU resorces are another concern.

Well on to other things. Has anyone got an idea for the effect of the new Wonders? I'm kind drawing a blank on the Space Neddle. The WH should have some kind of political/govermental effect. I was thinking of an interaction with Lopez's GreatStatesman mod perhaps something like AngkorWat for Statesman/Buracrates. The simplest solution is ofcorse another Forbiden Palace but I would love something unique and if its simple enough I could do some SDK work to make it happen. How about enabling a "No Maintance for Number of Cities" it would work just like the Civic based effects that can modify City Maintance. Ofcorse then we should have someone make BigBen and give it No Distance Maintance (because the Sun never sets on British Empire). If you get both wonders your Maintance is zilch!
 
Impaler[WrG] said:
Well on to other things. Has anyone got an idea for the effect of the new Wonders? I'm kind drawing a blank on the Space Neddle.

The mean the CN Tower. :mad: (;) )

CN Tower: http://en.wikipedia.org/wiki/CN_Tower (1,815 feet, world's tallest freestanding structure)

Space Needle: http://en.wikipedia.org/wiki/Space_needle (605 feet)

The WH should have some kind of political/govermental effect.

Most appropriately it would do exactly what the Eiffel Tower does, seeing as it is a communications vehicle (still used for radio and tv broadcasts). Obviously, though, there is little point to duplication so...

I was thinking of an interaction with Lopez's GreatStatesman mod perhaps something like AngkorWat for Statesman/Buracrates. The simplest solution is ofcorse another Forbiden Palace but I would love something unique and if its simple enough I could do some SDK work to make it happen. How about enabling a "No Maintance for Number of Cities" it would work just like the Civic based effects that can modify City Maintance.

Not a bad idea at all. I've been playing with some options but in the end, I'm not really sure what it should do (given the Eiffel's function).
 
Shqype said:
:eek: It looks like a clay model! Very skillful, Rabbit!
Hehe, that's just a special renderer used. Otherwise it looks very boring without the textures. Thanks :)

Wyz_sub10 said:
Impaler[WrG] said:
Well on to other things. Has anyone got an idea for the effect of the new Wonders? I'm kind drawing a blank on the Space Neddle.
The mean the CN Tower. :mad: (;) )

CN Tower: http://en.wikipedia.org/wiki/CN_Tower (1,815 feet, world's tallest freestanding structure)

Space Needle: http://en.wikipedia.org/wiki/Space_needle (605 feet)
Was just about to point that out :) after of course giving Impaler proper lashing for making that mistake in the first place :whipped: :D

Impaler[WrG] said:
Yes very nice looking, infact I would almost say your overdoing it. Arn't most of the original buildings less then 100 polys (they look like it). I think at the scale their used at thats fine and once quality is atleast equal to Firaxis original buildings I just want quantity. CPU resorces are another concern.
Well, I could always make a low poly version, although I already use the least amount of polygons for each element (other than maybe the front columns) so for any significant reduction I would have to remove the elements themselves, such as the chimneys, maybe the railing, and so on, and I don't think it'll look good.
However, I don't think that ~860 polys is too much for a building that will probably appear only once in the game. In fact, I am kinda disappointed that Firaxis made the wonders (especially world wonders) so low-poly - I was especially disappointed to discover that the great library, for example, doesn't actually have any columns. Now, of course I didn't actually realize this until I opened it in the NIF viewer, but now that I know, I will never look at GL the same way again. :D

Btw, the Iron Works wonder is fairly high poly because of all the required elements, and I think the WH is kinda the same way. Anyway, yada yada yada, I talk too much :p
 
These look very nicely done. :goodjob: You are clearly quite skilled.
 
Ok I have an idea for the CN TOWER :p

I read on Wiki-pedia that the Tower was built with the intent to serve as a relay station for local TV channels (one of the reasons its so tall), So naturaly it occured to me to steal the affect of the Effel tower and have the CN Tower give a free Boradcast tower in every City. This makes a lot more sense as the Effel tower dose not have anything to do with Radio Broadcasts (it was built for the Worlds Fair). Ofcorse now the Effel tower needs a new effect, something more apropriate too. I'm working on a new XML tag that will add a desired amount of Culture to the City when a building is built, it will be a one time effect much like a GreatArtist. The Effel Tower could then be modified to give ~20,000 culture (5 GreatArtists worth of culture) to a City making it a highly desirable Cultural victory Wonder. And it so much more fitting as well.
 
Impaler[WrG] said:
Ok I have an idea for the CN TOWER :p

I read on Wiki-pedia that the Tower was built with the intent to serve as a relay station for local TV channels (one of the reasons its so tall), So naturaly it occured to me to steal the affect of the Effel tower and have the CN Tower give a free Boradcast tower in every City. This makes a lot more sense as the Effel tower dose not have anything to do with Radio Broadcasts (it was built for the Worlds Fair). Ofcorse now the Effel tower needs a new effect, something more apropriate too. I'm working on a new XML tag that will add a desired amount of Culture to the City when a building is built, it will be a one time effect much like a GreatArtist. The Effel Tower could then be modified to give ~20,000 culture (5 GreatArtists worth of culture) to a City making it a highly desirable Cultural victory Wonder. And it so much more fitting as well.

Well, it has my support because this is exactly what I wanted to do. :)

But I usually don't like touching vanilla civ stuff, so in my Canada Mod thread I was seeking alternatives.

