Newbie Questions - ask here and get answers!

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Volstag: You should let the govenors manage citizen moods in all of your cities. It prevents them from going to civil disorder because of overcrowding.
GL!
 
Arashi: Letting govenors manage citizen moods will result in lots of entertainers, this is incredibly inefficient. Managing happiness is one of the main aspects to the game, which requires skillful management, and an elegant solution to it isn't so simple.
 
about the unhappiness: the higher the level, the fewer citizens are born unhappy! On Regent, only the first two are content, the third is unhappy, requireing a luxury or a military police unit or some luxury tax.
 
Originally posted by Hurricane
Talk to the Germans (F4, doubleclick the German leaderhead) and select the Active-tab at the bottom of the negotiation screen. There you see all active deals with the Germans, and in parenthesis how many turns it still lasts.
Didn't happen for me.
 
Originally posted by Flavor Dave

Didn't happen for me.

If the agreement is listed, but no duration (which is what I think you are implying by the bolded text) that means the agreement has run past its initial 20 turns and can be terminated at any time

Essentially, all agreements last for at least 20 turns but will extend indefinitely if that option is selected (there is a negotiate deals after 20 turns option in preferences, I think).

If you check for a country you recently signed an agreement with, and it should have (18) or whatever after the agreement in the box.
 
Hey I just got the game and am delving into making a mod well the thing I dont like is

Germans start as a Blue team color I want to Change them permantly as Red
Italians (romans) start as red I want them to be green

what is the easiest way to do this Peramntly IE everytime i start a new game or load a scenario they start out with these default Colors


PS I dont want to save a game and have to edit its team colors everytime i start a game

PSS this is prolly no a newb question more of a modding question
 
you can simply open the civ3mod.bic in the editor, change the colors, then save the file as S1mod.bic. When you want to start a new game, simply choose "Scenario", then load the file you created.

OR

make a backup of civ3mod.bic, then change the colors in civ3mod.bic.


there can result trouble from changing colors, iff you have problems read the FAQ thread.
 
3 questions:
1. what does expanding your palace do(when you get to design a palace the way you like)? i dont notice a reduction in corruption or any other changes. does it make any difference if i had a palace that is 1/5 european, 1/5 asian, 1/5 middle eastern, 1/5 roman, and 1/5 american?
2. how does favorite and shunned governments affect the game? i noticed that under a favorite gov for a civ, i get more palace expansions...which leads back to the first question.
3. do scientist specialists do anything?
 
1: nothing
2: practically not. supposedly, it will make the AI prefer certain govs, but I never notice any differences.....
3: yep, they give you 1 extra beaker, but this isn't displayed in the city, same as for taxmen.
 
hi,everybody! It's me again.I'd like to make a very important question:Does anybody here knows how to make a CIV3 unit become a Microsoft Agent?(that nice guy that comes to talk with youwhen you start the PC, like BonzzyBuddy,etc)
Sorry to bother you, but in my opinion you all are the genius of the WEB, so if you don't know, nobody else knows.
I would like to receive an answer from everybody in my e-mail address:shirannysgy@yahoo.com
Thanks, shiranny::confused: :eek: :love:
 
Volstag,

You have two problems going on simultaneously in your games if cities are falling into disorder.

First, use the governor to manage citizen modos until you get a better handle on things. There is some inefficiency loos in some cases, but you can set wether to emphasize food or production and that will prioritize some things in the cities. One turn of disorder will negate 10 or 20 turns of micromanagement benefit, so avoiding disorder is more important than squeezing one extra sheild. (note that I squeeze lots of shields, grain, and gold but also micromanage to avoid disorder when I do this.

Second, if your cities are growing above size 6 in the early game, then this is usually an indicator that you are not building the righ things and the right unit sequences. Food cost to grow a population point doubles after size 6, so you really want to build all the settlers and workers that you possible can before taking the cities up to the next size level. This really is a key game skil so work to mater it.

I will usually try to pick one city fairly early to max out its sheeld production by any means possible. If this means more people then so be it. Otehrwise mycities oscillate between 3 and 6 people while I crank out settlers, settlers, settlers, and workers, workers, workers (mix in military units and improvements in between to balance things out.)

