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Kelephant

Chieftain
Joined
Dec 25, 2006
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First of all I want to wish everyone a merry Christmas! For this years Christmas I recieved the box "Sid Meier Civilization Chronicles". I didn't know with which title I should start, so I picked the latest addition.

I am unfamiliar with these games and I must admit it feels a bit akward. The biggest problem that I have had so far, is to keep my people happy. The most common problem I have, is that my people feel that the city is too crowded. Any suggestions to solve this problem are welcome.

Any other beginner tips are welcome too, I have already read the FAQ posted here on the forum, but it reads like Chinese tbh. Things that could be pratical in the beginning of the game are most welcome.

Kind regards

KS
 
Welcome to the CFC and Merry Christmas!
Okay, so keeping your people happy. Well, have you built temples and colusseums? These produce :) which counteract :mad:, just the same as :health: counteracts :yuck:. The best thing about founding multiple religions is that you can build one temple in each city for each religion that is in that city. Keep in mind, though, that you don't have to be the founder, just that that religion needs to be spread into your cities, either by missionary or natural spreading (spreading by itself over time).
 
Kelephant,

To echo ggganz, welcome to CivFanatics!

A couple of guides that may help;

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Sisiutil's Strategy Guide for Beginners and
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Ways into happiness

I hope you enjoy the game!
 
Welcome to CFC and your new addiction--and happy holidays! :xmascheers:

One of the best ways to deal with happiness is with resources.

Early in the game, when you're plunking down cities, try to locate one next to a happiness resource, which provides +1 happy citizen in all your cities once you have a mine and a road built on the tile. Gold is especially good--it's usually in a half-decent location, unlike silver (usually in the arctic) and gems (usually in jungle, requiring Iron Working before you can make them available). Gold also provides $$$ which helps your early economy and especially your research. Once you get Metal Casting, these resources will provide an additional happy citizen in each city with a forge. As Borat would say, n-i-i-i-ce. ;)

If gold, silver, or gems are not convenient, look for the other two early happy resources. Fur is good, though like silver it's usually in yucky arctic areas. Elephants, though, are terrific: usually in good locations, +1 happy in all cities once you build a camp on them, and once you get Construction, you've got an awesome military unit, the War Elephant.

Don't overlook wine, silk, spices, dye, incense, and sugar. They're not available until you have early mid-game techs (Monarchy for wine, Calendar for the others), but by then your cities will be larger and require more happiness boosters. Build cities near them in anticipation of this.
 
Congratulations - you found this website a lot faster than I did (I was about to retire my copy of the game when I got stuck in this part of the web... urk, over a year ago).

I am unfamiliar with these games and I must admit it feels a bit akward. The biggest problem that I have had so far, is to keep my people happy. The most common problem I have, is that my people feel that the city is too crowded. Any suggestions to solve this problem are welcome.

I wanted to join the chorus here, as this is a part of the game mechanics that I think is badly explained in the rules.

Within each city, each population comes with one point of unhealthy and one point of unhappy, and there is nothing (short of reducing the population) that you can do to change that. There are additional sources of unhealthy and unhappy that have some remedy available (ex: chopping down jungle reduces the unhealthy effect of the jungle, destroying an enemy eliminates "we yearn for our mother land" unhappiness).

But for the most part, happiness and health are managed by raising the number of plusses that you are collecting, rather than reducing the minuses. Previous contributors have covered the major sources.

Just to make sure that the basics are covered: you can acquire resources in one of two ways. If a resource appears within your cultural borders (which is to say inside your color), and you build the correct improvement on it (mines for gold, farms for rice, fishing boats for sea critters), and connect it to one or more convenient cities (connections run along roads, railroads, and rivers, and along coasts and across oceans with appropriate technologies), then that city, and all of your cities connected to that city, will benefit from the resource.

Alternatively, you can acquire resources in trade from other civs.

A note on the benefits of resources: the bonus from resources is scored once in each city (a city connected to one gold mine is just as happy as a city connected to two gold mines). So your "extra" resources make good trade bait. But if you trade your last gold away, your citizens no longer get the benefit from it - sharing is good, but don't overdo it.


Other suggestions:
1) Concentrate on spaceships first - researching all the way up the tree will help to learn what technologies are there and what they might do.

2) Ancient era starts, Normal game speed, Continents map, and all the defaults should be your standard settings until you know why you are doing something else.

Don't be too proud to launch a few ships on the easiest setting before raising the difficulty level - and be aware that the differences in difficulty level are steep. Many players report finding the game too easy to be interesting at one level, but incompresensibly difficult at the next. Then they learn more, and get over it.

3) While learning how the game works, I recommend playing Hatshepsut. I think her character is best suited towards ensuring that the mechanics of the game don't interfere with a novice player's enjoyment of the game.
 
How to deal with unhaapiness? I normally stop food production and go super hammers to stop from getting more unhappy until I have more happy them sad then I start working on food then when my people start getting mad I do the same.
 
Thank you for the welcome and the hint & tips. It sure is addicting, I played a 7 hours marathon without knowning it has been so long. And when I get the feel, things are getting old, I play again.

Take care all! KS
 
I got chronicles for xmas but i am going backward. Played civ 4 for one year and now i am playing civ 3, the thing that i find most difficult in civ 3 is the economy but i have only played 3 games. Also an alien concept to me is being rewarded for overexpansion and punished for not having over 40 cities.
 
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