One interesting suggestion was a modern-day obelisk - increase city radius (by this point, maybe not as valuable though) with a culture bonus.
 
Impaler[WrG] said:
Ok I have an idea for the CN TOWER :p

I read on Wiki-pedia that the Tower was built with the intent to serve as a relay station for local TV channels (one of the reasons its so tall), So naturaly it occured to me to steal the affect of the Effel tower and have the CN Tower give a free Boradcast tower in every City. This makes a lot more sense as the Effel tower dose not have anything to do with Radio Broadcasts (it was built for the Worlds Fair). Ofcorse now the Effel tower needs a new effect, something more apropriate too. I'm working on a new XML tag that will add a desired amount of Culture to the City when a building is built, it will be a one time effect much like a GreatArtist. The Effel Tower could then be modified to give ~20,000 culture (5 GreatArtists worth of culture) to a City making it a highly desirable Cultural victory Wonder. And it so much more fitting as well.
Very cool idea and makes much more sense :goodjob:

I'm working on a sphinx next. The model is from Age of Wonders, so it's only the texturing, which is actually proving a pain :) I'm pretty much done w/ everything but the sphinx body, so hopefully tomorrow it'll be finished.
 
Rabbit said:
I'm working on a sphinx next. The model is from Age of Wonders, so it's only the texturing, which is actually proving a pain :) I'm pretty much done w/ everything but the sphinx body, so hopefully tomorrow it'll be finished.
Can't wait to see it! Thank you in advance, you always do great work. :goodjob:
 
Excelent the Sphinx is a real classic and must have wonder.

Anyone have ideas/sugjestions for an Effect I can mod?

The new tags and sugjested Wonder combos I'm looking to make, ofcorse anyone can easily mix or change these once the code exists these are just ideas for combinations that have good flavor value in my opinion.

Number of Cities Maintance Modifier (White House, -100%)
Distance from Capitol Maintance Modifier (Big Ben, -100%)
Impregnable boolean (RedFort in India, makes City un-attackable)
Upgrade Cost Modifier (Colt Armory, -%50%)
Free Cronscription Timer (TerraCota Army, free Unit every 5 turns)
Free Promotions (Art of War, 2 free Promotions to every unit on completion)
Global Building Commerce (General Electric, +1 gold for every PowerPlant (all types) on Earth)
Commerce on Build (Effel Tower, +20000 Culture on Completion)
Diplomacy Modifier (Peace Corps, +2 diplomactic Modifier with all Players)
Free Connections (Silk road, Connects every City on the continent to your trade network and gives +1 trade routes to every city)

Commerce on Build is going to also support Research and Gold Commerce so it could be used to give a large sum of Gold or Reserch Points on completion of the wonder, the effect will not be multiplied by City or player bonuses (just like Great Person Effects). The gold option might make a nice cash-cow wonder but I cant realy see much interest in a lump sum of Research Points for a wonder when their are things like the Oracle, rather this will probably see use on generic buildings like Librarys and Labs to give a modest 20-50 points when each is completed.
 
Awesome, Impaler - you're the SDK editor who does all the things I would like to see (still digging your leader traits).

I think all those ones you listed are good - but making a city un-attackable? That's reaaaally powerful.
 
I have been thinking about that one, I wanted a powerfull effect that was brand new to Civ (its a wonder after all). I had considered just "Uncapturable" and "100% retreat chance for defender in the City" but when you think about it their are a lot of limitations to the whole one city defence idea and it needs to be VERY strong to justify the Wonder.

A maximum of 1 city will be affect, The Tech-Prerequisite is probably Post-Nationalism so even on a small map you have a number of cities by this point. If its placed in your Capitol then yes you have a very nice refuge but you cant afford the loss of all your other cities or your armies, you would just have the surrounding land occupied and the city starved down to nothing. Its an inherently defensive wonder that is highly focused ware as all prior defensive wonders (GreatWall, Chicken Pizza, Citizens Defense Force (SMAC)) are uniform across all cities. This flips around the logic as well the uniform wonders you would build in your core to defende the periphery. This wonder on the other hand is best built at the Periphery of your empire, ofcorse the City must me reasonably developed to even try for a Wonder (or you GE it). Most likly this will be in situations ware your expantion has butted up against another empire and the border city on your side is old and well developed. If you expect conflict along that border the RedFort is a great way to protect it. Keep in mind that you could leave the city empty of defenders and any attacking army would just bypass the city and continue into your heartland. Rather the wiser choice is to station many fast mounted units their that can harrass the enemy forces as they move by and pick off re-inforcments that trail the main SOD. Your forces dont recive any bonus when attacking from the city (other then having a nice protected spot to heal). Lastly I will restrict the effect to Domain Land meaning a technologicaly superior enemy with an AirForce can still pound the city and kill the units their though not capture it.

A possible effect for the Sphinx, in the original Civ I the Oracle doubled the effects of all temples (+2 Happyness rather then +1). Something like this might be nice to implement and as I already have happyness as a form of commerce it can be done with a "Special Building Class Commerce Change" tag which would specify a SpecialBuilding Class (such as temple, monestary or Cathedral) and give it some bonus Commerce of the Happyness type (or any other type of Commerce desired).
 
This sounds good Impaler. These are some great ideas you have there and I can't wait till they're implemented in some mod. :thumbsup:
 
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