As a side note, disorder and unhappiness may also be related to knowing how to use military police powers properly, I am amazed at the number of new players that stand warriors in the fields next to their towns without grasping that the military police unit will make one person happy in the town and this will increase your score by at least 1 point per turn plus potentially increase shields, food, and gold whne more people can work effectively.

Good luck,
 
Originally posted by Lt. 'Killer' M.
supposedly, it will make the AI prefer certain govs, but I never notice any differences.....
[/B]

i think i found the answer to fav/shunned gov thing. i made a map and changed the rules so that every civ prefers republic and shuns monarchy but i made my civ (babylonians) prefers monarchy and shuns republic. i noticed that every civ was either annoyed or furious at me, right after the turn i switched to monarchy, even though i was at war with no one. so i guess if your opponents prefer one gov and you are using their shunned gov he just gets very pissed off.
 
Hey Killer you bastrd I posted a thread like this once but PH didn't make it a sticky!! Remember, you posted in it! Oh well, you are the manager of the FAQ after all, Killer. :)

I will answer newbie questions here too because I like to. :)
 
WarlordMatt: I asked gonzo nicely before i posted it - and I made sure it had a very descriptive tile ;)

I'd be gratefull if you 8and a few other expereinced players) keep checking in here to answer Qs.... ;)
 
Apologies if this has already been discussed - I did a search but couldn't find help.

I'm running v1.17f and I read somewhere that you can only get the 10 shield bonus for deforesting a particular tile once only per game.
My question is :- is there a way to keep track of which tiles have already been deforested (so as not to waste effort in planting & deforesting again) ?
I guess it might be in one of the graphics modpacks ?

Also, as a (lazy) supplementary question, is there a way to tell if the land underlying a forest square has a mineral deposit / extra shield before you deforest ?
 
Shirannybl, your question really wasn't related to the game so it wasn't a very high priority. Also, with only Killer and a few others answering q's it is hard to answer every question.
 
Dran: no way to know :(

you can see if there's plains or grassland underneath by looking at the edge of the tile....


Shir: sorry, but you'll have to wait until someone comes here who knows how to do it - I dont! I can help you with Civ3, but not with Windows.....
 
That game I was talking about earlier, I managed to win with a space race victory (2004). I've finally come to realize that "It's too crowded in here" is just a general purpose whine for people who aren't happy. As soon as I got some roads out to some luxuries, and began trading luxuries with nearby Civs, things started going a lot better. From there I was able to concentrate on infrastructure and bringing my military up to snuff. I was able to maintain military superiority through most of the early/mid game (due to my near iron monopoly), but as the mid/end game rolled around I had none or sporadic amounts of rubber and oil (thankfully I was able to trade techs/luxuries to get them).

As a result of that win, I decided to try my hand at a Regent level game. Much like the move from Cheiftain to Warlord, Regent is (apparently) a whole new ballgame.

My expansion is okay. I still can't expand as quick as the other Civs (I can maintain "town parity" or be 1 or 2 towns behind the leader). What really nails me is that I can't keep my military up to strength. As a result, I always become the favored neighborhood whipping boy. Wars happen early (generally within 10, or so, turns of empire borders meeting up), and I'm almost always on the losing end.

I simply can't stem the tide of enemy troops issuing from the opposing country. At best I can maintain a stalemate (they senselessly squander unit after unit against my most fortified border town), but I can never achieve enough of a unit/military advantage to attempt incursions into my opponents homeland. I could marshall my troops and march in, but in doing that the enemy would be able to do the same to me. It seems like we'd both end up razing/conquering each others cities to no real effect.

What makes it even worse is that, invariably, my enemy will recruit the services of another Civ. When that happens all hope is lost. I simply cannot fight back two Civs at the same time. I've tried to sway other Civs to my cause, but since I'm usually behind or equal in tech I can't use that to my advantage. I generally don't have enough cash to bribe them either (it's all going to supporting my armies).

So basically, how does one manage to expand fast enough, maintain a large standing army, work on infrastructure and stay abreast of the tech race all at the same time? It just seems like there isn't enough money/time to do it all.

Any suggestions?

Out,
Volstag
 
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