Newbie Questions - ask here and get answers!

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Manhattan project only allows nukes to be built if the civ has the necessary tech advances. so if you are way ahead and want to devestate go for it.:nuke: :nuke: :nuke:
 
I am not a newbie as you know:) but i maybe late in news for latest patch.

It is about great lighthouse, it allow galley to move in sea square and had 1 movement so galley move 4 unsteed of 3. It is said it is cancel by magnetism.

So why after i discover magnetism, a.i. galley still move 4 and go into sea square without knowing navigation. It look like the great lighthouse is still effective for a.i.. I use 1.29 patch.
 
Tassadar: can you post a savegame? may be a bug.....

as for the sea squares: that is OK, Astronomy makes the sea safe, just not ocean. That is why you can trade across seas, too, after Astronomy.
 
If I'm not mistaken, a Civ in the game must build the Manhattan Project before you're able to produce nukes. Don't quote me on this, but is it possible that you need the Apollo Program as well?

Out,
Volstag
 
Originally posted by Lt. 'Killer' M.
Tassadar: can you post a savegame? may be a bug.....

as for the sea squares: that is OK, Astronomy makes the sea safe, just not ocean. That is why you can trade across seas, too, after Astronomy.

no i dont have a save, you know its almost impossible to save each turn to get those event. I didnt care about it before but i am sure, in 2 turn, i saw a.i. galley move 4 without any doubt. So if i am alone to report that, dont care about it, but if someone else notice that then it is a bug, anyway since original version a.i always get the benefit of wonder even when they expire. i taught it was corrected.
 
Originally posted by Volstag
If I'm not mistaken, a Civ in the game must build the Manhattan Project before you're able to produce nukes. Don't quote me on this, but is it possible that you need the Apollo Program as well?

Just the Manhattan Project :nuke:

Apollo is a pre-requisite for spaceship parts, though.
 
Thanks everybody for your attention.I love you all!!! Unfortunately, my question was not about the game but even so, I thank you for the consideration of giving me an explanation.Shirannybl.
 
Originally posted by Shirannybl
Thanks everybody for your attention.I love you all!!! Unfortunately, my question was not about the game but even so, I thank you for the consideration of giving me an explanation.Shirannybl.

No need to pout here! Maybe you have to rephrase the question so it is a little easier to understand, maybe we just DO NOT KNOW WHAT THE FU*K YOU WANT TO KNOW?????????

WE ARE NOT OMNISCIENT!!!!!

I get a little angered by you right now! Why do you think we didn't answer - because we don't want to? Well **** off and whine somewhere else, I spend a lot of time trying to help newbies and the two things I cannopt stand is ingratitude and pouting!
 
Originally posted by Pygzilla
did the AI have magellan IIRC this gives 1 extra move point

No because i got it thas why i was surpize to see galey move 4, i have units animation on so it was easy to observe. Try a game 1 on 1, let a.i built lighthouse and you ll see.
 
A question on pyramid bonusus.

When i build or capture the pyramids I get a granery in every city on the continent.

If I loose them do I then loose my all my graneries, Just the ones that were free or new towns don't get one? I've got an oportunity to steal them from the Aztecs. But i'm not sure if I can hold them.

I guess this would apply to sun tsu and hoover as well.
 
AFAIK, you will keep all previously built ones.
I'll see if I have a game where i can disband a city witht hem, then see if there's any Granaries left....
 
thanks. I have'nt lost wonder cities. But I'm Sloooowly moving up in difficulty. I think I'm almost ready to move up from regent.
 
Well here's the info on pyramids

I had several towns with graneries and several without them

I captured the pyramids from the aztecsand got graneries in every city. :D

Built some settlers as an additional test settled one got granery of course
:rolleyes:

Disbanded aztec city with the wonder.

Results the Graneries I built remained, all others done:cry:

This should apply with sun tsu and hoover as well.

Actually I think this makes for better game play.:goodjob: no suicide attacks to capture a wonder for one turn and then get the benefits the rest of the game.

Summary: with Pyramids (captured at least) the extra graneries only last as long as you control the pyramids. I will try a game where I build them and post again if it is different.
 
Originally posted by Lt. 'Killer' M.


No need to pout here! Maybe you have to rephrase the question so it is a little easier to understand, maybe we just DO NOT KNOW WHAT THE FU*K YOU WANT TO KNOW?????????

WE ARE NOT OMNISCIENT!!!!!

I get a little angered by you right now! Why do you think we didn't answer - because we don't want to? Well **** off and whine somewhere else, I spend a lot of time trying to help newbies and the two things I cannopt stand is ingratitude and pouting!

I think that response was a little much, especially since the original poster seemed to be grateful for everyone's consideration.

I don't understand your resonse, I really don't. You obviously spend a great deal of time helping others, but when you resort to the posts like the one above, it detracts from the positive aspects of your efforts.
 
Originally posted by Pygzilla
Disbanded aztec city with the wonder.

Results the Graneries I built remained, all others done:cry:

This should apply with sun tsu and hoover as well.
When I build the Pyramids, I disband all granaries for cash (right click on it in the city screen), which can be very helpful in the ancient age. If I would lose the wonder, I'd have no granaries anywhere, so I only build it in a well protected city. Of course, only the capitol city can probably build it that early, so it will be very well protected. If I capture it, I won't disband my granaries until I'm sure I'll keep it.
 
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